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Dhruin
Stranger In A Strange Land
Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia |
<a href="http://www.nma-fallout.com/" target="_blank">No Mutants Allowed</a> has posted a stack of Fallout 3...er...Van Buren forum tidbits over the last week or so. Here's a couple of highlights, starting with comments from Puuk (Damien Foletto) about announcing the game:
<br><blockquote><em> It's not a confidence issue for Van Buren at this point. The simple fact is that it is VERY early in the development cycle to warrant an official announcement. We want to make an announcement once we have something to show. Right now all we have are Area Overview documents, tech and story docs, some engine conversion and interface stuff, and a handful of concept art. Hardly enough to show to our fans and press, at the moment. It's also a timing thing. We don't want to announce so soon into development and start building hype that by the time the game does ship, everyone's sick of hearing about it and lost interest (Jefferson was a whole different ball of wax that had to do with legal stuff. Van Buren doesn't suffer from that). Once Van Buren is officially announced, however, it will get its own forum, I'm sure of it. But until then...</em></blockquote>?About continuity in the Fallout universe...
<br><blockquote><em>"Hypothetically," a Fallout 3 game would stick mainly to the "universe" of Fallout 1, with some Fallout 2 for historical continuity. So, no hairy, intelligent deathclaws (Fallout 2's talking deathclaws were wiped out by the Enclave, so no more), no Humvees, etc.</em></blockquote>Finally, some of JE's comments on TB:
<br><blockquote><em> Then worry no more; all of the things we're implementing here were planned for Jefferson. Jefferson was originally intended to have both RT and TB modes of play. The game system we were implementing in Jefferson is/was even more of a sequence-driven TB system than SPECIAL. We worked out all of these analogues for Jefferson over a year and a half ago. The vast majority of translation issues for converting TB SPECIAL into real-time were already addressed for Jefferson's system.
<br>
<br>So, implementation and balancing are the two things you should worry about. The majority of design has already been handled.</em></blockquote>Follow the link at the top for lots more, including some things JE Sawyer said on the Something Awful boards about the Gifted trait. |
Sun Jul 27, 2003 1:16 am |
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Briosafreak
Village Dweller
Joined: 15 Jun 2003
Posts: 20
Location: Portugal |
Damien "Puuk" Foletto also posted in NMA itself, here http://www.nma-fallout.com/forum/viewtopic.php?t=1458
Thanks for the link, btw, we`ve beaten our records in page viewing and this can only help |
Sun Jul 27, 2003 1:19 am |
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Billy
Guest
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What is/was Jefferson? Torn? |
Sun Jul 27, 2003 2:54 am |
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Dhruin
Stranger In A Strange Land
Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia |
'Jefferson' is/was the name of a Forgotten Realms RPG that BIS were developing. It was a fair way to completion when they put it on indefinite hold (almost certainly due to licensing issues). It's possible it is/was intended to be Baldurs Gate 3, but developed internally with a new 3D engine. Sammael maintains (or used to) a Jefferson FAQ - I'll dig up the address when I have the time. |
Sun Jul 27, 2003 3:15 am |
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Billy
Guest
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Thanks for the answers and links Dhruin and Briosafreak. |
Sun Jul 27, 2003 4:11 pm |
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