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Kalia
Eager Tradesman
Joined: 07 Jan 2005
Posts: 30
Location: Arizona |
BioShock Preview @ Action Trip |
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BioShock gets another preview, this time at Action Trip. As with others, this one is very positive. <blockquote><em>To the best of my knowledge, the idea is to create an open-ended game in the sense that there will be no levels, but more importantly, Irrational is attempting to create the illusion of a living and breathing world. To try and emphasize the emotional bond between the NPCs and the empathy created between the player and other actors in the world. One of the main vessels for this illusion is the architecture of the Artificial Intelligence.</em></blockquote>Find it <a href="http://www.actiontrip.com/previews/bioshock.phtml" target="_blank">here</a>. |
Sat Jun 03, 2006 5:23 am |
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Guest
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To try and emphasize the emotional bond between the NPCs and the empathy created between the player and other actors in the world.
Is this about Bioshock? The previewer seems to be looking at the future rather than the game, where the AI is more primitive. The idea of empathizing or feeling bond with "NPCs" in Biochock is rather disturbing. judging from information I have learnt so far, Rapture seems to be a place where a new-comer needs to choose between de-humanization or survival probably like the "predecessors" did. The world may be "living" but rather choking than "breathing", I guess. |
Sat Jun 03, 2006 5:29 am |
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