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First impressions wanted
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RPGDot Forums > Oblivion - General

Author Thread
Dhruin
Stranger In A Strange Land
Stranger In A Strange Land




Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia
   

Actually, that amount of gold is per transaction. In other words, you can sell 10 different things for up to 1200 each. They decided the best balance mechanism was to say "I'm only prepared to pay up to 1200 for each item".

In that sense, their gold is unlimited.
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Post Sun Mar 26, 2006 9:52 pm
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Maylander
High Emperor
High Emperor




Joined: 22 Mar 2002
Posts: 1712
Location: Norway
   

Completed it now, much shorter than Morrowind (probably due to fast travel). Great game, although I expect much more from Gothic 3, there are things in the game which really annoy me(in addition to the things in the thread about annoying factors):
- No fancy items untill after you've completed the main quest.. come again?
- Everything else but the main quest is pointless really. I haven't come across a single quest reward that was actually decent. In most cases it's just gold, as if gold was a problem - I had 52k at the end of the game, and I never even tried to get cash. As you don't get XP for quests either(like in other RPGs), they have no meaning at all.
- Dungeons are all the same. Three types: Ruins, caves and plane of oblivion. Each dungeon has a few design differences, but all in all it's still the same.
- Guilds are nowhere near as important as they were in Morrowind, reaching the top of a guild here gives you.. not a whole lot to be honest. I completed the game with Blackwood Company armor(only a tad better than the average steel armor you buy in shops) + a 2h sword which dropped from some warlord during a Fighters Guild quest at lvl 7 or so. In Morrowind, guilds would provide you with a fortress + some of the greatest items in the game.
- Exploring gets really boring. Any random place in the forest looks exactly the same as anywhere else in the whole game, except: 1) The plane of Oblivion, and 2) The mountains in the north. Other than that, 85% of the game looks exactly the same.
- Certain magic schools simply takes too long to level up, meaning they are pointless as primary skills, and can never really reach the top unless you pay your way up.
- The lockpicking puzzle is not fun. It's annoying.

Other than that it's a great game, and the story/questing is FAR more solid than in Morrowind. It's well worth the money imo.
Post Mon Mar 27, 2006 2:09 pm
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JDR13
Magister of the Light
Magister of the Light




Joined: 16 Apr 2002
Posts: 376
Location: Michigan, United States
   

Maylander, you should be more careful about what you post, this is not the spoilers forum. You're revealing a little too much there.
Post Mon Mar 27, 2006 3:39 pm
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ToddMcF2002
Leader of the Senate
Leader of the Senate




Joined: 10 Jan 2005
Posts: 317
Location: Boston MA
   

There is no such thing as "completing" Oblivion. I've played it for about 20 hours and I'm only doing my second side quest. Otherwise all I've done is explore landscape and ruins - and I fought a few rounds in the Arena. I'm not sure I'll ever get around to the main quest - I'm having way too much fun developing my character's attributes doing whatever I want.

I like my new sidequest though - it requires me to walk across the whole map. No horses for me!
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Post Mon Mar 27, 2006 6:13 pm
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Joeman
Protector of the Realm
Protector of the Realm




Joined: 03 Jan 2004
Posts: 254
Location: USA
   

I think morrowind is a much better game. I am not playing this game at this moment and just waiting for what mod community can come up with.
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Post Mon Mar 27, 2006 6:38 pm
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ToddMcF2002
Leader of the Senate
Leader of the Senate




Joined: 10 Jan 2005
Posts: 317
Location: Boston MA
   

quote:
Originally posted by Joeman
I think morrowind is a much better game. I am not playing this game at this moment and just waiting for what mod community can come up with.


Reasons?
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Post Mon Mar 27, 2006 6:44 pm
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feklar42
Village Dweller
Village Dweller




Joined: 27 Mar 2006
Posts: 1
first impression
   

General thoughts first; specific thoughts after:

Generally, my first impression is mild disappointment. Not because it’s a bad game—I think it’s a pretty good game, but I think a little disappointment was inevitable because I liked MW so much. Morrowind was enthralling to me in part because it was such a quantum step forward in combining high end FPS-style graphics and RPG-style storytelling. Gothic and Arcanum were great story-wise, but the graphics didn't thrill me. The reverse is true with most FPS and Action games--I get tired of the go-go-go, sometimes I want to wander around a town, chat with the locals, or do a goofy romance quest. (I'm not a constant gamer, so maybe there was something before MW that accomplished that and I missed it--feel free to give me recs!)

At the moment, there isn't really room for Oblivion to make that kind of quantum step forward--the graphics are even more beautiful, the NPCs are more life-like, the combat/magic is easier to use--in short there have been a lot of tweaks to make it a better game than MW, but IMO it doesn't have the Wow!-factor MW did.

Specific thoughts:

1. My only serious gripe is I don't feel like as much care has been taken in detail checking OB as MW. I've only played about 20 hours of game time and already seen glaring graphic errors: about 3 groups of floating objects that shouldn't be floating and glowing lines where the textures don't quite line up properly on 2 different dungeon floors. I don't think I came across this many errors in hundreds of hours of playing MW, BM and Tribunal. These are things basic checking should have caught.

2. Weirdly, OB seems more like a throwback to Daggerfall and Diablo than MW. A lot of that is the graphics for the caves and Oblivion Plane. I'm a little worried that I've only been in 3 or 4 caves and already started to recognize reused sets.

3. The radiant AI is a good addition; random conversations (that are something other than an aspersion on my chara’s race…), stores closing (but without container-shelves from which you can steal the entire inventory, including horses, then sell back to the store keep in the morning), NPCs going to sleep, to work, to pray, NPCs with bad habits, all cool. I love the patrolling knights on horses along the roads. I also like the conversation mini-game, though I think it needs to be limited some how—it’s too easy to max out everyone you meet.

4. I was rather underwhelmed by the Imperial City--grey, boring, boring, grey--but I love all of the other cities I have been to. Some are truly beautiful and interesting; though I wish the art department had come up with things as creatively cool and alien as some of MW’s towns.

5. Generally, I don’t find the game as immersive as I want. I assume the gating into and out of cities is necessary b/c of computing limitations, but I really miss the truly open 3-D world of MW: Towns were part of the landscape and you weren’t reminded you were in a game every time you tried to enter one. I also think this means there will be no levitation spell (at least I haven’t found it yet). That was another silly pleasure: Mountain in your way? Cool statue you want to see up close? Telvanni house? Imperial Fort with oddly placed exits? No problem, levitate!

6. OTOH, I don’t mind the fast travel. I thought the Multi-Mark Mod was a god-send, which is essentially what OB has. I choose to walk the first time or two I go any place and sometimes just for fun, but I don’t feel like I’m cheating to fast travel when I want.

7. The economics seems even more unbalanced to me—you get so many free spells and weapons I haven’t had to spend money on anything but repairs and I’ve already got about 15k. Gameplay, in general seems a little too easy—I don’t feel like I’ve had to work hard enough to so easily do some of the useful spells that have mysteriously shown up in my spellbook. I really don’t like the level scaling: That my 7th level Bosmer was killing daedra and atonachs was just wrong. I would be happier if there were some places I just had to run away from until I was more powerful.

8. Character art: apparently, scabies and leprosy are running rampant in Cyrodil. Turning off all shadows helped with some of the bizarreness, but the skin coloring is just odd. Hopefully there will be a Pretty Faces/Bodies Mod soon.

9. To beat a dead horse: I don't like the Journal interface either—I don’t hate it, but I liked having all 4 info screens up at once. I really miss the quote/fact encyclopedia that recorded every useful thing you were told. I've already lost track of one piece of info that I knew I was told, but it wasn't quest-related, so it wasn't recorded. Moreover, the character who said it didn't offer it again, I had to find another character to tell me.
Post Mon Mar 27, 2006 10:43 pm
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Joeman
Protector of the Realm
Protector of the Realm




Joined: 03 Jan 2004
Posts: 254
Location: USA
   

quote:
Originally posted by ToddMcF2002
quote:
Originally posted by Joeman
I think morrowind is a much better game. I am not playing this game at this moment and just waiting for what mod community can come up with.


Reasons?


If people want to read about posts of those who don't like the game, they should go to elderscroll.com. There are people whining about the game on every page.

For me, this game lacks the magical feeling and the feeling of accomplishment. Morrowind was very addicting and immersive. I get bored with this game after 2 days.

The game world of morrowind was literally "out of this world." I miss the mushroom trees, the deserts, jungle, forests, and the darker part of the world inside the ghost fence. The game world of this game is pretty much the same.

There is no point going into different dungeon. All different dungeon are all pretty much the same. The loots and enemies are level scaled. There are no big bosses that I couldn't defeat for 2 weeks, and there are no big treasures. The only way to get big treasure is to level up.
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Post Mon Mar 27, 2006 11:06 pm
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