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The Module Future....
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RPGDot Forums > Neverwinter Nights - General

Author Thread
Hexmaster
Noble Knight
Noble Knight




Joined: 17 Jan 2002
Posts: 206
Location: Bristol, England
The Module Future....
   

With the advent of the NWN toolset and also the new textures that people are developing, I suppose that it would be possible to have a module set in any time period....if the textures are available...weapon items etc.

Now I am no programmer, but soon maybe..hopefully.. we could be seeing a module set in a space environment or a Fallout post nuclear type environment.

I think the opportunities are endless.....laser guns, plasma rifles, colt 45's, chainsaws....

I have psoted before about an RPG set in a space era and maybe now some clever individual might just provide a module.

Well, back to the fray...just starting chapter 3 as a Mage (lvl 13) / Fighter (lvl 3). I have it on normal setting and I can find nothing so far that is a real "problem". Any new area, just throw in a few enhanced or maximised fireballs (like grenades) and go pick up the pieces.

Regards,

Hex
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Post Fri Aug 16, 2002 7:59 am
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Val
Risen From Ashes
Risen From Ashes




Joined: 18 Feb 2002
Posts: 14724
Location: Utah, USA
   

There is a desert texture already... Hm...
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Post Fri Aug 16, 2002 9:32 pm
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Lintra
Elf Friend
Elf Friend




Joined: 23 Apr 2002
Posts: 9448
Location: Bermuda, the triangle place with SANDY BEACHES
   

quote:
Originally posted by Val
There is a desert texture already... Hm...


You wouldn't be thinking about writing Fallout 3 on your own, now would you

There is some merit to the idea, I have to admit.
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Post Mon Aug 19, 2002 3:42 pm
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