RPGDot Network    
   

 
 
Sacred Underworld
Display full image
Pic of the moment
More
pics from the gallery
 
 
Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement

FAQ
Members
Usergroups
Will the AI be as good or even better?
  View previous topic :: View next topic
RPGDot Forums > Gothic 2 General

Author Thread
Epistemology
Village Dweller
Village Dweller




Joined: 08 Nov 2002
Posts: 7
Will the AI be as good or even better?
   

any news on how the AI is?
Post Fri Nov 08, 2002 5:04 am
 View user's profile
sauron38
Rara Avis
Rara Avis




Joined: 14 Jan 2002
Posts: 4396
Location: Winnipeg's Sanctum Sanctorum
   

I've heard general improvements, one being a bit more of an organized legal system. I can only hope, however, that it does not become that of Morrowind's legal system: within a yoctosecond, every guard through all of Vvardenfell knows that you stole a cup from a wanted member of the Kill-People-for-Food Guild...
_________________
Make good choices.
Post Fri Nov 08, 2002 7:29 am
 View user's profile
Jaz
Late Night Spook
Late Night Spook




Joined: 20 Jan 2002
Posts: 9708
Location: RPGDot
   

Don't worry, the legal system isn't quite like the MW system. GII AI has been somewhat improved, the news system is, however, dependent on the news reaching a 'main communications hub'.

Example: You beat up a guy. They guy tries to run to Lord Andre, the head of town security/ the militia. If he reaches Andre, the guards will know of your misdeeds and act accordingly. If news don't reach Andre, however, the guards won't know what you did. And to prevent the news from reaching Andre you could just intercept the guy you mistreated...
_________________
Jaz
Post Fri Nov 08, 2002 11:11 am
 View user's profile
hwfanatic
Average Fanatic
Average Fanatic




Joined: 28 Oct 2002
Posts: 2850
Location: Belgrade, Serbia
   

quote:
Originally posted by Jaz
And to prevent the news from reaching Andre you could just intercept the guy you mistreated...


intercept
You mean kill him, or talk with him to make things right?
Post Fri Nov 08, 2002 5:11 pm
 View user's profile
Merz
Protector of the Realm
Protector of the Realm




Joined: 22 Oct 2002
Posts: 260
   

Is it possible that the guy tells the news to someone else and I will have to "intercept" that "someone" too?
_________________
- Merz
Post Fri Nov 08, 2002 5:21 pm
 View user's profile
DzD
Unknown
Unknown




Joined: 12 Mar 2002
Posts: 7140
Location: Sweden
   

And if the news reach Andre, then i have to "intercept" the whole world.
_________________
There once was a youngster, DzD
Whose avatars numbered infinity
But I must admit
His latest, a hit
Cuz the Little One's a mystery to me

Written by - dteowner
Post Fri Nov 08, 2002 6:12 pm
 View user's profile
Jaz
Late Night Spook
Late Night Spook




Joined: 20 Jan 2002
Posts: 9708
Location: RPGDot
   

quote:
Originally posted by HWFanatiC

intercept
You mean kill him, or talk with him to make things right?
´

Kill him (but preferrably without witnesses) or brainwash him with the help of a spell . I don't know if talking alone will work... in this special case I doubt it.

Merz: I don't know. Don't think so though. I've seen one interesting constellation: the hero beat up a guy without a reason, two other guys watched and tried to help. A paladin saw this and decided to intervene. He beat up the hero.
After that the guy who had been beaten up didn't want to talk to te hero anymore (understandably). The other two guys did talk to him however. Mike Hoge of PB explained that had the hero not been punished by the paladin, the witnesses would have remained hostile, too.
Sounds like a decent news system/AI behavior pattern to me .
_________________
Jaz
Post Fri Nov 08, 2002 9:22 pm
 View user's profile
XeroX
The MasterCopy
The MasterCopy




Joined: 13 Dec 2001
Posts: 7125
Location: The Netherlands
   

Sounds like a good system to me, i know for sure after i played the game.

So hand it over already.

_________________
The original RED poster (retired now)
=Moderator of The SportsFans Club=
=member of The NFG + Shadows + WWW + PC=

To join the Sportfans PM me
www.feyenoord.com
Post Fri Nov 08, 2002 9:30 pm
 View user's profile
Xelis
High Emperor
High Emperor




Joined: 24 Jul 2002
Posts: 523
Location: Seattle, Washington
   

quote:
Originally posted by DzD
And if the news reach Andre, then i have to "intercept" the whole world.



_________________
"Don't you call me a mindless philosipher, you old weight lob of grease."
~C-3PO Human/Cyborg Relations
Post Sat Nov 09, 2002 8:57 am
 View user's profile
LaBaN
Noble Knight
Noble Knight




Joined: 08 Mar 2002
Posts: 224
Location: Denmark
   

As far as I've heard, the whole system of AI and news has been completely rewritten.
_________________
Thou shallt not kill
Post Sat Nov 09, 2002 11:27 am
 View user's profile
Epistemology
Village Dweller
Village Dweller




Joined: 08 Nov 2002
Posts: 7
   

I get the feeling I'm going to love Gothic 2. G1 is great as it is.
Post Sat Nov 09, 2002 11:56 am
 View user's profile
Jaz
Late Night Spook
Late Night Spook




Joined: 20 Jan 2002
Posts: 9708
Location: RPGDot
   

The news system has been vastly improved.
_________________
Jaz
Post Sat Nov 09, 2002 2:38 pm
 View user's profile
LaBaN
Noble Knight
Noble Knight




Joined: 08 Mar 2002
Posts: 224
Location: Denmark
   

quote:
Originally posted by Jaz
The news system has been vastly improved.


oh, ok. I thought they both had been rewritten.
Well, i just have to say, thumbs up for Piranha bytes
_________________
Thou shallt not kill
Post Sat Nov 09, 2002 4:30 pm
 View user's profile
hwfanatic
Average Fanatic
Average Fanatic




Joined: 28 Oct 2002
Posts: 2850
Location: Belgrade, Serbia
   

The news system being re-written is good, but thing that bothered me more in gothic was that you didn't get the impresion that you belong to a camp after joining one. Everybody without the name had constantly the same options for conversation... Also, how others treat you was mainly governed by your level(can they beat you up, or not), not by your position(or armor..) which is unreal.
Are there any improvements on this field?
Post Sat Nov 09, 2002 11:15 pm
 View user's profile
Irf
High Emperor
High Emperor




Joined: 18 Jul 2002
Posts: 1032
Location: England
   

well, in that society it was the strongest people who were respected and got into high ranks. But yeh, there needs to be better conversation, i think there will be some improvements there
Post Sat Nov 09, 2002 11:25 pm
 View user's profile


Goto page 1, 2  Next
All times are GMT.
The time now is Tue Apr 16, 2019 4:57 pm



Powered by phpBB © 2001 phpBB Group
 
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.