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Official Elder Scrolls OBLIVION interviews, pics, wallpaper,
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RPGDot Forums > Oblivion - General

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wacko3
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Joined: 25 Jan 2005
Posts: 98
   

quote:
Originally posted by Fez
Yeah, I've already heard an example from the developers of that, so it isn't new to me. My point was that talk is cheap, your joy in that example means nothing unless it is implemented.


Are you always that pesimist and negative???
Personnaly i have faith in them and im not waiting for the perfect game etiher.
Sure there is gonna be some things that are bad in the game, heck its pretty much impossible to make the perfect game.

Im siked( sorry how does that spells again? ) about what ive read that has been confirm. The rest well ill wait and see. Im pretty flexible in my taste and i can make with some minor disapointment if i love the game for the most part.
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Post Sun Feb 13, 2005 1:18 pm
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Fez
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Joined: 08 Dec 2001
Posts: 240
   

Normally more so.

Cynicism is your friend.
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Post Mon Feb 14, 2005 10:04 am
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E_N
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Joined: 23 Mar 2005
Posts: 3
   

Actually there is a gfx card with 512mb memory and you can find it here:

3D Labs Wildcat VP990 PRO 512MB

Or for more info: HERE

Besides AGP is being scrapped from what I have heard. PCI Express is faster and allready some new gfx cards have been made that exceed agp cards. I think these cards will more than run the new morrowind, by the time it comes out the gfx cards will have advanced alot too.
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Post Wed Mar 23, 2005 7:50 pm
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E_N
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Joined: 23 Mar 2005
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ATI PCI Express GFX Card - £ 290.68 ex VAT, £ 341.55 inc VAT
http://www.cclonline.com/product-info.asp?product_id=2321&category_id=257&manufacturer_id=0


Product Specifications
Manufacturer - Sapphire
Graphics Processor - ATI Radeon X850XT PE
GPU Speed - 540 MHz
RAM - 256 MB
Memory Type - 256-bit GDDR3
Memory Clock Speed - 1160 MHz (Effective)
RAMDAC - 400 MHz
Interface - PCI-Express x16
Maximum Supported Resolution - 2048 x 1536
GL Support - DirectX 9.0 & Above
Multiple Monitor Support - Hydravision
Outputs - Dual DVI / VIVO
Inputs - VIVO
TV Tuner - None
Retail / OEM - Retail
Rendering - 16 Pipelines
Pixel Fill Rate - 8.6 Gigapixels/sec
Texture Fill Rate - 8.6 Gigatexels/sec
Memory Bandwidth - 37.8 GB/sec
System Requirements - PCI-Express x16 slot, 350W or above PSU

nVIDIA PCI Express GFX Card - £ 260.18 ex VAT, £ 305.71 inc VAT
http://www.cclonline.com/product-info.asp?product_id=2959&category_id=256&manufacturer_id=0

Product Specifications
Manufacturer - Sparkle
Graphics Processor - nVidia GeForce 6800GT
GPU Speed - 350MHz
RAM - 256MB
Memory Type - 256-bit GDDR3
Memory Clock Speed - 1000MHz
RAMDAC - 400MHz (Dual)
Interface - PCI-Express x16
Maximum Supported Resolution - 2048 x 1536
GL Support - DirectX 9.0 / OpenGL 1.4 & above
Multiple Monitor Support - 2 monitors (nView)
Outputs - Dual DVI / TV-out
Inputs - None
TV Tuner - None
Retail / OEM - Retail Pack
Rendering - 16 Pipelines
Pixel Fill Rate - 5.6 Gigapixels/sec
Texture Fill Rate - 5.6 Gigatexels/sec
Memory Bandwidth - 32 GB/sec
Features - Unified Driver Architecture
Cables Included - S-Video, Power Adapter, 2 x DVI-DSub Adapter
Software Included - Power DVD & Painkiller Full Retail Game
System Requirements - Mainboard with available x16 PCI-Express slot, good-quality 300W PSU (or certain SFF Units)
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Laptop Specs:
Fujitsu Siemens Amilo A-1630
AMD 64 Athlon 3000+
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200GB (External Kaddie 1)
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Post Thu Mar 24, 2005 12:33 pm
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E_N
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Joined: 23 Mar 2005
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I have just decided to finish with my girlfriend and marry my new desktop im gona build with one of these in it! http://www.3dlabs.com/products/product.asp?prod=293

Its a 640mb GFX CARD using PCI Express!! Check the specs!!!



Features Product Description - 3Dlabs Wildcat Realizm 800 - graphics adapter - 640 MB
Device Type - Graphics adapter
Enclosure Type - Plug-in card
Interface Type - PCI Express x16
RAMDAC Clock Speed - 400 MHz
API Supported - DirectX 9.0, OpenGL 1.5, OpenGL 2.0
Video Memory Installed ( Max ) - 640 MB - GDDR3 SDRAM
Video Output - 3840 x 2400 / 50 Hz
Max Monitors Supported - 2
System Requirements - Microsoft Windows 2000, Microsoft Windows XP, Microsoft Windows XP 64-bit Edition, Red Hat Enterprise Linux 3

Technical Specs Device Type - Graphics adapter
Enclosure Type - Plug-in card
Interface Type - PCI Express x16
Compatibility - PC
RAMDAC Clock Speed - 400 MHz
Video Memory Installed - 640 MB
Technology - GDDR3 SDRAM
Max Resolution (external) - 3840 x 2400 / 50 Hz
Supported Display Graphics - VGA (640x480), XGA (1024x768), SVGA (800x600), SXGA (1280x1024), UXGA (1600x1200), HDTV (1920x1080), QXGA (2048x1536), 1152x864, 1280x960, 1920x1200, 856x480, 1280x720, 1520x856, 1360x766, 1280x800, 1440x900, 1152x720, 3840x2400, 2456x1536, 2728x1536
API Supported - DirectX 9.0, OpenGL 1.5, OpenGL 2.0
Max Monitors Supported - 2
Digital Video Standard - Digital Visual Interface (DVI)
Interfaces - 2 x DVI-I - 29 pin combined DVI 1 x 3D glasses - 3 pin mini-DIN 2 x VGA - 15 pin HD D-Sub (HD-15) ( with adapter )
Compatible Slots - 1 x PCI Express x16
Cables Included - 2 x DVI-VGA adapter
Software Included - Drivers & Utilities
OS Required - Microsoft Windows 2000, Microsoft Windows XP, Microsoft Windows XP 64-bit Edition, Red Hat Enterprise Linux 3
Peripheral / Interface Devices - CD-ROM, additional power connector

Oh and if you wana buy one you can get here: http://www.buy.com/prod/WILDCAT_REALIZM_800_PCIE_640MB_GDDR3_2XDVI_W/VGA_ADPT_PC_DUAL_VPU/q/loc/101/10395705.html for a nice price of!!! $2,042.99!!! Oh but you do get FREE shipping! LMFAO
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Laptop Specs:
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60GB HD (Internal)
200GB (External Kaddie 1)
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Post Thu Mar 24, 2005 12:49 pm
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Danicek
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Joined: 15 Dec 2001
Posts: 5922
Location: Czech Republic
   

Professional cards are not really suitable for games. Who wants less power for 10times $?

Post Fri Mar 25, 2005 1:50 pm
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Amodeus
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Joined: 08 May 2005
Posts: 1
Location: Rhode Island, USA
   

::EDIT::
Sorry, found the thread in a search, didn't realize how old it was.
::EDIT::


quote:
Originally posted by cfmdobbie
quote:
Originally posted by wacko3
i mean come on there is not even one game out that utilize all of the 256mb on video cards


Doom 3 with Very High texture quality - it thrashes any card less than 512MB.

But then again, id specifically added that mode for future proofing!


Actually, I can run Doom 3 at Ultra Quality, 1024x768, all options on (aside from antialiasing but I could probobly turn that on to a low setting) and my specs are nothing impressive:

ASUS K8V
AMD Athlon 64 3000+
1024MB PC3200 DDR (512 Ultra/512 Kingston)
PNY Verto nVidia GeForce 6600 GT 128MB AGP8X
150MB/s SATA (200GB Seagate)

And I run everything at stock speeds as the multiplier is locked on the CPU and overclocking can only be achieved via the FSB which pisses off other devices, and my graphics card with its stock cooling hates being overclocked.

On average I get 50 - 60 FPS on these settings, occasionally dropping as low as 30, but never below. So unless I misunderstand you, I do not believe that is true. Doom 3 is actually the only game I can find that won't run at the highest possible settings (yes, even Half-Life 2 does), so I can't really think of anything requiring a 512MB card as of yet.
Post Sun May 08, 2005 7:49 pm
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F@32
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Joined: 30 Jan 2005
Posts: 20
   

I agree that pro video like 3D Labs Wildcat is not designed to run games faster than nVidia 6xxx and ATI X8xx series of cards.

As for 512 MB of video DDR even Doom 3 in Ultra Quality doesn't have any feasible improvement in performance according to GameSpot.com review of X800XL:

Doom 3, 1024x768, Ultra Quality, 6xAA
512MB = 38FPS
256MB = 37FPS

Doom 3, 1600x1200, Ultra Quality, 6xAA
512MB = 19FPS
256MB = 19FPS

"The 512MB option is an expensive forward-looking proposition. If you're willing to make the risky bet that game developers will actually put out titles that demand 512MB video cards in the next 18 months, then this is the card for you. The Radeon X800 Xl 512MB offers great performance by virtue of its 400MHz, 16-pipeline core, but given the fact that most game developers are still creating games for the 128MB or 256MB target high-end video card, it'll probably be safe to wait a graphics generation or two before making the leap to 512MB."

http://hardware.gamespot.com/Story-ST-17118-1925-9-9-x
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Post Wed May 11, 2005 8:42 pm
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F@32
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Joined: 30 Jan 2005
Posts: 20
   

Speaking of the fastest current non-overclocked gaming set-up as of May 12, 2005 that would be:

AMD Athlon FX55 (soon FX57)
2x1GB DDR400 CL2-2-2-5
2x6800 Ultra in SLI

Dual core CPUs (AMD X2 and Intel D) don't benefit FPS for current gen of games, since they all written single threaded. ATI might also catch up with nVidia on SLI front... Also 64bit compiled games (Far Cry and Chronicles of Riddick) show only marginal 5% improvement over 32bit counterparts http://anandtech.com/cpuchipsets/showdoc.aspx?i=2411. Once games will be written requiring to address over 2GB of memory than 64bit will come to play. Right now it's all marketing BS.
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Post Thu May 12, 2005 1:17 pm
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Kamahl
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Joined: 29 Apr 2005
Posts: 1668
Location: Slovenia-Ljubljana
   

taking recommendations for new graphic card right here because ill need a new one for that game to even run.and offcourse the price has to be in the limits of racionalety
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Post Thu May 12, 2005 3:31 pm
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F@32
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Joined: 30 Jan 2005
Posts: 20
   

quote:
Originally posted by Kamahl
taking recommendations for new graphic card right here because ill need a new one for that game to even run.and offcourse the price has to be in the limits of racionalety


Kamahl, at this point it's pure speculation to contemplate which GPU is needed for Oblivion. I would suggest to wait until it's released, because by that time new generation of GPU might be introduced. If I had to guess , 6800GT and X800XL should be able to run it at decent frame rate.
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Post Fri May 13, 2005 1:59 pm
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HumanJHawkins
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Joined: 03 Jun 2005
Posts: 3
Location: Hood River, OR, USA
64-bit
   

quote:
Originally posted by Chekote
@ Micheal C:

For those kinds of CPU to be useful everything else would need to be seriously upgraded. Just the memory speed alone for a 256bit CPU would need to be incredibly high to keep up with the demand the CPU would place on it.


You guys aren't getting what "64-bit" vs. "32-bit" means. The only thing "64-bit" processing means is that the processor can work with 64-bit numbers natively (vs. via putting two 32-bit chunks together on the fly).

This doesn't speed up anything, unless you happen to be working with absolutely huge numbers, or using a huge amount of memory that requires a really huge number to properly address it. I.e. You can't process two 32-bit numbers at once with a 64-bit archetecture.

128-bit computing is totally unnecessary and does nothing even for the scientific community, because even astrophysics doesn't need to work with numbers greater than 64 bits long. For all practical purposes, the biggest number you can make with 64 bits might as well be infinity.

I think what you are confusing this with are things like bus width. This is already in the ballpark of 256 bits or more when using dual channel memory. There are a lot of other things related to computers that are measured in bits... Many of them could benefit from more bits. But the 32-bit vs 64-bit computing question is not really related to them.

Cheers!
Post Fri Jun 03, 2005 3:15 am
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Danicek
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Joined: 15 Dec 2001
Posts: 5922
Location: Czech Republic
Re: 64-bit
   

quote:
Originally posted by HumanJHawkins
quote:
Originally posted by Chekote
@ Micheal C:

For those kinds of CPU to be useful everything else would need to be seriously upgraded. Just the memory speed alone for a 256bit CPU would need to be incredibly high to keep up with the demand the CPU would place on it.


You guys aren't getting what "64-bit" vs. "32-bit" means. The only thing "64-bit" processing means is that the processor can work with 64-bit numbers natively (vs. via putting two 32-bit chunks together on the fly).

This doesn't speed up anything, unless you happen to be working with absolutely huge numbers, or using a huge amount of memory that requires a really huge number to properly address it. I.e. You can't process two 32-bit numbers at once with a 64-bit archetecture.


That's not exactlly the thing.
It's not about big numbers. You use 32bits and don't need to work with large numbers for it to be faster than 16bit computers. Only things you need to be able to use it are:
1. CPU supporting 64 bits
2. OS supporting 64 bits
3. application written to take adventage of 64 bits

Notice that number 1 and 2 are necessary to use 64 bits (or in some constalations to even start up such a system). But you can have 32bit application that is running on 64 bit machine (with backward 32 bit compatibility) or slightly modified 32 bit application running on not backward compatible 64 bit PC even slower than on it's native 32bit platform.

So shortly said: to take an adventage of 64bit system you need game written and optimalized for 64bit. That's all.

Notice that it has absolutely nothing to do with if you are currently working with large numbers. It would be much better (but still not exact) to say that the difference between 32 bit and 64 bit is that you can store twice so much info in unit of info.
Post Fri Jun 03, 2005 9:59 am
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HumanJHawkins
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Re: 64-bit
   

quote:
Originally posted by Danicek
It's not about big numbers. You use 32bits and don't need to work with large numbers for it to be faster than 16bit computers. Only things you need to be able to use it are:
1. CPU supporting 64 bits
2. OS supporting 64 bits
3. application written to take adventage of 64 bits


You are absolutely right that the above are all you need in order to use 64-bit computing. What I was saying is that it won't be faster than 32-bit computing unless what you are trying to do either uses huge amounts of memory, or works with huge numbers. (Visit the newsgroups for 64-bit computing if you don't believe me... A lot of people are confused by this.)

Say you manage a distribution center for something... Let's say, cars. Let's also say that you service small-time dealers who really only have room on their lots for about 20 cars. Whenever they get down to about 10 cars, they want you to send them 10 more to fill their lots back up.

So, you have a truck that can move 10 cars at once. The dealers aren't close to each other, and anyway, they don't all need their car orders fulfilled at the same time.

So, then you get the opportunity to buy a truck that can move 20 cars at once. This is not going to speed up your delivery, because your customers never need more than 10 cars at a time.

This is almost always the case with 64-bit computing. Yes, you can run 32-bit apps. Yes, you can re-write your 32 bit apps to use the full 64 bit addressing. But you aren't going to see any improvement in speed unless you actually have a need for the extra bits... This need only exists when you are working with numbers greater than 2 to the 32nd power... A huge number.

Otherwise, you are just driving your 20-car truck around with less than 10 cars in it.

For most consumer purposes, 64-bit computing is just a marketing ploy... It makes sense in science, when one is calculating the mass of a galaxy, or the number of atoms released in an atomic explosion, or a variety of similar things. For everyone else, it is the same thing as buying a full-time 4 wheel drive range rover to drive on a Texas freeway... Lots of people want it for the power trip or bragging rights, but they really don't have any need for it.

(And this is also why 128-bit computing is unlikely ever to be needed... 2 to the 128th power way way more than the number of atoms in a galaxy)
Post Sat Jun 04, 2005 5:04 am
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Danicek
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Joined: 15 Dec 2001
Posts: 5922
Location: Czech Republic
   

Yes, that's right.
You probably will not see improvement while typing in Word even if your version of Word will be fully 64bit compatible.

But games are actually not the case. Computing all the geometric (and other) things is certainly very demanding.

So in the end, you will certainly see improvement in games (certainly only in case this games uses this added 32 bits).

It is usual these days to say that CPU's are bottlenack for nowadays GPU's. CPU is simply not fast enough feed current top GPU's with enough instructions.
Post Mon Jun 06, 2005 12:19 pm
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