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I will do with Morrowind what I did with Daggerfall. I will play it a couple of different times without ever actually finishing it, then sell it to a friend cause I got bored with it. Why can't anyone make a game that has *no* story line to it? It will have lots of people that have quests that they want done. It will have places to explore, pillage, conquer as I see fit. It will have NPCs which might join me or might fight me or might just ignore me altogether. And it won't break if I try to do something outside the boundries of the games programming. Maybe, I want a Fantasy Simulator ... not like Majesty though, but similar. I want to be one of the heros in Majesty. Give me the ability to wander around and fight stuff if I want to. Or to lounge around in an Inn if I want to. That's the kind of game that will have infinite replayability and that I will buy in a heartbeat with no second thought about it.
Undrhil |
Sat Apr 06, 2002 9:45 am |
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