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Now, this was weird
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RPGDot Forums > Morrowind - General

Author Thread
Terwin
Head Merchant
Head Merchant




Joined: 14 Jul 2001
Posts: 51
Now, this was weird
   

Ok. I loaded up my save game. The only thing i did different was load up the new mod from Bethesda. The first thing i notice was, when i talked to NPC's in the town i was in, there was anoption to discuss 'Morrowind Lore'. I haven't noticed this in the conversation tree. So, i thought it was something that was inluded in this new mod. Well, i started travelling outside the town, and i got in a fight. i got killed. I loaded up my quicksave game, and the first thing i notice is, i don't have the option to talk about the 'Morrowrind Lore' with the NPC's. I thought maybe i had to exit the game, and then load my last save. I did just that. But again, i lost the option to speak about 'Morrowind Lore'. All of a sudden it disappeared. What happened? Has anyone else had this otion? Now, it could be this. Along with the Bethesda mod, i also loaded the new arrows mod, and battle arena. But, when i try those, i don't get thr option either. So, what could have happend? I'm very curious. That was strange. Thanks.
Post Sun Sep 15, 2002 3:30 am
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Remus
Overgrown Cat
Overgrown Cat




Joined: 03 Jul 2002
Posts: 1657
Location: Fish bowl
   

I am not very sure about this, but i remember the "Morrowind Lore" dialog option is readily available in original game (without new plugins or new patch). However it only available when you talk to certain NPCs, so it's likely that you never notice before...

Also, some plugins cause strange things, like changing your NPCs dialog tree; or it is random bugs in Morrowind...
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Post Sun Sep 15, 2002 4:11 am
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Terwin
Head Merchant
Head Merchant




Joined: 14 Jul 2001
Posts: 51
thanks
   

That was the first i seen of it. Maybe it's just a random thing. When i loaded my save game, and i talked to the same NPC's, i didn't get that option. I actually loaded up the game 3 times to see if it would change. And it hasn't.
Post Sun Sep 15, 2002 4:40 am
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Mephisto
Leader of the Senate
Leader of the Senate




Joined: 05 May 2002
Posts: 300
Location: Holland
   

Are you sure you dont have a dirty mod?
Post Sun Sep 15, 2002 6:47 am
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Terwin
Head Merchant
Head Merchant




Joined: 14 Jul 2001
Posts: 51
i don't think so
   

I'm mostly using the official mods. The only other mod i'm using is the sound enhancement mod. And i've been using that from the start.

I was kind of excited seeing a different conversation choice. Because up until then, all the conversation choices were the same It added a little variety. It was cool to see that. So, i'm disappointed i can't bring that up again.
Post Sun Sep 15, 2002 2:17 pm
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Ral-Jiktar
Eager Tradesman
Eager Tradesman




Joined: 16 Aug 2002
Posts: 49
Location: Ontario, Canada
   

Some NPCs have a script called Nolore. with this they lose 6 or 7 topics that include Morrowind lore, Background, Rumors and such.

Some mods can change some topics and if you make a mod tat adds to the morrowind lore it tends to do that.

The main reason may be that ther is no lore at the moment since Morrowind lore, rumors and helpful tips are related to rcent events.

if it still persist (You tried at about 4 towns)
try this for PC useser

addtopic "morrowind lore"

inclyude the " " and it should add the topic.
_________________
You may not alwais start the way you want, but the way you end is totaly up to you.
-Ral-Jiktar

www.rpgplanet.com/morrowind/ral-jiktar
Post Sun Sep 15, 2002 4:06 pm
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Terwin
Head Merchant
Head Merchant




Joined: 14 Jul 2001
Posts: 51
thanks
   

thanks for the tip. what do i add that line to? do i go into morrowind.ini? thanks again.
Post Sun Sep 15, 2002 7:04 pm
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cfmdobbie
High Emperor
High Emperor




Joined: 01 Jul 2002
Posts: 1859
Location: London, England
Console
   

Start the game and type it in the console window. The change will take immediate effect.
_________________
Charlie Dobbie
=Member of The Nonflamers' Guild=
=Moderator of the Morrowind/Oblivion Forums=
Post Mon Sep 16, 2002 2:13 pm
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Terwin
Head Merchant
Head Merchant




Joined: 14 Jul 2001
Posts: 51
thanks
   

thanks for the help.
Post Mon Sep 16, 2002 3:40 pm
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