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Wyldeman
Village Dweller
Joined: 31 Oct 2003
Posts: 2
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Technical - level-up attribute multipliers |
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In a faq I learned that the multiplier is computed for each attribute when you level up using N/2 rounded down, where N is the nbr of Major or Minor skill point increases governed by the attribute.
e.g. If Alchemy is a major skill and Security is a minor skill, and I increase Alchemy by 3 and Security by 4, the multiplier for Intelligence when I level up will be (4+3)/2 = 3
My question - what if I also gained a skill point in my miscellaneous skill of Conjuring (also governed by Intelligence). Would my multiplier by (4+3+1)/2 = 4 ?? anybody know for sure?
I was informed that when your miscellaneous skills go up, no matter by how much, you only get a multiplier of 2 on the governing attribute. e.g. I trained one skill point in miscellaneous skill Spear, so when I level up I will have a 2x multiplier in Endurance.
a thousand thanks,
Wyldeman the Woodelf _________________ ~~~~~ May all your goats be free of fleas
~~~~~ and may your camels never spit |
Fri Oct 31, 2003 9:05 pm |
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dteowner
Shoegazer
Joined: 21 Mar 2002
Posts: 7570
Location: Third Hero of Erathia |
Any skill increase, major minor or misc, counts toward the attribute bonus. There is no cap on misc increases- that rumor your heard is bogus.
The award range is:
0 skill increases -> 1 point
1-4 increases -> 2 points
5-7 -> 3 points
8,9 -> 4 points
10+ -> 5 points
One implication of that is that getting 11 skill increases governed by the same attribute is wasteful. You're better off to gain a level after 10 and save that 11th increase for the next level. _________________ =Proud Member of the Non-Flamers Guild=
=Benevolent Dictator, X2/X3 and Morrowind/Oblivion Forums=
Sorry. No pearls of wisdom in this oyster.
RIP Red Wings How 'Bout Dem Cowboys! |
Fri Oct 31, 2003 9:54 pm |
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cfmdobbie
High Emperor
Joined: 01 Jul 2002
Posts: 1859
Location: London, England |
Small (but probably unnecessary!) word of warning: patch the game. If you're running the original release (1.1) you'll find that while improving Misc skills by using them give you level-up bonuses, training them won't.
Another warning - Endurance is very, very useful. I'd definitely consider having Heavy or Medium Armour as a major skill. On level up you gain a number of hit points equal to 10% of your Endurance attribute, so the greater your Endurance, the greater your hit points. It's definitely worthwhile getting Endurance up to 100 as a priority.
If you don't want to do this, at least be born under the sign of The Lady - it'll give you a +25 initial bonus. _________________ Charlie Dobbie
=Member of The Nonflamers' Guild=
=Moderator of the Morrowind/Oblivion Forums= |
Sat Nov 01, 2003 12:04 pm |
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~NOBODY~
The One And Only
Joined: 15 Sep 2003
Posts: 1824
Location: Vivec, Jobasha's Rare Books |
The best is ta have Endurance & Luck as primary attributes. Also Athletics & acrobatics as minor\major is usually very helpful to increase strength. |
Sat Nov 01, 2003 12:20 pm |
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cfmdobbie
High Emperor
Joined: 01 Jul 2002
Posts: 1859
Location: London, England |
Athletics is Speed, not Strength _________________ Charlie Dobbie
=Member of The Nonflamers' Guild=
=Moderator of the Morrowind/Oblivion Forums= |
Sat Nov 01, 2003 12:31 pm |
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