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Myrthos
Spoiler of All Fun
Joined: 07 Jul 2001
Posts: 1926
Location: Holland |
Isn't multiclassing a bit overrated? You might end up with a character that's not good at anything. There is no game to compare it with I think. The only one I know something of is IWD2 and there a party of multiclassed characters is ALWAYS worse than a party of single classed characters. _________________ Kewl quotes:
I often have an odd sense of humor - Roach
Why quote somebody else, think of something yourself. - XeroX
...you won't have to unbookmark this site, we'll unbookmark you. - Val
Reports Myrthos for making me scared and humbled at the mere sight of his name - kayla |
Mon Jun 17, 2002 9:24 pm |
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Beo
Space Defender
Joined: 06 May 2002
Posts: 542
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There is a limit of up to 3 classes for each character in NWN athough all classes can be multi-classing. |
Mon Jun 17, 2002 9:38 pm |
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sauron38
Rara Avis
Joined: 14 Jan 2002
Posts: 4396
Location: Winnipeg's Sanctum Sanctorum |
Is there turn based combat in Nwn? (Please say no! ) _________________ Make good choices. |
Mon Jun 17, 2002 11:00 pm |
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Beo
Space Defender
Joined: 06 May 2002
Posts: 542
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quote: Originally posted by sauron38
Is there turn based combat in Nwn? (Please say no! )
Should I reveal the truth?
*dodging the incoming tomatoes* |
Mon Jun 17, 2002 11:06 pm |
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sauron38
Rara Avis
Joined: 14 Jan 2002
Posts: 4396
Location: Winnipeg's Sanctum Sanctorum |
*Gulp*
How will my mage run away and let the big fighters kill the giant troll of many... uh... arms? Only to backstab the fighters, take their items, and cast the troll into oblivion with one incantation. _________________ Make good choices. |
Mon Jun 17, 2002 11:09 pm |
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Beo
Space Defender
Joined: 06 May 2002
Posts: 542
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There are skills to taunt the monsters, unarm and knockdown opponents, dodges, parry etc, but I don't know how effective the skills will be. |
Mon Jun 17, 2002 11:20 pm |
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EverythingXen
Arch-villain
Joined: 01 Feb 2002
Posts: 4342
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The role that skills play in pen and paper D&D largely depends on the DM and the character. Ask a Rogue if skills are important and you'll get a "Hell yeah!" because that's where hide, move silent, open locks, search, spot, listen, tumble, balance, jump, disable device and countless others critical to a rogue surviving are.
Ask a fighter who gets a measly two points a leve and he'll probably just blink at you.
Especially since there are no Prestige Classes in NWN, which have skill level requirements and such.
As for multiclass (takes a DEEP breath)
Unlike previous editions taking multiple classes doesn't hurt at all (some would put the provision in 'Unless you're a spellcaster' who tend to be specialized, thus generalizing with multiple classes harms).. unless you take too many or advance them with a large gap between them (more than two levels difference for each class). Of course, the more you generalize the less you are specialized. Let's look at my lizardman Ranger/Barb/Rogue/Fighter
- He's currently level 2 in each, so there's no experience penalty.
- He's a level 8 character, which means he has the skill maximum ranks and character feats and attribute points (1 at level 4, and one at level 8... both of which went into dexterity). Just like the rest of the party.
- He has the attack bonus of a level 7 fighting class (6 from adding Fg/Rg/Brb, 1 for being a second level rogue), so he lost out on a +1 to hit advantage that a straight level 8 ranger, fighter, or barbarian would have had.
- He can Rage for a +4 strength and con once per day
- He has evasion, which allows him to complete negate some types of damage on a successful saving throw
- if he flanks or surprises someone he can sneak attack for an extra +1d6 damage
- he can fight with two weapons like a ranger
- he has two extra feats for being a fighter
- He has 2d12 + 2d10 + 2d10 + 2d6 hit points, plus constituition bonus
- he has a wide selection of skills that most rangers, fighters, and barbarians wouldn't have
- he has a barbarians +10 movement
Those are the bonuses. Pretty hefty... when he's not falling out of trees (I'm notorious for rolling '1' on climb or balance checks) he's pretty effective.
Now, to compare:
- If he were a straight Ranger he'd have spells by now, 8d10 hit points + con, and a favored enemy (+1 to hit and damage)
- If he were a straight barbarian he'd be immune to sneak attacks, be able to rage more often, and have 8d12 + con hit points
- If he were a straight fighter he'd have three more feats, and 8d10 + con hit points
- If he were a straight Rogue he'd be immune to sneak attacks, have a much larger sneak attack modifier (+3d6 or 5d6.. one of the two... I don't have my books on me), a LOT more skill points, and 8d6 + con hit points.
So to compare:
- I have less hit points than a fighter, ranger, or barbarian of my level... but more than a rogue.
- I have some mobility advantages that a fighter couldn't dream of, but not as many as a Rogue or Barbarian of my level would have
- I have far fewer feats than a fighter of my level, and thus would get stomped if I tried to directly fight one
- I have probably HALF the skill points I would if I were a straight rogue... but I can get into combat and survive better than a rogue of my level, which lets me sneak attack more often (even if it's less damage)
Was it a fair trade off? Up to an individual to decide. I didn't do it for power... I did it for style. He was raised a barbarian, then was taught how to ranger by a party member. Once he moved into the city he adapted his ranger skills to adjust and became a rogue. Finally he apprenticed himself to the party's fighter to learn the arts of war to refine his style (and stop getting clobbered after he fell out of the tree!).
No matter what, he's unique. There's not another fighter like him in the party. _________________ Estuans interius, Ira vehementi
"The old world dies and with it the old ways. We will rebuild it as it should be, MUST be... Immortal!"
=Member of the Nonflamers Guild=
=Worshipper of the Written Word= |
Mon Jun 17, 2002 11:25 pm |
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Pinnen
Wearer of the Hat
Joined: 19 May 2002
Posts: 7092
Location: The Sandy Beach Resort |
I got to tell you, that this thread is WAY too technical for me. You lost me after the sixth-or-so post.
Anyhow, I plan on playing goodish rogue or fighter. Donīt care much for magic. _________________ CaptainWorshipperNonFlamer
CrossTopicBaner |
Tue Jun 18, 2002 1:29 am |
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Lintra
Elf Friend
Joined: 23 Apr 2002
Posts: 9448
Location: Bermuda, the triangle place with SANDY BEACHES |
Back to an earlier post - I hadn't played 3rd Ed much (and not at all in 1.5 yrs), and so checked up on the ranger class. It does look a little weak stacked up next to a fighter - the only real advantage being 4 skill pts/lvl vs 2 for a fighter.
I would probably play a multi class with fighter to get a few of the archery feats on the cheap, but still maintain that overall "ranger" flavor. _________________ =Member of The Nonflamers' Guild=
=Just plain clueless= |
Tue Jun 18, 2002 11:51 am |
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Gig
Southern Spirit
Joined: 20 Feb 2002
Posts: 3226
Location: NFG Headquarters |
I don't know anything about the classes at all (2d12, 2d10, 2d10, 2d6, 8d12 ?!? ). I just hope I can play my little archer/thief, preferably an Elf. _________________ ''Perhaps I'm old and tired but I always think that the chances of finding out what really is going on are so absurdly remote that the only thing to do is to say hang the sense of it and just keep yourself occupied. Look at me: I design coastlines. I got an award for Norway.''--Slartibartfast |
Tue Jun 18, 2002 1:12 pm |
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mDrop
High Emperor
Joined: 06 May 2002
Posts: 479
Location: Under the desk |
heh
Roleplaying language is sometimes a bit cryptic to follow.
1d6, 2d12 etc are used when describing the dice rolls you make. The format is xdy, where x is the number of times you get/have to roll the dice and y is the type of the dice, for example a d6 is your standard cube, d10 is a ten-sided die etc..
I'm pretty sure you never even wanted to know that, but I just had to explain _________________ "If you can't get rid of the skeleton in your closet, you'd best teach it to dance."
- George Bernard Shaw
- Member of The Nonflamers' Guild -
- Member of The Alliance of Middle-Earth -
- Worshiper of Written Word -
- Proud supporter of E.H.U.A.O - |
Tue Jun 18, 2002 1:28 pm |
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Gig
Southern Spirit
Joined: 20 Feb 2002
Posts: 3226
Location: NFG Headquarters |
Thank you... it makes more sense now that I know there is more than one kind of dice. _________________ ''Perhaps I'm old and tired but I always think that the chances of finding out what really is going on are so absurdly remote that the only thing to do is to say hang the sense of it and just keep yourself occupied. Look at me: I design coastlines. I got an award for Norway.''--Slartibartfast |
Tue Jun 18, 2002 2:18 pm |
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Thorvar
Village Dweller
Joined: 13 Jun 2002
Posts: 23
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I'll be weighing in with Thorvar Bjornson (Viking archetype). He has been a mercenary warrior in a PBEM game, a barbarian in D2, a Norse Thane (my truest vision for him yet) in DAoC Midgard of course, and currently a barbarian Shaman of the Six Hammers on EQ (Tarew Marr server, level 56). I would like to make him something of a warrior with maybe a few minor spellcasting abilities (not a ranger or paladin however). Having never played 3rd ED, not sure if this can be done... _________________ "Hammer of the Gods... We drive our ships to new lands... Fight the hordes, singing cry, Valhalla I am coming..." |
Tue Jun 18, 2002 6:32 pm |
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Lintra
Elf Friend
Joined: 23 Apr 2002
Posts: 9448
Location: Bermuda, the triangle place with SANDY BEACHES |
quote: Originally posted by Thorvar
I'll be weighing in with Thorvar Bjornson (Viking archetype). He has been a mercenary warrior in a PBEM game, a barbarian in D2, a Norse Thane (my truest vision for him yet) in DAoC Midgard of course, and currently a barbarian Shaman of the Six Hammers on EQ (Tarew Marr server, level 56). I would like to make him something of a warrior with maybe a few minor spellcasting abilities (not a ranger or paladin however). Having never played 3rd ED, not sure if this can be done...
Of course it can be done! Take a few levels of Magic User and the rest in Fighter types .... Very viable character.
The best part of 3ed is the multiclass rules - they are very clean and usable. _________________ =Member of The Nonflamers' Guild=
=Just plain clueless= |
Tue Jun 18, 2002 6:39 pm |
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