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Dhruin
Stranger In A Strange Land
Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia |
A Tale in the Desert II: Beta Review @ Tea Leaves |
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A "review" of the 'A Tale in the Desert II' beta can be found at Tea Leaves. It's a wonderfully well-written piece and as an ex-ATiTD player I find myself nodding in agreement several times:<blockquote><em>The gamer's complaint of "we want innovative games!" is one that the industry has learned, through experience, to ignore. Some gamers want innovative games. Most gamers say they want innovative games, but really the marketplace proves that -- as a group -- they want derivative games that carry the illusion of being innovative. This is doubly true in the tired and pretty much creatively dead genre of multiplayer online role-playing games, which combine the kludgy game mechanics of any mediocre game that is five years out of date with the social culture of IRC and the lousy user interface of a MUD. (As I speak, some commissar in the politburo of pretentiousness is marking me down for the next purge for referring to this technology as "multiplayer online game" rather than "virtual world." History, however, will be on my side).</em></blockquote>Read it all <a href="http://www.tgr.com/weblog/archives/000160.html" target="_blank">here</a>. |
Tue Aug 24, 2004 11:42 am |
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Guest
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I'm glad to see he touched on the point which finaly made me quit the game which is the interchangable labor. I thought the game was really fun in the beginning when you are constantly completing tasks to learn new skills and develop your character. But at some point that just stops. Your character becomes defined solely by what resources he has access to, and a character who spends 20 hours building up the resource tree to get say an advanced weaving loom is in the exact same boat a character who created their character 15 minutes ago and was allowed to use the guild loom. If there was ever a game that was anti-casual play or solo play it's this one. |
Tue Aug 24, 2004 11:48 am |
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peterb
Village Dweller
Joined: 13 Oct 2003
Posts: 21
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quote: Originally posted by Anonymous
If there was ever a game that was anti-casual play or solo play it's this one.
The game is definitely designed to require player collaboration to advance. I think that's deliberate. I haven't decided yet whether or not it actually punishes casual play -- if you're in a large guild, perhaps it even enables it, because you can be confident that your guild will advance even if you're not around.
Whether or not that's a good thing is probably a matter of taste. |
Thu Aug 26, 2004 12:37 am |
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