|
Site Navigation Main News Forums
Games Games Database Top 100 Release List Support Files
Features Reviews Previews Interviews Editorials Diaries Misc
Download Gallery Music Screenshots Videos
Miscellaneous Staff Members Privacy Statement
|
|
|
MoonDragon
High Emperor
Joined: 25 May 2002
Posts: 1254
Location: Waterloo, Canada |
What is people's attitude towards custom items? |
|
As the title suggests... I'm wondering what people think about custom made items.
If someone shows up with custom made items, would you play with/against them in MP? Would you use one yourself if a mod presents you with it? Are you a purist and believe only those items that came in SP should be used?
Thoughts? Opinions? _________________ (@) |
Mon Jul 29, 2002 9:01 pm |
|
|
Val
Risen From Ashes
Joined: 18 Feb 2002
Posts: 14724
Location: Utah, USA |
I don't really mind. If someone wants to make custom armor for aesthetic value and doesn't make it any better than another item then I have no problems.
For instance, if I made a barbarian character and wanted to dress him in some sort of Conan outfit, then I'd find that acceptable. _________________ Freeeeeeedom! Thank heavens it's summer!
What do I have to show for my hard work? A piece of paper! Wee!
=Guardian, Moderator, UltimaDot Newshound= |
Mon Jul 29, 2002 9:26 pm |
|
|
XeroX
The MasterCopy
Joined: 13 Dec 2001
Posts: 7125
Location: The Netherlands |
Ì would use custom made weapons if they where offerd to me.
If those weapons are stronger then the ones i have and not to strong to spoil the game, why not. _________________ The original RED poster (retired now)
=Moderator of The SportsFans Club=
=member of The NFG + Shadows + WWW + PC=
To join the Sportfans PM me
www.feyenoord.com |
Mon Jul 29, 2002 9:27 pm |
|
|
stealth
Protector of the Realm
Joined: 23 Mar 2002
Posts: 261
Location: Valhalla |
Why not make custom items? It's your module so do what you want as long as you don't create stupid dragonslaying flutes and stuff like that. _________________ "You'll never see me coming..."
=Shadow of the RPGDot Shadows=
=Member of The Sports Fans' Club= |
Mon Jul 29, 2002 11:20 pm |
|
|
Ekim
Eagle's Shadow
Joined: 27 May 2002
Posts: 2365
Location: Montreal, Canada |
quote: Originally posted by stealth
Why not make custom items? It's your module so do what you want as long as you don't create stupid dragonslaying flutes and stuff like that.
I don't think that's what MoonDragon was implying. I rather think he was asking if you would accept someone showing up with a custom-made item he made himself and using that item in YOUR module where it wasn't designed to be there in the first place.
Personally I will not mind that as long as the said item does not overpower the character in any way, a little like Val mentioned before me. For instance, if he is level 5 and wearing a halfplate +1 that he simply made to look cool with no other strong magic on it, that's fine, I surely won't mind.
On the other hand if someone showed up with a level 1 character weilding a +5 greatsword of dragonslaying (you get what I'm saying ).... erm... no, not in my module my friend. You will just have to earn what you will get in the module you are playing in first. _________________ =Proud Father of a new gamer GIRL!=
=Member of The Nonflamers' Guild=
=Worshiper of the Written Word= |
Mon Jul 29, 2002 11:43 pm |
|
|
mikelhall
Tempered Warlord
Joined: 26 Dec 2001
Posts: 275
Location: Greensboro, NC |
Answering the NON MP part... |
|
Well, I believe that custom items add to atmoshpere. If I'm playing a SP module, and get a unique item that has a story and adds to the atmosphere - that's great. I'm also assuming the item is something greater than just a color/look change I'm doing the same in my own modules. I've created a suit of Helmite armor that higher clerics wear. It's Full PLate +1, with acid resis 5, and a silver-blue/red scheme. Now it's not much diff. than Full Plate +1, but it follows the Faiths and Pantheons source book for FR as Everbright Armor. That, I believe, adds to the game. This same scenario would work for MP, given that a priest of Helm needs to be at least lvl 3 or so. _________________ Oh, freddled gruntbuggly, thy micturations are to me....
=Member of the Worshipers of the Written Word=
=Member of the RPGDot Shadows=
=Member of the Sixth House=
=Member of the Alliance of Middle-Earth=
=Member of the Non-Flamer's Guild=
=Member of the Followers of Righteousness= |
Tue Jul 30, 2002 1:48 am |
|
|
MoonDragon
High Emperor
Joined: 25 May 2002
Posts: 1254
Location: Waterloo, Canada |
The thing is, you can't be a level 1 char with +5 greatsword of dragonslaying. They implemented an automatic level requirement generation for items, so when you create a powerful item, it will have a minimum level requirement. For example, +5 enchancement will make the greatsword to be min level 15 or so (I'm making the actual number up as I can't test it with this account). _________________ (@) |
Tue Jul 30, 2002 2:46 am |
|
|
sauron38
Rara Avis
Joined: 14 Jan 2002
Posts: 4396
Location: Winnipeg's Sanctum Sanctorum |
Unless you make the item a plot item. They then will have no LVL req. That is why in most all PvP servers, all plot items are removed upon entrance. _________________ Make good choices. |
Tue Jul 30, 2002 3:39 am |
|
|
Val
Risen From Ashes
Joined: 18 Feb 2002
Posts: 14724
Location: Utah, USA |
Interesting. I didn't know that. _________________ Freeeeeeedom! Thank heavens it's summer!
What do I have to show for my hard work? A piece of paper! Wee!
=Guardian, Moderator, UltimaDot Newshound= |
Tue Jul 30, 2002 4:22 am |
|
|
mDrop
High Emperor
Joined: 06 May 2002
Posts: 479
Location: Under the desk |
Custom items indeed add to the game, and I wouldn't mind if somebody brought along some custom items from other modules, as long as the item lvl requirements are kept on and no tweaking has been done.
Infact, some persistent worlds are already implementing scripts and ways for players to create their own items. It will be cool when somebody could first get some ore or different materials, take them to a blacksmith who would make them into a item and then maybe take them to a mage who would enchant the item. Add a custom name and a description and you have your own, unique weapon/armor.
Ofcourse, as the skill needed for a blacksmith to be able to produce items with high enough quality so they can hold enchanting and give basic quality bonuses and a mage to be able to permanently enchant an item, these enchanters and artisans would be rare and they would probably require a large amount of gold for their services. _________________ "If you can't get rid of the skeleton in your closet, you'd best teach it to dance."
- George Bernard Shaw
- Member of The Nonflamers' Guild -
- Member of The Alliance of Middle-Earth -
- Worshiper of Written Word -
- Proud supporter of E.H.U.A.O - |
Tue Jul 30, 2002 11:16 am |
|
|
Jaz
Late Night Spook
Joined: 20 Jan 2002
Posts: 9708
Location: RPGDot |
I'm with the crowd here... for aesthetic reasons, yes. For powergaming reasons, no. _________________ Jaz |
Tue Jul 30, 2002 12:33 pm |
|
|
Rawis
Gorthaur
Joined: 01 Apr 2002
Posts: 1861
|
I don't mind if anyone uses custom items if they are not too powerfull. |
Tue Jul 30, 2002 1:32 pm |
|
|
Ekim
Eagle's Shadow
Joined: 27 May 2002
Posts: 2365
Location: Montreal, Canada |
quote: Originally posted by MoonDragon
The thing is, you can't be a level 1 char with +5 greatsword of dragonslaying. They implemented an automatic level requirement generation for items, so when you create a powerful item, it will have a minimum level requirement. For example, +5 enchancement will make the greatsword to be min level 15 or so (I'm making the actual number up as I can't test it with this account).
If you put penalties to the item to balance it out, it could drop the item level requirements drastically. For example, I could make a +5 Dragonslayer sword (to use the same example ) that has a -5 penalty to Intelligence. That will balance it out and a level 2 could probably weild it then. And since it's probably a barbarian or fighter that would use such a sword, they wouldn't mind the penalty anyway since such a player that readily uses overpowering weapons are probably not roleplaying They don't care that having an intelligence of 5 means that you can't express yourself through language. _________________ =Proud Father of a new gamer GIRL!=
=Member of The Nonflamers' Guild=
=Worshiper of the Written Word= |
Tue Jul 30, 2002 3:26 pm |
|
|
Val
Risen From Ashes
Joined: 18 Feb 2002
Posts: 14724
Location: Utah, USA |
Actually, last night I played a module where you could do some rudimentary blacksmithing. You could also get meat from animals and cook it over a fire. I was rather impressed. _________________ Freeeeeeedom! Thank heavens it's summer!
What do I have to show for my hard work? A piece of paper! Wee!
=Guardian, Moderator, UltimaDot Newshound= |
Tue Jul 30, 2002 4:32 pm |
|
|
ffbj
High Emperor
Joined: 05 Feb 2002
Posts: 489
|
Also besides the level limitations there is the overall limit for value, single item
and all equipped items. I think this was done to prevent 'twinking' the practice of dressing up low level characters like Christmas trees. In general I have no problem with custom items, within reason. |
Tue Jul 30, 2002 7:07 pm |
|
|
|
Goto page 1, 2 Next
All times are GMT. The time now is Wed Apr 10, 2019 6:01 pm
|
|
|
|
|
|