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Dhruin
Stranger In A Strange Land
Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia |
The Literary Achievement of Morrowind @ GwJ |
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Gamers with Jobs has an interesting piece titled <a href="http://www.gamerswithjobs.com/node/22717" target="_blank">The Literary Achievement of Morrowind</a>, which discusses the various texts in Morrowind and what their presence says about gaming. I simultaneously agreed with some parts and disagreed with others - here's a snip:<blockquote><em>Morrowind and the other games of the Elder Scrolls series reject the increasingly common notion that playing games and reading text are mutually exclusive activities. The books in Morrowind would not be so grand on their own, and neither would the game divorced of its books. Together, though, they ensure Morrowind's status as one of the most important games ever made. It reaches out to its players in a way that few games do, and in ways that non-games media cannot, since they cannot produce in their audiences anything at all like the senses of exploration and arborescence that permeate Morrowind. What Planescape: Torment did for the status of plot in games, Morrowind accomplished for setting.</em></blockquote> |
Sat Mar 11, 2006 3:09 pm |
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ShadowMoses
Head Merchant
Joined: 09 Jun 2005
Posts: 69
Location: UK |
quote:
What Planescape: Torment did for the status of plot in games, Morrowind accomplished for setting.
I never thought i'd hear those two games mentioned in the same sentence! _________________ Dak’kon: "Your reasons for your incessant clicking are not *known* to me."
-=:ASHES:=- || -=:Xenus-hq:=- |
Sat Mar 11, 2006 3:10 pm |
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Ectoterrestrial
Guest
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developement diary as polythiestic fiction |
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My brother and I spent a month of so analyzing the literature. It has a large pantheon, with the Underking of the Empires being the most interesting element, to me.
Anyways, In the end, my brother found an interview where one of the games author's explains it.
For example:
The two primeval elements in The Elder Scrolls are scripted content and fractal content. There were great debates amongst the developers as to which should take priority. Much of the early pantheonic fiction of Morrowind discusses the supremacy of fractal in Arena, its balance in Daggerfall, and the inclusion of more scripting in Morrowind. These elements battle each other as order and chaos, respectively. And have pantheons of developers and other who participate in the debate.
There are also other developement team philosophies and debates embedded into the literature. But I'll leave those for you to discover. |
Tue Mar 14, 2006 6:03 am |
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