RPGDot Network    
   

 
 
Ryzom
Display full image
Pic of the moment
More
pics from the gallery
 
 
Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement

FAQ
Members
Usergroups
RPGDot Feature: Titan Quest Interview
  View previous topic :: View next topic
RPGDot Forums > News Comments

Author Thread
Dhruin
Stranger In A Strange Land
Stranger In A Strange Land




Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia
RPGDot Feature: Titan Quest Interview
   

With rather attractive graphics and a mythogical setting that offers a nice change of pace, Iron Lore's Titan Quest looks to be the hack'n'slash action/RPG to watch. We talk to Iron Lore's Brian Sullivan to see if the Age of Empires co-creator can bring the same magic to this title:<em><blockquote><b>RPGDot: You have revealed that there are 28 different class combinations, based on combining 8 "mini-classes". Can you elaborate on this system? What are the 8 mini-classes?</b> <br> <br>Brian Sullivan: We have 8 mini-classes or skill masteries, of which a character will eventually be able to select two. This gives 28 total class combinations, and allows for a lot of character customization and replay fun. We have class combinations that support archetypal character classes such as warrior and mage, but we also provide for many mixed classes where you can be a warrior mage, or a warrior with a pet, or a healer rogue, etc. We also unlock higher level spells through the application of skill points instead of gating them by character level. This allows a player to put skill points in unlocking higher level skills early, or putting a lot of points into lower level skills instead. <br> <br>The skill masteries are: Defensive, Earth, Hunting, Nature, Rogue, Spirit, Storm, and Warfare.</em></blockquote><a href="http://www.rpgdot.com/index.php?hsaction=10053&ID=1215">More...</a>
Post Thu Mar 16, 2006 6:07 pm
 View user's profile
XVampireX
Keeper of the Gates
Keeper of the Gates




Joined: 30 Jun 2005
Posts: 100
Location: Beneath Heaven, But Above Earth.
   

How did they get to the number 28...?
_________________
"All that is necessary for the triumph of evil is that good men do nothing" -Edmund Burke. Mentioned in Castlevania: Symphony of the Night.
Post Thu Mar 16, 2006 6:08 pm
 View user's profile
ShadowMoses
Head Merchant
Head Merchant




Joined: 09 Jun 2005
Posts: 69
Location: UK
   

quote:
Originally posted by XVampireX
How did they get to the number 28...?



8 - 1 * 8 / 2
_________________
Dak’kon: "Your reasons for your incessant clicking are not *known* to me."

-=:ASHES:=- || -=:Xenus-hq:=-
Post Thu Mar 16, 2006 6:31 pm
 View user's profile
Lucky Day
Guest






   

This answers a few of my questions on PW's and Multiplayer and the toolset.

Primarily it will be create your adventure quests. I imagine without the scripts included that it also means there is not a script editor and possibly no conversation editor. In that environment I could see quest design as fetch and carry or go kill this type.

Also no mention of a GM mode.
Post Fri Mar 17, 2006 10:09 pm
 
dteowner
Shoegazer
Shoegazer




Joined: 21 Mar 2002
Posts: 7570
Location: Third Hero of Erathia
   

quote:
Originally posted by ShadowMoses
quote:
Originally posted by XVampireX
How did they get to the number 28...?



8 - 1 * 8 / 2
Actually, that wouldn't give you the right answer by order of operations. Besides, it's always important to show your work. The correct answer is 8C2, the number of combinations of 8 items taken 2 at a time. That equals 8! / [2! x (8-2)!] =(8x7x6!)/(6!x2!)=56/2=28
_________________
=Proud Member of the Non-Flamers Guild=
=Benevolent Dictator, X2/X3 and Morrowind/Oblivion Forums=
Sorry. No pearls of wisdom in this oyster.
RIP Red Wings How 'Bout Dem Cowboys!
Post Sun Mar 19, 2006 8:31 pm
 View user's profile



All times are GMT.
The time now is Sat Apr 13, 2019 3:51 am



Powered by phpBB © 2001 phpBB Group
 
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.