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Animal companions and familiars
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RPGDot Forums > Neverwinter Nights - General

Author Thread
Lee Paladin of Light
Village Dweller
Village Dweller




Joined: 07 Apr 2003
Posts: 1
Animal companions and familiars
   

First of all I want to say I absolutely love the tool set that comes with this game. It is soo easy to use I have made complete sets of armor/weapons/helmets/etc for each of my characters.
I woulud like to take it a bit further now. I want to know is there any way to edit the classes? For example the animal companions and familiars. I think every class should have a set. Take the paladin for example wouldn't it be sweet to have a set of familiars to choose from such as: baleful hound, guardian armour, the greater good planer binding familiar, and the silver dragon. Anyways thats my idea.
If anyone knows how to do this please let me know!
Post Mon Apr 07, 2003 5:40 am
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goshuto
Wanderer
Wanderer




Joined: 29 May 2002
Posts: 1142
   

You could probably "simulate" an animal companion for classes that don't have them. For example, create an item that summons a pet once per day. Other than that, you might try messing around with the classes.2da file, but I don't recommend it because it could (1) potentially break the game, (2) would be hard, if not impossible, to include along with any module you make, and (3) I'm not sure if new animals companions can be added at all.
_________________
"Tree stuck in cat. Firemen baffled."--Simcity 3K
"Life can only be understood backwards; but it must be lived forwards."--Soren Aabye Kierkegaard
Post Tue Apr 08, 2003 12:44 am
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