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Gothic 2 preview announced for PC Games 5/2002!
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RPGDot Forums > Gothic - General

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The Hulk
Avenger, Defender
Avenger, Defender




Joined: 19 Feb 2002
Posts: 728
Location: Southeast U.S.A.
   

quote:

On 2002-04-02 12:16, Jaz wrote:
He looks like the hero from Die by the Sword...



I agree. I was just playing it last night(with the highly recommended Limb from Limb expansion pack installed), so I should know.

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Post Wed Apr 03, 2002 4:30 am
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Gorath
Mostly Harmless
Mostly Harmless




Joined: 03 Sep 2001
Posts: 6327
Location: NRW, Germany
   

Latest news: I have the preview on the desk in front of me.

teaser: the texture resolution will be 4 times as high.
Post Wed Apr 03, 2002 6:30 am
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-Rattlesnake-
Guards Lieutenant
Guards Lieutenant




Joined: 24 Mar 2002
Posts: 165
   

Piranah Bytes isn't stupid enough to spend more than 2 months translating it.

They'll get it out before Christmas.

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Post Wed Apr 03, 2002 6:52 am
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Baalcipher
Humanoid Typhoon
Humanoid Typhoon




Joined: 30 Dec 2001
Posts: 844
Location: Industrial Wasteland, USA
   

quote:

On 2002-04-03 00:30, Gorath wrote:
Latest news: I have the preview on the desk in front of me.

teaser: the texture resolution will be 4 times as high.



Mr. G!

X-PLAIN!

HOW COULD IT GET ANY HIGHER!!

Could you cut your eyes with the sharp new textures?

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Post Wed Apr 03, 2002 10:26 am
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Gorath
Mostly Harmless
Mostly Harmless




Joined: 03 Sep 2001
Posts: 6327
Location: NRW, Germany
   

I´m too busy to write a summary of the 2 page article now. I´ll do it later.

Just a few more teasers from PC Games 5/02:
-magic: ingredients ==> runes (like U
-fights: faster, far better handling for strafing and multiple opponents.
-much faster loading times
Post Wed Apr 03, 2002 10:35 am
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Xandrius
Village Leader
Village Leader




Joined: 07 Dec 2001
Posts: 95
   

Hi!
Here a little translation about Gothic2 from PCGames: (sorry for mistakes)

- the world is now 3 times bigger 8D
- now you are able to be a soldier, paladin or a mage and nothing else in between this characters. Maybe you are no longer allowed to spell casts as a soldier...
- you are able to make your own weapons as a soldier/paladin or make your own elixiers as a mage
- the quests are now addicted to your character/class and they are not the same for each character/class
- about the story: the sleeper was the favorit demon of a god and this god is now really stinky
- the AI is now improved and even better (is this possible?)
- improved fights



Post Wed Apr 03, 2002 12:22 pm
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Rainstorm
Captain of the Guard
Captain of the Guard




Joined: 02 Dec 2001
Posts: 194
   

quote:

On 2002-04-02 22:03, Baalcipher wrote:
So is that Oktober for Germany? Ach!

Will it be 2003 before the translation comes?



Doubt it,JoWood's more involved and I'm quite sure they'd want the game to be out for the X-mas rush...

Good to hear they've fixed the multiple enemy fights,that was the thing that I liked least about Gothic...
Post Wed Apr 03, 2002 12:37 pm
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ixos
Eager Tradesman
Eager Tradesman




Joined: 27 Mar 2002
Posts: 40
   

The textures in Gothic are 256x256 pixels
and they're very poor considering what I've already seen in Unreal II's engine (which goes to 2048x2048 pixel textures) - you would need a 128Mb graphics card to display that however.

If you wanted 1024x1024 pixels you'd need a Geforce 3 - no doubt about it.

1024x1024 textures are seen in Serious Sam II when you use the Extreme graphic quality setting in the Add-in menu. It's very impressive.

The difference in texture density allows for closer inspection of the surfaces of the world or environment that 3D generates.

With 256x256; you get very little in the way of a suggestion toward a sense of looking at a surface material, other than it being a graphic slapped on a polygonal surface.

With 1024x1024, you get bumpmapped features (although it's not DOT3), multi-textured and layered surfaces and no matter how close you are to the surface, the detail is retained - it can be made to look like there is a physical rough or smooth texture to the polygon.

When you have a hardware light on it, the results you get from a DOT3 bumpmap will simply change the way you look at computer games.

PB may put this in, but it'll be exclusive to all but the most power hungry PC owners out there. I don't think even Morrowind makes uses of DOT3 EMBM features.

The FSB [Front Side Bus] is the problem at the moment, but AMD's Solo2 and Clawhammer technology (+ Hyper-Transport) will solve that problem and the A0/A1 Stepping clocked to 1400mhz will remove FSB problems in PCs for good.

It'll be cheap too at 0.13 and later in 2003, 0.09 micron manufacturer.
Post Wed Apr 03, 2002 1:03 pm
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LexXx
He who has no title
He who has no title




Joined: 31 Dec 1969
Posts: 488
Location: the Netherlands
   

Guys, about Unreal II. (I know this is a Gothic forum). It won't have a multiplayer-section, so you need to buy Unreal II And Unreal Tournament 2002 (Unreal Tournament II). Stupid d*ckheads are they!
Post Wed Apr 03, 2002 1:14 pm
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JemyM
Vault Dweller
Vault Dweller




Joined: 28 Nov 2001
Posts: 753
Location: Sweden
   

Just wanna say a few things:
a) Im alive
b) Im still waiting
c) w00t!

Best Regards
JemyM
Post Wed Apr 03, 2002 3:21 pm
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Baalcipher
Humanoid Typhoon
Humanoid Typhoon




Joined: 30 Dec 2001
Posts: 844
Location: Industrial Wasteland, USA
   

quote:

On 2002-04-03 09:21, JemyM wrote:
Just wanna say a few things:
a) Im alive
b) Im still waiting
c) w00t!

Best Regards
JemyM





Acknowledged! I want a Gothic2 FAQ in Oktober!
Post Wed Apr 03, 2002 6:26 pm
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Gorath
Mostly Harmless
Mostly Harmless




Joined: 03 Sep 2001
Posts: 6327
Location: NRW, Germany
   

Latest info, NOT from PC Games:
Gothic 2 is now on the German release list at http://www.jowood.com as a Q4/02 release!
The English list only mentions titles up to Q3.

[ This Message was edited by: Gorath on 2002-04-03 14:10 ]
Post Wed Apr 03, 2002 8:09 pm
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Weas
Village Dweller
Village Dweller




Joined: 03 Apr 2002
Posts: 22
   

Um I'd like Gothic 2 ASAP, kthnx.
Post Wed Apr 03, 2002 9:21 pm
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Val
Risen From Ashes
Risen From Ashes




Joined: 18 Feb 2002
Posts: 14724
Location: Utah, USA
   

*Val starts building a time machine.*


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Post Wed Apr 03, 2002 9:25 pm
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Rendelius
Critical Error
Critical Error




Joined: 06 Jul 2001
Posts: 16
Location: Austria
   

Now, I do believe that GothicDot and RPGDot will spill some drips of knowledge right from the sources over you in time

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Post Wed Apr 03, 2002 9:26 pm
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