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RPGDot Feature: Fallout - The Brotherhood of Steel Review (X
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Garrett
 
 




Joined: 13 Jul 2001
Posts: 74
Location: Munich, Germany
RPGDot Feature: Fallout - The Brotherhood of Steel Review (X
   

After the demise of Black Isle, Fallout - Brotherhood of Steel is probably the last Fallout game, at least for a couple of years or until Silver Style's The Fall will be released! Anyway, limesix took a close look at the Xbox version of Brotherhood of Steel:<blockquote><em>Fallout: BOS uses the Baldur's Gate: Dark Alliance engine, to varying effect. It suffers somewhat from the sequel feature moratorium - namely that any improvements to the engine were reserved for the Dark Alliance sequel, while BOS is left to labor with an older version of the engine, much like Icewind Dale had to make due without all the Infinity Engine improvements that Baldur's Gate 2 later debuted. However, BOS adds some odd quirks to a perfectly adequate engine, and ends up detracting from the experience because of them. First, the perspective is fixed, with no zooming options. In addition, the perspective is at a sharper angle than in Dark Alliance, resulting in a reduced viewing distance, which seems odd for a game where guns are the main weapon. There are other minor changes in the interface and inventory screens, and none of them are positive.</em></blockquote>Click <a href="http://www.rpgdot.com/index.php?hsaction=10053&ID=928">here</a> for the full article and the rating!
Post Mon Apr 05, 2004 5:47 pm
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Llama
High Emperor
High Emperor




Joined: 11 Oct 2001
Posts: 509
Location: Earth
   

I don't see how a game like BoS could NOT appeal to the casual gamer. What's more casual then firing up the game, blasting enemies and turning it off? It's not like there is an intense amount of thought process involved in the game...
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Post Mon Apr 05, 2004 5:48 pm
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