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What engine would you choose for a project like AOB |
Morrowind |
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40% |
[ 2 ] |
Dungeon Siege |
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0% |
[ 0 ] |
NWN |
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20% |
[ 1 ] |
Unreal |
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0% |
[ 0 ] |
Make your own |
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0% |
[ 0 ] |
Other.... |
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20% |
[ 1 ] |
Exult Studio |
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20% |
[ 1 ] |
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Total Votes : 5 |
Parcival
Rightful Heir To The Throne
Joined: 27 Jul 2002
Posts: 153
Location: The Netherlands |
AOB switches from DS to TES |
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I just wonder how other people feel about this change. I think both engine could make up a wonderfull ultima-style game experience. Both engines have to be changed quite a lot to fit the needs.
I personaly liked the DS engine a bit more, (primarily becouse the way you 'pop' through doors in Mw is silly; youd think we had advanced a bit since A barts tale...).
Your votes please,
Parc _________________ Frank 'Parcival' Rieter-Lambers
Editor-in-Chief @ UltimaDot
Editor-in-Chief @ SiegeDot
Alias Parcival Dragon -=UDIC=- |
Thu Nov 20, 2003 7:45 am |
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Jay
Fearless Paladin
Joined: 07 Jul 2001
Posts: 245
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I chose NWN, as I felt that it be best suited for the classic Ultima style of game. The Exult engine may be ideal, but I don't know how suited it is to this type of project. I would love a new single player Ultima though. |
Thu Nov 20, 2003 9:24 am |
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corwin
On the Razorblade of Life
Joined: 10 Jun 2002
Posts: 8376
Location: Australia |
While I like the NWN engine for certain things, it doesn't have the feel of an Ultima. The Gothic engine would be much better, or for a more traditional feel, perhaps the Divinity engine. Thus I voted OTHER. _________________ If God said it, then that settles it!
I don't use Smileys, I use Emoticons!!
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Thu Nov 20, 2003 12:18 pm |
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Wind Walker
Village Dweller
Joined: 03 Jul 2003
Posts: 4
Location: New Jersey, USA |
Parcival was kind enough to post some questions that some of you may have on our forums. You can see that entire thread here. http://www.e-prizm.com/phpbb/viewtopic.php?p=1690#1690 _________________ -------------------------------------------------------
Thank you,
Wind Walker
www.e-prizm.com/blackthorn |
Fri Nov 21, 2003 12:21 am |
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