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Spellforce 2: Review @ Pro-G
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Dhruin
Stranger In A Strange Land
Stranger In A Strange Land




Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia
Spellforce 2: Review @ Pro-G
   

Pro-G has a positive <a href="http://www.pro-g.co.uk/pc/sf2/review.html" target="_blank">review</a> of Spellforce 2 with a score of 8/10. Here's an interesting viewpoint:<blockquote><em>For example, if you strip an RPG classic like Baldur's Gate back to its raw essentials, you'll see that it's little more than a six unit RTS with an AD&D plot. Contrariwise, the Freedom Force games included statistics and the improvement of character abilities, but were so light on actual story and dialogue choice that they never really became true RPGs; they were always more inclined towards the high-octane thrills of a combat-centric RTS. There's always been a closer relationship between RTS and RPG games than fans of either genre would care to admit, either hiding behind impenetrable statistics or repetitive housekeeping tasks (like base-building or resource gathering) in their devotion to one of the two. True genre hybrids are rare indeed, so I was somewhat sceptical when I was presented with SpellForce 2: Shadow Wars, since it claimed to be exactly that. You can imagine my surprise then, upon playing the game, when the hype actually turned out not to be just the usual hype...</em></blockquote>
Post Fri Apr 21, 2006 1:12 pm
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xSamhainx
Paws of Doom
Paws of Doom




Joined: 11 Sep 2002
Posts: 2192
Location: San Diego
   

Nice, very nice!
Now if I can just finish the first one, and the expansions, I can justify buying this one...

some of these quotes gettin me all hot n bothered-

quote:
The game rewards a completist attitude, so exploring the depths of each map (which are pleasingly large) will likely reveal treasure chests with powerful weapons or armour your party can make use of (and would otherwise be unlikely to find at a merchant's shingle in one of the cities).


quote:
The game is nicely paced, with an almost equal amount of time spent on questing and combat. The combat set pieces are where the RTS influence makes its presence felt, but the switch in emphasis never jars. The game simply becomes an RPG with the ability to gather resources and build units.


and here's the one that got me loosening my collar and switching on the fan-
quote:
One feature of the game that manifests itself, especially in the RTS sections, is the unit pathfinding. I know it's not exactly a sexy or glamorous thing to draw attention to, but when you have a game with maps as large as this, where your headquarters may be a third of the way across the map from where you're currently waging war, the pathfinding of units you've built to reinforce your embattled army suddenly becomes rather important. Well, in SpellForce 2, it's damned near flawless.


Great pathfinding not sexy or glamorous?? I'd beg to differ
_________________
“Then away out in the woods I heard that kind of a sound that a ghost makes when it wants to tell about something that's on its mind and can't make itself understood, and so can't rest easy in its grave, and has to go about that way every night grieving.”-Mark Twain
Post Fri Apr 21, 2006 1:35 pm
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evil_lemming
Eager Tradesman
Eager Tradesman




Joined: 06 Aug 2005
Posts: 38
   

it sucks that I'll have to import the US version of this to avoid starfarce
Post Fri Apr 21, 2006 4:43 pm
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Lucky Day
Guest






   

BG a 6 unit RTS? wah?

I suppose the combat systems are similar.

Either way this is a favourable review and so was the previous. The 7 and 8 scores by the comments of the reviews are very good so I'll take a looksee.

The game didn't interest me because I couldn't get past the hard to listen to English translations of the first one.
Post Sat Apr 22, 2006 4:09 pm
 



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