RPGDot Network    
   

 
 
Space Rangers 2
Display full image
Pic of the moment
More
pics from the gallery
 
 
Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement

FAQ
Members
Usergroups
Who wants to wield a shield?
  View previous topic :: View next topic
RPGDot Forums > Gothic 2 General

Author Thread
txiabxyooj
Fox Spirit
Fox Spirit




Joined: 06 Dec 2001
Posts: 971
Location: here, there & everywhere
   

okay...before time pressures become an issue for gothic 3 i want to wish for new weapons, shields, and double weapons.
_________________
"The origin of things, if things have an origin, cannot be revealed to me, if revealed at all, until I have travelled very far from it, and many revolutions of the sun must precede my first dawn. The light as it appears hides the candle." --Santayana
=member of the worshippers of the written word=
=member of the Non-flamers' guild=
Post Thu Jul 11, 2002 7:08 pm
 View user's profile
Moonslash
Celestial Guardian
Celestial Guardian




Joined: 04 May 2002
Posts: 1378
Location: California, USA
   

Thinking about Gothic 3 already?
_________________
=Farseer=

Things are neither completely bright nor dark.

Do you go right? Or do you go left? A simple decision, yes? No ambiguities. Only the dream of the path not taken! And so one might stand in this place and contemplate for a long while. What will I miss if I go left? What will I lose if I go right? And in my indecision, have I chosen a worse fate?
Post Thu Jul 11, 2002 11:03 pm
 View user's profile
HeWhoHasNoName
Lord of Sorrows
Lord of Sorrows




Joined: 25 Apr 2002
Posts: 1500
Location: The Land of Kangeroos
   

If you want to use different weapons, hold a shield and weild two weapons so badly play Diablo 2
_________________
=Moderator of The RPGDot Shadows=
=Member of The Nonflamers' Guild=
=Member of The Sixth House=
=Member of The Sports Fan Club=
Post Fri Jul 12, 2002 2:50 am
 View user's profile
XeroX
The MasterCopy
The MasterCopy




Joined: 13 Dec 2001
Posts: 7125
Location: The Netherlands
   

Just play morrowind, their you have shields, other type of weapons. Everything you ever want except double weapons
_________________
The original RED poster (retired now)
=Moderator of The SportsFans Club=
=member of The NFG + Shadows + WWW + PC=

To join the Sportfans PM me
www.feyenoord.com
Post Fri Jul 12, 2002 12:25 pm
 View user's profile
Kado
Head Merchant
Head Merchant




Joined: 18 Jun 2002
Posts: 61
   

Dual Weapons is possible in Morrowind. Someone released a plug-in for it. Very fun.
Post Fri Jul 12, 2002 2:39 pm
 View user's profile
txiabxyooj
Fox Spirit
Fox Spirit




Joined: 06 Dec 2001
Posts: 971
Location: here, there & everywhere
   

quote:
Originally posted by Kado
Morrowind...Very fun.


did someone use mw and very fun in the same post? how is that possible. even with dual weapons mw would never be very fun. maybe mildly dull but surely not very fun. all weapons in mw are the same. if you look at your second sword it acts more like a shield than a sword. i don't think we can give any credit to bestheda for the double weapons all credit needs to go to the creator of the mod.
_________________
"The origin of things, if things have an origin, cannot be revealed to me, if revealed at all, until I have travelled very far from it, and many revolutions of the sun must precede my first dawn. The light as it appears hides the candle." --Santayana
=member of the worshippers of the written word=
=member of the Non-flamers' guild=
Post Fri Jul 12, 2002 4:08 pm
 View user's profile
Kado
Head Merchant
Head Merchant




Joined: 18 Jun 2002
Posts: 61
   

Woah, hey now...no need to jump all over MW. And I don't know which plug-in you saw but in mine you can actually deal damage with the 2nd weapon.
Post Fri Jul 12, 2002 5:24 pm
 View user's profile
txiabxyooj
Fox Spirit
Fox Spirit




Joined: 06 Dec 2001
Posts: 971
Location: here, there & everywhere
   

@kado, i must not have been using your mod. i think the only saving grace in mw is the ability to modify. the community has done more for mw than the developers. it is a sad state of affairs, but i had more fun trying out mods than i did playing the game. i have to admit that there are some really clever mods out there. but, this is the gothic2 forum not the mw forum & i fear i may be slipping off topic.

i would still love to see the shields & a diverse assortment of weapons in gothic 2. however, if i could only have one weapon i think the two handed swords in gothic are a good choice!
_________________
"The origin of things, if things have an origin, cannot be revealed to me, if revealed at all, until I have travelled very far from it, and many revolutions of the sun must precede my first dawn. The light as it appears hides the candle." --Santayana
=member of the worshippers of the written word=
=member of the Non-flamers' guild=
Post Fri Jul 12, 2002 6:32 pm
 View user's profile
MoonDragon
High Emperor
High Emperor




Joined: 25 May 2002
Posts: 1254
Location: Waterloo, Canada
   

One thing that really peeved me off in Gothic was that in the temple, every second room had another really cool sword in it. Ok, ok, every third room. Yet none of them mattered. They were all wasted in the temple. Hell, I wish there were more damage 70 swords out there and readily available by doing something hard.

The game had bunch of logical holes in it like that. E.g. in order to get into the old castle, or whatever it's called (the place full of harpies that has a bridge golem guarding it), you need to get the orcish hammer (damage 50). Once you cleared the whole place and ended up on the 4th floor, you find your prize which is... a sword with damage of 46??!! Umm... what am I missing here?

Even if they just redistributed the items currently in the game, and possibly made adjusted them slightly, and made them unique to get... I think you'd get a lot of milage out of it. Some of those swords looked really cool. Why not make them rewards for side quests? Something you can't just pick up off the ground, but actually need to complete a quest to obtain.
_________________
(@)
Post Fri Jul 12, 2002 7:10 pm
 View user's profile
sauron38
Rara Avis
Rara Avis




Joined: 14 Jan 2002
Posts: 4396
Location: Winnipeg's Sanctum Sanctorum
   

quote:
Originally posted by MoonDragon
The game had bunch of logical holes in it like that. E.g. in order to get into the old castle, or whatever it's called (the place full of harpies that has a bridge golem guarding it), you need to get the orcish hammer (damage 50). Once you cleared the whole place and ended up on the 4th floor, you find your prize which is... a sword with damage of 46??!! Umm... what am I missing here?


When I first played, I didn't have the hammer... so I ran past and got Lester to help me.
_________________
Make good choices.
Post Fri Jul 12, 2002 8:33 pm
 View user's profile
Shoegazer
Village Dweller
Village Dweller




Joined: 04 Jul 2002
Posts: 8
Location: Fort Walton Beach, FL
   

You can remedy pb's item placement mistakes by simply being clever. When I first played Gothic, I ran up the mountain directly above the old castle. With a 'lil help from the "falling bug" (hold r or l when falling from extreme heights) I was able to pick the chest and get the sword at a very low lvl. Don't even think 'bout tryin to fight the golems and the harpies at the moment, just grab your spoils, jump in the river, and wash up in the sect camp!
_________________
"Who is more the fool-the fool, or the fool that follows?"

-Obiwan Kenobi-
Post Sat Jul 13, 2002 2:47 am
 View user's profile
The Hurricane
Tempered Warlord
Tempered Warlord




Joined: 01 Jun 2002
Posts: 299
Location: The Sword Coast
   

quote:
Originally posted by Shoegazer
You can remedy pb's item placement mistakes by simply being clever. When I first played Gothic, I ran up the mountain directly above the old castle. With a 'lil help from the "falling bug" (hold r or l when falling from extreme heights) I was able to pick the chest and get the sword at a very low lvl. Don't even think 'bout tryin to fight the golems and the harpies at the moment, just grab your spoils, jump in the river, and wash up in the sect camp!


Heh, that's pretty darn clever. I'll have to try that.
_________________
= Member of The Nonflamers' Guild =
= Member of The Alliance of Middle-Earth =
= Not just a member, but a client of The Followers of Righteousness =


"Stand back...there's a hurricane coming through..."
Post Sat Jul 13, 2002 3:17 am
 View user's profile
MoonDragon
High Emperor
High Emperor




Joined: 25 May 2002
Posts: 1254
Location: Waterloo, Canada
   

Well, Shoegazer, you can get the orcish hammer with less trouble and no exploiting of bugs. And once you have it, you can actually kill those bloodhounds with it at level 3 or 4. And the bridge golem. And harpies.
_________________
(@)
Post Sat Jul 13, 2002 1:52 pm
 View user's profile
Erb Duchenne
Slayer
Slayer




Joined: 08 Jun 2002
Posts: 987
Location: malaysia
   

Wielding Shields and double weapons certainly sound very good. But PB don't seem to be very keen on it. Too much change to the battle algorhythm, I guess. At least they've allowed us to parry. Sort of like using a shield.

Anyhow... I sometimes felt battling was frustrating in Gothic, but of course after getting a more powerful wepoan and better shield... you tend to forget the older woes.
Post Mon Jul 15, 2002 6:56 pm
 View user's profile
txiabxyooj
Fox Spirit
Fox Spirit




Joined: 06 Dec 2001
Posts: 971
Location: here, there & everywhere
   

hey, not to change the subject too much but i would love to see them change the character depending on the camp you join. for example, in gothic 1 when i joined the sect i never got my head shaved or any cool tatooes. so, in gothic 2 (i know i know, there won't be any shields) i would love to see them not only add shields but also change you character depending on the group he latches onto.
_________________
"The origin of things, if things have an origin, cannot be revealed to me, if revealed at all, until I have travelled very far from it, and many revolutions of the sun must precede my first dawn. The light as it appears hides the candle." --Santayana
=member of the worshippers of the written word=
=member of the Non-flamers' guild=
Post Mon Jul 15, 2002 7:22 pm
 View user's profile


Goto page Previous  1, 2, 3  Next
All times are GMT.
The time now is Mon Apr 08, 2019 11:35 pm



Powered by phpBB © 2001 phpBB Group
 
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.