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Two Worlds: Official Site Opened
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Dhruin
Stranger In A Strange Land
Stranger In A Strange Land




Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia
Two Worlds: Official Site Opened
   

The <a href="http://www.2-worlds.com/" target="_blank">Two Worlds</a> site has been officially launched with quite a bit of info on Reality Pump's fantasy RPG (Reality Pump was previously working on KnightShift 2 before that was canceled). Apart from screens and "Moveshots", there are gameplay and feature details. Here's a snip from the <a href="http://www.2-worlds.com/?l=en&act=ino" target="_blank">Innovations</a> page and the <a href="http://www.2-worlds.com/?l=en&act=fea" target="_blank">Features</a> list:<blockquote><em>Two Worlds offers more character development than any of its competitors and at the same time makes it very easy to understand and navigate through the process. The class system serves to help novice players jump right into action, but does not limit the experimentation of a more seasoned RPG player. All characters can learn any skill and master them later. There is also a challenge for many guilds to keep their knowledge a secret. Players will have to earn their respect and trust to lay hands on the most powerful of skills. The separation of basic development from specialization encourages exploration of the game world - searching for opportunities to learn unique abilities and free character customization. Eventually, it also strengthens the bond between the player and their characters.
<br>...
<br><ul><li>Offering a freedom of choice unseen in other Role Playing Games. The world literally comes to life as it immediately reacts to the player's actions and changes accordingly -offering new and exciting challenges.
<br><li>Strong, non-linear storyline. Players can shape their own story by choosing the path of conducting the main conflict and resolving meaningful side-quests.
<br><li>Spectacular and dynamically choreographed fights. The combat system combines intuitive steering, tactical challenges and movie-like visual experiences.
<br><li>Free and unlimited character development. Players can experiment with different careers and even reverse their former choices with the help of "career changers".
<br><li>Unique magic system. The Players are allowed to assemble their own magic spells.
<br><li>Animals to be ridden on. Players can travel and fight on various animals from horses to tamed lizards and beasts.
<br><li>A choice of traps and snares are at the Player's disposal making the gameplay both rich and flexible.
<br><li>Huge variety of items to be found. Randomly generated pieces of equipment, thematic sets and combined items offer the space to experiment and satisfy the need to collect.
<br><li>Wide range of beautifully rendered terrains: from high mountains to seashores and deep caves with all of the locations featuring ultra sharp texturing and stunning design.
<br><li>Hyper-realistic tree physics and sophisticated weather system make the world come to life as has never been seen before.
<br><li>Advanced Artificial Intelligence that manages group behaviour of large virtual communities.
<br><li>Up to 8 players in the multiplayer mode.
<br><li>Symphonic music to make the experience more emotional and memorable.
<br><li>Extensive usage of Pixel Shader 2.0 and 3.0, HDR, multiple materials and unique shadow engine to ensure the best visuals possible.
<br><li>Support of Multi CPUs and Multicore CPUs, SLI and CrossFire Technology</ul></em></blockquote>Thanks, Eddard Stark.
Post Sun Mar 05, 2006 12:59 am
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Elder Scrolls Killer!
Post Sun Mar 05, 2006 1:00 am
 
corwin
On the Razorblade of Life
On the Razorblade of Life




Joined: 10 Jun 2002
Posts: 8376
Location: Australia
   

In what way? This game doesn't even have a release date yet!! The game it might eventually compete with is Gothic 3!!
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Post Sun Mar 05, 2006 4:42 am
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ToddMcF2002
Leader of the Senate
Leader of the Senate




Joined: 10 Jan 2005
Posts: 317
Location: Boston MA
   

Considering the site previously had two screenshots posted - and thats all - no text, nothing... thats a massive site update!

But as far as an Oblivion or Gothic 3 killer, who knows? Do you control the avatar or is it point and click (please no..)?

How big is the world?

How far has development progressed?

The "pic movies" are neat but why no videos? Frame rate???

One thing is for certain - its a video card killer! Give me a nice smoothly performing game like Gothic 2, you can keep your beautiful slide shows thank you very much. I'm still wondering if you can fight more than one creature at a time outside in Oblivion. Me thinks the frame rate will be a big issue with that game. Gothic 3 - same concern - and frankly the graphics look even scarier in that game - moreso than even Oblivion. I'm not going to get an SLI setup just to play these games.
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Post Mon Mar 06, 2006 8:23 pm
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