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Rendelius
Critical Error
Joined: 06 Jul 2001
Posts: 16
Location: Austria |
Morrowind Preview Part 2 at RPGDot |
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It's up now - visit our front page to read it (10 screenshots included) _________________ Rendelius
former Senior Editor RPGDot
now at http://www.theastronomers.com |
Wed Apr 24, 2002 5:04 pm |
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Jaz
Late Night Spook
Joined: 20 Jan 2002
Posts: 9708
Location: RPGDot |
A bus... local walking transport! _________________ Jaz |
Wed Apr 24, 2002 5:34 pm |
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Moriendor
Black Ring Leader
Joined: 19 Jul 2001
Posts: 1306
Location: Germany |
Nice one again, Rend .
I know I should probably post this to the press copy question thread but since this part of the preview is world related I think it's not too far off-topic if I ask about monster respawn behavior here.
How is it done and how does it work? Is it kept at a "natural" level like in Gothic or is it more like in M&M where every monster is going to be found at the exact same spot after a certain time span has elapsed? Or should there even be no respawn at all? And a last one: is there a difference between overland monster respawn and dungeon monster respawn? |
Wed Apr 24, 2002 5:37 pm |
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Rendelius
Critical Error
Joined: 06 Jul 2001
Posts: 16
Location: Austria |
What I noticed is that lesser monsters (wildlife) respawns daily, and they can be found in about the same place, since they wander around a bit. _________________ Rendelius
former Senior Editor RPGDot
now at http://www.theastronomers.com |
Wed Apr 24, 2002 6:09 pm |
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Moriendor
Black Ring Leader
Joined: 19 Jul 2001
Posts: 1306
Location: Germany |
Thanks
That sounds OK, even though daily may be a bit too often. Do you get XP for killing wildlife, i.e. deer, frogs, butterflies or whatever stuff there is? |
Wed Apr 24, 2002 6:29 pm |
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Rendelius
Critical Error
Joined: 06 Jul 2001
Posts: 16
Location: Austria |
No - you don't EVER get experience for something. The system is skill based. The more you practice skills, the better you get. So killing things will make your weapon skills rise - but don't expect that to happen too much from killing crabs or stuff like that. This may be ok in the beginning, but once you are better, these small foes won't help you too much _________________ Rendelius
former Senior Editor RPGDot
now at http://www.theastronomers.com |
Wed Apr 24, 2002 6:36 pm |
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Gwendo
Eager Tradesman
Joined: 23 Mar 2002
Posts: 47
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quote: Originally posted by Rendelius
No - you don't EVER get experience for something. The system is skill based. The more you practice skills, the better you get. So killing things will make your weapon skills rise - but don't expect that to happen too much from killing crabs or stuff like that. This may be ok in the beginning, but once you are better, these small foes won't help you too much
So, what you are saying is that our skills raise faster with certain monster. That means some monster are worth to kill more than others. Although you don't get XP, you get faster skill advancement.
Did I get it right? _________________ -------------------
Gwendo |
Wed Apr 24, 2002 7:59 pm |
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Moriendor
Black Ring Leader
Joined: 19 Jul 2001
Posts: 1306
Location: Germany |
Hehe, see how long I've stayed away from any Morrowind news to not be spoilt?
However, I have a request for you, Rend. Could you please test if it is possible to raise your skills by e.g. casting fireballs at trees or other useless actions? I mean, I wouldn't make use of that exploit but it would be pretty cool if there were not even the temptation of "illegal" character advancement . |
Wed Apr 24, 2002 8:07 pm |
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Gwendo
Eager Tradesman
Joined: 23 Mar 2002
Posts: 47
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quote: Originally posted by Moriendor
Hehe, see how long I've stayed away from any Morrowind news to not be spoilt?
However, I have a request for you, Rend. Could you please test if it is possible to raise your skills by e.g. casting fireballs at trees or other useless actions? I mean, I wouldn't make use of that exploit but it would be pretty cool if there were not even the temptation of "illegal" character advancement .
Why should that be 'illegal'? If cops had to train gun shots in real people instead of targets, that would be 'illegal'
Anyway, in Daggerfall you could raise your skills by throwing fireballs agains't a wall, for example. And it has logic. _________________ -------------------
Gwendo |
Wed Apr 24, 2002 8:21 pm |
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sauron38
Rara Avis
Joined: 14 Jan 2002
Posts: 4396
Location: Winnipeg's Sanctum Sanctorum |
You can level up by repeating the fireball spell... there are only a few things that could be a problem:
Magicka
Boredom
The fact that gaining combat skills while not fighting has been minimized
I mean if you want to level up in a cheap manner, just pick Athletics, get two pieces of tape. Tape down the forward key and the right "spin" key (not strafe), and let your guy run while you are away. _________________ Make good choices. |
Wed Apr 24, 2002 8:59 pm |
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iplaygames2
Master of The Realms
Joined: 06 Sep 2001
Posts: 745
Location: Chicago, IL, USA |
sounds a bit like in Wiz8 where you can practice lockpicking forever on that vault door in Arnika...it works, slowly, but who has the patience do it in a game like MW???? I'd rather be out and about!!
And, it makes sense, logically.....if you were a mage, casting a fireball at a puddle is, magically speaking, no different than casting one at a golem... so, both should increase your magic skill..
I don't see that as an exploit at all... _________________ Member of the "Fantastic ONE"
(hell, everyone else is a member of something..)
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Wed Apr 24, 2002 9:54 pm |
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Moriendor
Black Ring Leader
Joined: 19 Jul 2001
Posts: 1306
Location: Germany |
quote: Originally posted by sauron38
You can level up by repeating the fireball spell... there are only a few things that could be a problem:
Magicka
Boredom
The fact that gaining combat skills while not fighting has been minimized
Aah, OK, that's what I wanted to hear. Thanks, sauron.
Talking about magicka and the minimization of gaining combat skills while not fighting, of course . I'm sure there's enough "kewl d00dz" out there who wouldn't mind a little boredom as long as they could show off screenshots everywhere on the net with a character that has been maxed out by fighting windmills like Don Qixote .
Last edited by Moriendor on Thu Apr 25, 2002 12:45 am; edited 1 time in total |
Wed Apr 24, 2002 11:31 pm |
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sauron38
Rara Avis
Joined: 14 Jan 2002
Posts: 4396
Location: Winnipeg's Sanctum Sanctorum |
It's called the editor, young grasshopper. Also, may I suggest that you say:
"|<001 |)3\/\/|)5" _________________ Make good choices. |
Wed Apr 24, 2002 11:39 pm |
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Jabbr
Eager Tradesman
Joined: 05 Apr 2002
Posts: 31
Location: Yorkshire, UK |
Just wondered when part 3 will be up and running?
I've never played any of the Elderscrolls series but since I first heard about Morrowind a few months ago I cant stop reading about it |
Thu Apr 25, 2002 8:11 pm |
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