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Mavin Mode Question
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RPGDot Forums > Gothic 2 Spoilers

Author Thread
Morahn
Eager Tradesman
Eager Tradesman




Joined: 30 Jun 2003
Posts: 46
Mavin Mode Question
   

In Marvin Mode I can use the console to teleport. I only know of the names of 2 places to teleport to, Lighthouse and Ship. What are the other places to teleport to? What are there names you have to enter in the console?
_________________
I eat glue
Post Tue Sep 14, 2004 6:46 pm
 View user's profile
goblin i karry
Eager Tradesman
Eager Tradesman




Joined: 02 Aug 2003
Posts: 39
Location: Denmark
   

i dont know them but if you search for some gothic2 cheats you are bound to find them all, but if you dont want to cheat you can just wait till chapter 2-3 and you will get the teleport runes...
_________________
Gobbo - Pipboy is my Hero
Post Wed Sep 15, 2004 12:08 am
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Wulf
The Shepherd
The Shepherd




Joined: 20 Sep 2003
Posts: 2312
Location: North/West.England
   

Here's a few, there are others,

Waypoints in The New World

Insert Codes:
Description:

city1
Outside city gate 1

city2
Outside city gate 2

kloster
Outside the Monastery

levelchange
The Pass of Khorinis

nw_bigfarm_allee_10
Next to Buster the Mercenary

nw_bigfarm_allee_02
Just outside Onar’s Farm

nw_bigfarm_torlof
Inside Onar’s Farm, next to Torlof

nw_city_kanal_room_05_01
Down in the Thieves hideout

nw_city_merchant_temple_front
Next to Vatras in the City

nw_castlemine_hut_08
Inside Dexter’s Tower

nw_castlemine_troll_04
Next to Grom, near two Troll’s

nw_farm2_path_06
Akil’s Farm

nw_farm3_bengar
Bengar’s Farm

nw_farm3_gaan
Gaan’s Farm

nw_monastery_shrine_03
Monastery shrine where Isgaroth is located

nw_sagitta_cave_07
Inside Sagitta’s Cave

nw_taverne
Outside The Dead Harpy Tavern

nw_taverne_trollarea_monster_02_01
Next to Dragomir, East of The Dead Harpy Tavern

nw_to_pass_01
Even closer to the Pass of Khorinis

nw_trollarea_path_79
Next to Grimbald, near the Black Troll

nw_xardas_tower_lester
Near Xardas’ Tower

start
Inside Xardas’ Tower

troll
Just outside the Black Troll’s cave



Waypoints in The Valley of Mines

Insert Codes:
Description:

location_02_04
Where Diego is in Chapter 2

oc_center_02
Inside the castle

ow_newmine_11
Ore mine where Fajeth is located

ow_stand_guards
Where Marcos is Guarding the Ore crates

ow_path_266
Ore mine where Grimes is located

Post Wed Sep 15, 2004 3:43 pm
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Kiwi Boy
High Emperor
High Emperor




Joined: 03 Jan 2003
Posts: 1086
   

Or... a more complicated way...

Once devmode is activated, press Alt-U to enable the waypoint viewer. Then, press F6, and use your navigational buttons to move the camera without changing the hero's position.

A word of caution: You must be on the same map as the waypoint does. For instance, if you're in City Khorinis, don't expect you can jump to a dragon's lair with a console command.
Post Fri Sep 17, 2004 4:55 am
 View user's profile
Wulf
The Shepherd
The Shepherd




Joined: 20 Sep 2003
Posts: 2312
Location: North/West.England
   

Hey there Kiwi Boy,

That is good info's, i hadn't used that metod,

But there is an even more complicated, or should i say "little used" method,

"Goto waypoint" will go to given name, but also "goto vob" will send pc-hero/npc/monster to virtual-object (name) (number) - - further still, and this is my preferred favourite, is the "goto position" command followed by x,y,z - - co-ordinates, this sets the npc to any location within map, this, when used with the "save position" and the "load position" all three commands being used dynamically (as you go) will suffice to go just about anywhere, even to the "elusive dragons lair"
Post Fri Sep 17, 2004 10:48 am
 View user's profile



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