RPGDot Network    
   

 
 
Gladius (PS2)
Display full image
Pic of the moment
More
pics from the gallery
 
 
Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement

FAQ
Members
Usergroups
Suggested Mods/Plugins for New Player?
  View previous topic :: View next topic
RPGDot Forums > Morrowind - General

Author Thread
Lysander
Protector of the Realm
Protector of the Realm




Joined: 09 Apr 2002
Posts: 265
Suggested Mods/Plugins for New Player?
   

I will be starting Morrowind soon. I am looking for a few good mods or plugins that enhance the game. I've looked through the first 100 or so on RPGPlanet, and selected these for further scrutiny:

NPC Gnisis
Master Index
Momoney
ModMan's Hunger Mod 1.0
Persuasion Response Expansion
Textured Signs
Topless Females
Bank Beta 2
Animal Realism
100% Projectile Store Chance (might change to 90%)
Chitin Project
Typo Fix plugin v0.2
RolePlayer's NPCs
Regeneration
Traveling Merchants
Weight Fix
Fair Magicka Regen
Earthly Delights
Eldar Plugin
Morrowind Sound Enhancement
Less Generic NPC Project
Gladiator
Merchant Schedule V1.0
Ninja Mod 1.0
Plain Paper Fix

Any comments or suggestions?
Post Wed Aug 21, 2002 5:27 pm
 View user's profile
Remus
Overgrown Cat
Overgrown Cat




Joined: 03 Jul 2002
Posts: 1657
Location: Fish bowl
   

1)Master index - it's quite good & not too difficult. I think most of the official plugins is good, you shoud get them all (guarantee not bugs, safe to use, final version).
2)Textured signs - very convenience, no more meaningless road signs.
3)Animal Realism - good if you tired been attacked by all kind of animals in Mw.
4)Morrowind Sound Enhancements - very good enhancements, sound quality is very decent, and i think it is already in final version.

*it's always advisable to to get a tested, final version to avoid screwing up your MW game. Look up for most downloadable/popular mods. Also make sure backup first/save your game before try any mods, or save your new game with mods in new slot. Don't load up multiple new plugins - only after you try one by one & found it's safe then you can use them all; this is also good to isolating problematic plugins.
_________________
Post Wed Aug 21, 2002 7:23 pm
 View user's profile
dteowner
Shoegazer
Shoegazer




Joined: 21 Mar 2002
Posts: 7570
Location: Third Hero of Erathia
   

"Lilarcor the talking sword" is pretty fun. It's a little overpowered, but not terribly so.

You also didn't list any houses. "Luxury Estate" is big and beautiful. Personally, I prefer "House D'Orthay" because it adds some quest elements in addition to being a nice place to pile yer loot.
_________________
=Proud Member of the Non-Flamers Guild=
=Benevolent Dictator, X2/X3 and Morrowind/Oblivion Forums=
Sorry. No pearls of wisdom in this oyster.
RIP Red Wings How 'Bout Dem Cowboys!
Post Thu Aug 22, 2002 1:31 am
 View user's profile



All times are GMT.
The time now is Fri Apr 12, 2019 2:21 am



Powered by phpBB © 2001 phpBB Group
 
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.