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BioWare Store Interview @ GameSpot
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Dhruin
Stranger In A Strange Land
Stranger In A Strange Land




Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia
BioWare Store Interview @ GameSpot
   

Ray and Greg from BioWare have chatted with GameSpot about their new online store and the decision to sell "premium" fan-modules:<blockquote><em><b>GS: It's been over two years since the Aurora toolset was released to Neverwinter Nights gamers. Is the philosophy behind releasing toolsets to gamers the same as it was in 2002 or has the environment for encouraging user-created content changed?</b>
<br>
<br>Greg Zeschuk: The evolution of user-created content has been very interesting and we've seen a few developments over the life span of Neverwinter Nights. First, a significant stratification of the level of quality of user-created modes has become apparent--the spread goes from near full commercial quality to rudimentary. Second, a number of module development groups have formed, and the quality coming from those groups is extremely high, as is the volume of their work. These two points emphasize the evolution of user-created content to a point where the best stuff is worth purchasing, especially if they can be further enhanced by additional high-quality assets, like we can provide.
<br>
<br>As you note, we have been longtime supporters of user-created content in our past products, and BioWare will continue to enable the creation of user-created content in future products.</em></blockquote>Read it <a href="http://www.gamespot.com/news/2004/10/26/news_6111408.html" target="_blank">here</a>.
Post Wed Oct 27, 2004 7:31 pm
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jamey333
Village Dweller
Village Dweller




Joined: 10 Dec 2001
Posts: 24
Modules not "fan" modules
   

Correction: Yes one of the three modules had a fan work in conjunction with the developers. Also the music was composed by a community member. I would not really say that they are "fan" modules and they have never called them that.
Post Wed Oct 27, 2004 7:37 pm
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