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Bioshock: Interview @ FiringSquad
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Dhruin
Stranger In A Strange Land
Stranger In A Strange Land




Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia
Bioshock: Interview @ FiringSquad
   

Ken Levine lines up for a short Bioshock <a href="http://www.firingsquad.com/news/newsarticle.asp?searchid=10168" target="_blank">interview</a> at FiringSquad:<blockquote><em><b>FiringSquad: What gameplay elements in BioShock do you think will make this game stand out from the pack?</b> <br> <br>Ken Levine: Most shooters move on rail tracks. If you think about a (great) game like Half Life 2, it's basically one extended corridor that you progress through. You know, you walk down a hall, hit a trigger and monster pops up. You kill it, then you move onto the next room. BioShock has a real, breathing ecology. You may clear an area out and come back to find that something's come back in. It makes you feel like it's a real world. It also makes you feel uncomfortable and exposed. <br> <br>Another important fact is that in this game, you're not the daddy. You're hungry and desperate. Most FPSs make you feel like some kind of superhero. In BioShock you're a desperate guy trying to stay alive. System Shock II had that vibe and so will BioShock.</em></blockquote>There are also three images that I <i>think</i> are new.
Post Tue May 09, 2006 2:33 pm
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Sid Fynch
Eager Tradesman
Eager Tradesman




Joined: 02 Apr 2006
Posts: 29
Location: Chiba, Japan
   

Aw man, I am drooling for this. Awesome gameplay ideas and a super-neato 50s look.
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"Nature uses as little as possible of anything.”
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Post Tue May 09, 2006 2:34 pm
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