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thartanian
Guards Lieutenant
Joined: 20 Sep 2003
Posts: 156
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Patch 1.4 is due to come out any day now |
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Once the patch goes through, I'll probably take another whack at this game. It has potential. The combat is fun too. Also looking forward to seeing some of the spells that were left out. |
Sat Oct 15, 2005 6:53 am |
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calboutin
Village Dweller
Joined: 04 Mar 2003
Posts: 1
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This game is not released yet in the UK. Latest date from Gameplay site is january 2006! What are they doing? Fixing it first or looking for a Publisher? |
Sat Oct 15, 2005 8:34 am |
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corwin
On the Razorblade of Life
Joined: 10 Jun 2002
Posts: 8376
Location: Australia |
Strange, I visited the DC forums today and I saw no indication of an imminent release?!! MoM is in a FAR better state than DL and it's only in Beta!! _________________ If God said it, then that settles it!
I don't use Smileys, I use Emoticons!!
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Sat Oct 15, 2005 11:15 am |
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Gorath
Mostly Harmless
Joined: 03 Sep 2001
Posts: 6327
Location: NRW, Germany |
Here´s a slightly modified machine translation of the patch 1.4 feature list Corwin found:
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Here the feature list comes - the releases probably at the beginning of coming week, the tests run still. Savegames ARE compatible! Changes: Players can change now, if you use Ninjitsu, with "Q" between fists and remote combat weapon. The shade ruins can be left only if the staff of the godliness (?) were found. If into the character menu or one of the other submenus one goes, no further aggressors appear. With resting each hour is examined whether monsters attack the player. The traps at crates are different in your speed with defusing. It is now not only the Skill "traps defuses" responsible for defusing, but also the level of the trap. With "F" can be shifted between magic and combat mode and. Now no more points of experience may be assigned after death. When reviving a message indicates which attribute was reduced. Target marker: In the option menu target marker can be activated. These indicate the target. New spells were added, with emphasis Multiplayer. All coats of arms are inserted now and function. All Skills is now present and functions in such a way, as announced. Players with "critical impact" get a message indicated, should you a critical hit land. If a player in the shade realm of one of the islands falls, he dies and with the entrance hall is revived. The characters can be personalized now, in addition different hair cuts and skin colors are available. Just as can be selected now between one right or a left-handed character. Certain magic weapons must be charged now at old altars. The thief has now an IDENTIFYING available as class skill. New sound effects for all races with injury or death (over 30 new Sfx) new sound effects for nearly all non-human monsters (over 200 new Sfx) Mutliplayer The play examines only language and play version, before in Multiplayerspielen can be participated. While the loading of a zone the players are fixed so for a long time at their Spawnpoint, until all players loaded the zone. If a player should leave the play, then all play-relevant articles are transferred automatically to the leader.
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size: ~80 MB
contains new textures for individual character creation and sounds
source: dtp, official forum
http://forum.worldofplayers.de/forum/showthread.php?t=85636 _________________ Webmaster GothicDot |
Thu Oct 27, 2005 3:56 am |
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