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Elemental: Total conversion for DS
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RPGDot Forums > Dungeon Siege

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xSamhainx
Paws of Doom
Paws of Doom




Joined: 11 Sep 2002
Posts: 2192
Location: San Diego
Elemental: Total conversion for DS
   

http://www.the-elemental.net/

"Elemental is a total conversion of the highly acclaimed game Dungeon Siege, comprised of completely unique worlds and inhabitants."

"We call Elemental's theme "Biblepunk". The game is set in an alternate mythical version of ancient Judea that is gritty, mean, profane, full of thieves and Romans and whores."

"And 8 foot tall mantis."

After over 2 years of work, the "biblepunk" Total Conversion for Dungeon Siege, Elemental Alpha 3, is now available for download.

This release contains roughly 10 hours of story and quests, as well as fully functioning NPCs and merchants to liven the world. There are too many fixes and overhauls to mention, but the bulletpoints include:

- Working Single and Multiplayer Modes, each with working NPCs, both Merchant and Quest-Giving

- 19 new completely new monster and NPC models, including the human female, Heartblood Anakim,Mul-Jinn, Cthonian, Ballista, Overseer, and many more

- Randomized Monster Generation according to region makes every game session a different experience

- Monsters spawn with and can use Equipment– at last, enemies can use those rare and unique items you find on their corpses before you kill them!

- 8 new texture sets; over 3000 new nodes

- Brand new Quest Technology, including 5 initial Quests

- 600 new animations

- Working Enslave/Free Spirit mechanic which completely changes combat

- Unique Monsters have three subtypes: normal, Leader, and Archveult, each more powerful than the last

- Unique Monsters can spawn with special abilities: Resurrector, Debaser, and Perciplex to name a few. Fight them for extra challenge and treasure

- Unique Naming System made for each type of monster

- Revised Item System means both monsters and player chars can use and wear items equally, increasing the challenge of combat

- Working Rings and Amulets

- All new easier-to-use GUI elements and tooltips

- 80 new monster types

- Functional Item Auras on Magic Items, including Poison, Water, Air, Earth, Fire, Time; multiple Auras possible on any weapon

- New Skill and Attribute Gamescreen UI

- Completely rewritten Sound System and effects

- All maps completely rebuilt and reobjected

- Manual for Gameplay

- Massively increased stability

- Too many balance and bug fixes to list
_________________
“Then away out in the woods I heard that kind of a sound that a ghost makes when it wants to tell about something that's on its mind and can't make itself understood, and so can't rest easy in its grave, and has to go about that way every night grieving.”-Mark Twain
Post Tue Jul 06, 2004 8:54 pm
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deathsangel
Village Dweller
Village Dweller




Joined: 30 Mar 2004
Posts: 13
installation
   

I tried to install mod but only got funny colored trees[purple tinged]what did I do wrong/ thanks
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stay strong
Post Fri Jul 09, 2004 2:02 pm
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