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Kalia
Eager Tradesman
Joined: 07 Jan 2005
Posts: 30
Location: Arizona |
NWN 2: Interview with Ferret Baudoin Pt. 2 @ RPG Vault |
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Part Two of the interview with Neverwinter Night 2's lead developer, Ferret Baudoin, has posted at RPG Vault. This one focuses a great deal of attention on character development, companions and party mechanics within the single player adventure. <blockquote><em><b>Jonric: Will it be possible to have a party of more than two this time? Won't players tend to stick with the first ones they meet? And how much interaction can we expect with and among the companions? </b></em></blockquote><blockquote><em>Ferret Baudoin: There will be plenty more companions than you can bring with you. That gives you the opportunity to bring along the people you like. And ditch those loser do-gooders by the side of the road, if you like. You can bring up to three companions with you on your journeys - so welcome to a four-person party with all the main roles in a traditional party being represented - Fighter, Wizard, Cleric and Rogue.</em></blockquote> You can read the rest at <a href="http://rpgvault.ign.com/articles/677/677736p1.html" target="_blank">RPG Vault</a>. |
Thu Dec 22, 2005 1:00 am |
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puredesighee
Guest
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This interview drove me crazy. So condescending. Could everyone in the world stop using inane language like "gaming goodness"? So very lame. |
Thu Dec 22, 2005 1:02 am |
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Guest
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I noticed no condescension, but I see Bioware's PR strategy of "tHe WhAckieR the ReSponse tHe BeTTer!!@#@1oneone!" is still in full effect.
Stop it. It's not funny. |
Fri Dec 23, 2005 7:18 pm |
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Guest
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That is to say, Obsidian (made up of some Biowarers anyway) has adopted Bioware's PR policy. |
Fri Dec 23, 2005 7:19 pm |
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