RPGDot Network    
   

 
 
Eternal Lands
Display full image
Pic of the moment
More
pics from the gallery
 
 
Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement

FAQ
Members
Usergroups
EQ Online Adventures Review at GH
  View previous topic :: View next topic
RPGDot Forums > News Comments

Author Thread
Rendelius
Critical Error
Critical Error




Joined: 06 Jul 2001
Posts: 16
Location: Austria
EQ Online Adventures Review at GH
   

Gaming Horizon has written adetailed <a href="http://reviews.gaminghorizon.com/media/0,100,139,307,1,767.html" target="_blank">review of Everquest Online Adventures</a>. Not too fond of, that's how you could characterize their stance, an the rating of 6.7/10 reflects that. Here's the summary they offer:
<br><blockquote><em>Yet now to my point that I’ve put off for the entire review: with all the little features and things that you can do, there’s still so much that you just can’t, but should. What I refer to here is to the features that the game is missing and that often create the groundwork for wondrous titles, which EQOA is undeniably not. Yes, you can chat, but take away the chat or the online connectivity and what are we left with? Additionally, with the low-level graphics and sound and general presentation and all the tiny, frustrating quirks of the gameplay, do you really want to pay $9.95/month for chat? Let me ask you this: as a console gamer, do you reserve the right to demand higher quality online titles compared to those thrown together - although with expensive programming, no doubt - for the PC? I say that we do, and if EQOA was simply EQ, that is, an RPG without online capabilities, its publicity would have been nothing and the game would not have lasted. Since it’s the only offering in the MMORPG genre with legs to stand on, and by far the only MMORPG for consoles, EQOA will probably gain in some popularity - until FF11/Online finally releases around the rest of the world and people can get the sense of what a real $9.95/month game is meant to be like on a console. As a PC RPG from several years ago, it was a good, knowledgeable idea, but as a PC RPG on a console several years later it is simply several years too late. My only advice is to test the game out at a friend’s house (and hopefully on his own account) to see if it’s to your liking, which I’d guess is about a 50/50 chance, and if Tunaria does grow on you, then go for it - after all, an RPG is an RPG, even if some of them are much better than others.</em></blockquote>
Post Thu Mar 13, 2003 2:20 pm
 View user's profile
Jay
Fearless Paladin
Fearless Paladin




Joined: 07 Jul 2001
Posts: 245
   

'Let me ask you this: as a console gamer, do you reserve the right to demand higher quality online titles compared to those thrown together - although with expensive programming, no doubt - for the PC? '

What a prat. Look at the amount of PCs with Internet access compared to Consoles. Star Wars Galaxies, World of Warcraft and Everquest 2 will all be massive hits, and the PC is capable of so much more then consoles. While I tend to stay away from Console vs. PCs threads, this is truly pathetic.
Post Thu Mar 13, 2003 2:23 pm
 View user's profile



All times are GMT.
The time now is Tue Apr 09, 2019 4:18 pm



Powered by phpBB © 2001 phpBB Group
 
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.