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Hold Me, Thrill Me, Kiss Me @ The Escapist
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Dhruin
Stranger In A Strange Land
Stranger In A Strange Land




Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia
Hold Me, Thrill Me, Kiss Me @ The Escapist
   

The latest Escapist includes a look at romances in cRPGs titled <a href="http://www.escapistmagazine.com/issue/43/17" target="_blank">Hold Me, Thrill Me, Kiss Me</a>:<blockquote><em>I remember playing Planescape: Torment, the cult classic roleplaying game from Black Isle, a few years back. The game matches you with a handful of companions, including a woman with crazy hair, a Scottish accent and a gigantic flesh-toned tail. Partway through the game, she started flirting with me in an edgy, uncommitted way: She would start a conversation and then confront and light into me, and I knew if I responded poorly, she'd laugh in my face. I got sucked into roleplaying against her, and it wasn't my imagination or the one-and-a-half-inch tall image of the character on the screen that drew me in so much as the knowledge that I had to make the right decision to see where this could go, and the wrong decision would derail whatever was happening between us. It was fascinating to have a game put me back on my heels, not with a blow-out combat scene, but just with a conversation.</em></blockquote>Look for a mention of The Broken Hourglass, mentioned earlier today.
Post Thu May 04, 2006 11:40 am
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The most manipulative part or the emotional dynamo of Planescape is the feel of the main character tormenting NPCs (not depending on their genders) till a truth comes out that the harder you hurt someone, the more heavily he/she weighs in your mind, tormenting yourself in return, which paradoxically makes a psychological bond with the individual. Chris Avellone seems to prefer this darker function of love/hatred or a certain emotional bond and we can see this in KotORII.

The romance or, at least, the relationship with the opposite sex is no exception. I find Ravel and Deionarra are more interesting than Anah or FfG are probably because they play greater roles in the story. Probably in order to keep them faithful to the theme of the story, Chris Avellone put them in the shapes of ugly old woman (c.f. Kreia in KotORII) and ghost respectively. Beteween Annah and FfG, I feel Annah works slightly better because you can feel you are hurting this lonely girl (whether you like it or not) while you cannot see if FfG is suffering from the conflict between her saint-like mind and demonic body as Ravel points out. For FfG is wise enough to conceal it even if such a thing really exists in her at all. I admit subtleness is important in some cases but, in this case, I cannot but feel she is just a typical "woman of enigma."
Post Thu May 04, 2006 11:46 am
 



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