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Blinding Boots of Speed? (minor spoilerish?)
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RPGDot Forums > Morrowind - General

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Brak
City Guard
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Joined: 06 Dec 2001
Posts: 146
Location: Tucson, AZ USA
Blinding Boots of Speed? (minor spoilerish?)
   

I have read a couple character creation guides that say stuff like, "this is a beast race so it is not recommended because you can't wear the blinding boots of speed" or "the steed is not a good sign because all it does is give you a speed bonus and you get the blinding boots of speed later anyway". etc.

I thought that the blinding boots of speed were cursed to cause blindness and as a result were unusable. Am I wrong or is there some way to "fix" them?
Post Thu Jan 15, 2004 6:23 pm
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Korplem
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Joined: 23 Dec 2002
Posts: 853
Location: Pearl Harbor, HI
   

They aren't necessarily useless if you can try to remember where you are going.
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Post Thu Jan 15, 2004 7:00 pm
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Brak
City Guard
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Joined: 06 Dec 2001
Posts: 146
Location: Tucson, AZ USA
   

quote:
Originally posted by Korplem
They aren't necessarily useless if you can try to remember where you are going.


Seriously though...?

I played this game on the PC but never finished it, I got tired of trying to get around that huge world after I had seen most of it. But I miss it and am thinking about getting the GOTY edition for my xbox. So I was reading an FAQ to refresh my memory and whet my appetite when I came across these tidbits mentioning the boots that I had dismissed as being worthless when I played it previously.

Please give me some insight as to why I might have seen this because so far it sounds like I have one vote for the boots being worthless and the FAQ being completely wrong.

Brak
Post Thu Jan 15, 2004 9:14 pm
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dteowner
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Joined: 21 Mar 2002
Posts: 7570
Location: Third Hero of Erathia
   

I don't know of any way to make those boots even remotely useful. Me thinks that FAQ you're looking at needs an edit or two.
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Post Thu Jan 15, 2004 9:21 pm
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~NOBODY~
The One And Only
The One And Only




Joined: 15 Sep 2003
Posts: 1824
Location: Vivec, Jobasha's Rare Books
   

You see, the blindness enchantment can be broken...

Last edited by ~NOBODY~ on Fri Jan 16, 2004 12:38 pm; edited 1 time in total
Post Thu Jan 15, 2004 9:50 pm
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Lord Chambers
Eager Tradesman
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Joined: 22 Dec 2003
Posts: 29
   

They are useful for travel because you can just watch yourself on the minimap and transverse large distances quickly. When you arrive, take them off.
Post Fri Jan 16, 2004 9:29 am
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jellylad
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Joined: 16 Apr 2002
Posts: 94
Location: London
   

Hello

What you do is create a spell that gives you 100% magic reisitance for 5 seconds or so. Then you equip the boots and they don't blind you cos of the magic resistance. When the spell wears off you're still not blinded cos they only effect you when you put the boot on. Simple. You can now run about mega fast and see.
Post Fri Jan 16, 2004 10:23 am
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cfmdobbie
High Emperor
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Joined: 01 Jul 2002
Posts: 1859
Location: London, England
   

Yeah, the Boots of Blinding Speed sound great at first, then appear to be useless. But once you start to work around their problems, they can become very handy indeed!
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Post Fri Jan 16, 2004 1:55 pm
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Brak
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Joined: 06 Dec 2001
Posts: 146
Location: Tucson, AZ USA
   

oh yeah, that's the stuff...thx everybody, especially jellylad for the straight to the point spoiler on how to make them useful.
Post Fri Jan 16, 2004 3:43 pm
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jellylad
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Location: London
   

Oops.

Did you not want a spoiler answer?

many appologies.
Post Mon Jan 19, 2004 2:36 pm
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Brak
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Joined: 06 Dec 2001
Posts: 146
Location: Tucson, AZ USA
   

The spoiler was truly welcome, being able to run at 250 makes it much more fun to play the game and get from place to place. But the sound of the feet going so fast is funny and is starting to get annoying. It reminds me of that sound in old scooby-doo cartoons when they would start running. thx again.

Brak
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Post Mon Jan 19, 2004 3:31 pm
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Elessar
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Joined: 23 Jan 2004
Posts: 5
Location: New Jersey
   

You don't need those boots to traverse the island quickly. . .just make a jump spell for 100 points. . . and to have some real fun, see how far you can jump total.
Like my character, i take all my items off save the Redas Robe of Deeds, which has feather 50 points, marara's ring, which fortifies acrobatics ten. . .then i use my 100 point jump spell and the scroll of icarian flight, which adds 1000 to acrobatics. . . .
end result being: i jump from the top of vivec's temple to solstheim.
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Post Sat Jan 24, 2004 2:23 pm
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brozz
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Joined: 20 Jan 2004
Posts: 16
   

quote:
Originally posted by ~NOBODY~
You see, the blindness enchantment can be broken...


Ok NOBODY ... give up the goods .... how can I break the blindness enchantment??????
Post Fri Feb 13, 2004 2:49 pm
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Fantaghiro
Village Dweller
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Joined: 27 Feb 2004
Posts: 6
Location: Australia
   

brozz,

Check jellylad's post above for directions on how to make the boots usable. Great information - I thought they were useless and sold them. Maybe I'll go and buy them back.

Nah! I've got a better means of travelling quickly over the map.
Post Fri Feb 27, 2004 1:47 pm
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