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Give me your best piece of Advice!
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RPGDot Forums > Morrowind - General

Author Thread
Vanderghast
Keeper of the Gates
Keeper of the Gates




Joined: 16 Jul 2002
Posts: 103
Location: Nova Scotia, Canada
Give me your best piece of Advice!
   

I am going to install game and all that when i get home from work. So if you please, give me any advice you think valuable, on starting my Morrowind Gaming experience.

Thanks!
_________________
Donwald the Gully Dwarf peers over the mound and sees the massive army bearing down on them.
"How many brother?" asked Willbe excitedly.
Donwald thought for a moment then shouted..."Two!"

Quote the Gully Dwarf, Nevermore!
Member og the WWW
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Post Tue Jul 16, 2002 6:28 pm
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XeroX
The MasterCopy
The MasterCopy




Joined: 13 Dec 2001
Posts: 7125
Location: The Netherlands
   

Don't choose a class, make your own.
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Post Tue Jul 16, 2002 7:10 pm
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sooth
Head Merchant
Head Merchant




Joined: 20 Jun 2002
Posts: 55
Location: http://folksites.com/hollowpath/
   

steal
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-puts pinky to lower lip and raises brow-
Post Tue Jul 16, 2002 7:33 pm
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cfmdobbie
High Emperor
High Emperor




Joined: 01 Jul 2002
Posts: 1859
Location: London, England
My Personal Recommendations:
   

Make a custom class. Don't pick Medium Armour as a major or minor - not enough of it around to make it worthwhile (although Orcish looks *nice*). Don't pick athletics or acrobatics as a major or minor, they'll improve fine just as misc skills and you'll level too fast otherwise.

The Lady is a damn fine general purpose birthsign, +25 END and PER is quite an advantage in this game. However, for more specialised characters The Shadow or The Atronarch and the like are very powerful.

Enable screenshots before doing anything! I can almost guarantee you'll *want* to take a screenshot of something before you remember to turn it on if you don't. Edit the "enable screenshots" line in your Morrowind.ini file to end in "=1".

Don't throw yourself into the main quest too early - take your time and explore.

Above all, HAVE FUN! Don't get too stressed about things, as long as you don't make a fundamentally broken character (eg levels too fast or just doesn't have any useful skills) nothing is out of your reach. You can make a standard fighter and play that for a few weeks, then craft him to be an uber-wizard if you so wish.
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Charlie Dobbie
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Post Tue Jul 16, 2002 7:57 pm
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HiddenX
The Elder Spy
The Elder Spy




Joined: 20 Jul 2001
Posts: 749
Location: NRW / Germany
   

make your own notes to quests - the game journal sucks !
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Post Tue Jul 16, 2002 9:38 pm
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sauron38
Rara Avis
Rara Avis




Joined: 14 Jan 2002
Posts: 4396
Location: Winnipeg's Sanctum Sanctorum
   

Get a smaller sig-pic... err... don't wear Indoril Armour around Ordinators.
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Make good choices.
Post Tue Jul 16, 2002 9:46 pm
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Remus
Overgrown Cat
Overgrown Cat




Joined: 03 Jul 2002
Posts: 1657
Location: Fish bowl
   

1)Find a empty house, or better yet download a house mod (personal recommendation - "A good place to stay" Mod) to put & organize all your armors, books, quest items, etc.

2)Don't sale things back to trader from whom you stold.


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Post Tue Jul 16, 2002 10:14 pm
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Corran-Horn
Village Dweller
Village Dweller




Joined: 26 Jun 2002
Posts: 19
   

Save your game before setting out for each quest (its good to have 'milestone' saves that you can go back to in case something goes hideously wrong) and quicksave before entering ominous looking areas

Cliff Racers are evil, yet you'll probably gain most of your combat experience by fighting them. If they bug you too much, train your Marksman skill and pick up a projectile weapon to snipe them with.
Post Tue Jul 16, 2002 10:47 pm
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XeroX
The MasterCopy
The MasterCopy




Joined: 13 Dec 2001
Posts: 7125
Location: The Netherlands
   

You should make 3 savegames:
1 quicksave
1 in between.
1 after quest. (real safety save)

_________________
The original RED poster (retired now)
=Moderator of The SportsFans Club=
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To join the Sportfans PM me
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Post Tue Jul 16, 2002 11:07 pm
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iloveplywood
Eager Tradesman
Eager Tradesman




Joined: 18 Jun 2002
Posts: 27
   

1. Don't use any money exploits (mudcrap or creeper)
2. Don't use healing potions during battles
3. Don't look for spoilers on the internet (where good items are)
4. Balance Main quest with guild quests -- in other words don't focus on the main quest but don't wait until you're level 20 to start the main quest either.
5. Don't steal for stealing's sake unless you really want to role play such a character. I.E. if you make a heavy armored basher, would he really be sneaking around stealing everything?

The most important item by far though is #1, 98% of those that claim the game is too easy use money exploits of some kind. They hardly ever admit it, but their talk of uber powerful weapons they enchanted sort of gives it away.
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I'm never right, so if you disagree with me you're probably on the right track.
Post Wed Jul 17, 2002 3:05 am
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Lordr31z
Captain of the Guard
Captain of the Guard




Joined: 11 May 2002
Posts: 190
Location: United States of America
   

Do not install it. Simple as that.
Post Wed Jul 17, 2002 4:45 am
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Mattias Kreku
Magister of the Light
Magister of the Light




Joined: 13 Jun 2002
Posts: 387
   

Download the patch and turn the difficulty slider UP.

Oh, and don't put anything in MAJOR SKILLS that you'll actually use or you'll find no challenge in the game.
Post Wed Jul 17, 2002 4:52 am
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iloveplywood
Eager Tradesman
Eager Tradesman




Joined: 18 Jun 2002
Posts: 27
   

Game is balanced fine if you use common sense and don't want to get hundreds of hours of play. It lacks uber monsters to challenge people who play until all their skill are at 100, but for most people the game is too long if anything. The problem is that there are hundreds of hours of gameplay in the game, so Bethesda certainly should have taken that into account when balancing it, again though, for most people this is a non-issue.

It easily has enough balanced gameplay to surpass BGII, Gothic and other role playing games. Not saying you'll like it as much as those games, just saying that balance issues don't even come into play until you played the game longer than other role playing games.
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I'm never right, so if you disagree with me you're probably on the right track.
Post Wed Jul 17, 2002 5:51 am
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sooth
Head Merchant
Head Merchant




Joined: 20 Jun 2002
Posts: 55
Location: http://folksites.com/hollowpath/
   

actually iloveplywood, i prefer dwemer gear over daedric. i wish the dwarves made bows.
money helps to buy potions
stealing helps to get money
killing helps to get gear
gear helps to kill
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-puts pinky to lower lip and raises brow-
Post Wed Jul 17, 2002 7:38 am
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Vanderghast
Keeper of the Gates
Keeper of the Gates




Joined: 16 Jul 2002
Posts: 103
Location: Nova Scotia, Canada
   

Thanks for all the advice guys, i'll take it all into account when i start to play. I'll have to hod off playing till i can get myself another video card. My 16meg is not cutting the mustard.
_________________
Donwald the Gully Dwarf peers over the mound and sees the massive army bearing down on them.
"How many brother?" asked Willbe excitedly.
Donwald thought for a moment then shouted..."Two!"

Quote the Gully Dwarf, Nevermore!
Member og the WWW
Member of the Non-Flamers Guild
Post Wed Jul 17, 2002 1:08 pm
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