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Moriendor
Black Ring Leader
Joined: 19 Jul 2001
Posts: 1306
Location: Germany |
Dungeon Lords: Review @ GIN |
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The next <a href="http://www.gameindustry.com/review/item.asp?id=559" target="_blank">review</A> of Heuristic's fantasy action RPG 'Dungeon Lords' can be found at Game Industry News who awarded the game 2 out of 5 gems.<blockquote><em>I hate to be the one to say this, but the emperor has no clothes!
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<br>D.W. Bradley is a master at his craft. He made the entire Wizardry series going all the way back to the days of the Apple IIe. Even his last RPG game, Wizards & Warriors, was a good title for hardcore RPGers.
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<br>But come on. Bradley should be ashamed to release a title like Dungeon Lords under his name. I wonder if he even had anything at all to do with the game’s development or if he just sold the rights to his name to a group of junior developers and let them go. Either way, Bradley has either completely lost it, or better find a good lawyer to get the use of his name back. Nobody is going to want another D.W. Bradley game after playing Dungeon Lords.</em></blockquote> |
Thu Jun 16, 2005 5:36 am |
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Lucky Day
Guest
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quote:
D.W. Bradley is a master at his craft. He made the entire Wizardry series going all the way back to the days of the Apple IIe.
The Sirotek brothers Robert and Andrew (aka Trebor and Werdna) created the Wizardry series as a lark. Reportedly its based on a mainframe game called Ubliette but I haven't find much info on it. Wizardry 1 and 4 were two of the most radical and innovative games of all time.
DW Bradley only worked on Wizardry 5-7 getting rid of great spells like Tiltowait and Mahalito. Wizardry 8 was done entirely by Sirtech Canada with no input from him although the influence was there. Both Wiz8 and W&W had enemies surround you.
He was not involved with Wizardry Nemesis nor the spinoff Japanese Wizardry series. |
Thu Jun 16, 2005 5:48 am |
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Digital Nightfall
Guest
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And Arx Fatalis was hardly "completely average" ... |
Thu Jun 16, 2005 7:44 am |
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Ubbax
Village Dweller
Joined: 18 May 2004
Posts: 20
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quote:
Posted by Lucky Day
The Sirotek brothers Robert and Andrew (aka Trebor and Werdna) created the Wizardry series as a lark. Reportedly its based on a mainframe game called Ubliette but I haven't find much info on it. Wizardry 1 and 4 were two of the most radical and innovative games of all time.
Robert J. Woodhead and Andrew C. Greenberg (aka Trebor & Werdna) created the Wizardry Series, however they are not the Sirotek brothers.
The Sirotek brothers, Norman Sirotek and Robert Sirotek, owned the publishing company Sir-Tech Software Inc, which publish the Wizardry 1 - 7, the Jagged Alliance games, & the Attick Realms series (Realms of Arkania), as well as many other great games. The firm closed its doors September 1, 1998.
The Sirotek brothers also have a sister Linda, better known to the gaming community as Linda Currie, wife of Ian Currie the creator of Jagged Alliance.
The Development Company, Sir-Tech Canada Limited remained in buisness completing Wizardry 8, Jagged Alliance 2, & Jagged Alliance: Unfinished Buisness, before closing in the summer of 2001.
Now trundling off to watch the sunrise and reminisce on those better days... |
Thu Jun 16, 2005 10:38 am |
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Lucky Day
Guest
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I stand corrected
wow - I talked to a Sirotek (Linda Currie) for months without noticing it (she would personally fix my bugs). |
Thu Jun 16, 2005 5:27 pm |
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Lucky Day
Guest
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I stand corrected
wow - I talked to a Sirotek (Linda Currie) for months without knowing it (she would personally fix my occaisional bug with Wiz8).
I wonder what everyone is doing now. I read an interview with some of hte creators a few years back.
I had heard many of the Sirtech, Canada folks got hired by Strategy First in Montreal only to jump ship to EA when they moved into the neighbourhood. |
Thu Jun 16, 2005 5:29 pm |
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bargeral
Village Dweller
Joined: 13 Feb 2005
Posts: 13
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Looks like the review has been updated.
quote:
I hate to be the one to say this, but the emperor has no clothes!
D.W. Bradley is a master at his craft. He helped make Wizardry V, Wizardry VI and Wizardry VII. Even his last RPG game, Wizards & Warriors, was a good title for hardcore RPGers.
But come on. Bradley should be ashamed to release a title like Dungeon Lords under his name.
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Thu Jun 16, 2005 10:47 pm |
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xSamhainx
Paws of Doom
Joined: 11 Sep 2002
Posts: 2192
Location: San Diego |
I dont know any of this inside-baseball industry talk. I wish I did, I feel like I do when people around me start talking about RBIs and field goals and such. But I'll manage, I always do, like watching the fishtank on the mantle at Thanksgiving while everyone else is watching football on TV. I only get stung when I'm the only one left in the room, and someone comes back and asks "what happened??" or something ='.'=
Anyway, the review is cool. This guy is trying to be gracious at once, but also is justifiably bummed out about it, and the most important part - he has a sense of humor about it to some degree, even though it kinda hurts when he laughs. It is a game after all.
But I feel his pain. I personally am not a DW Bradley acolyte, but I sure was disappointed when Lords of the Realm III came out and it was total junk and practically unplayable in its execution on almost every level. Im still smarting a little from that one, not being worth the 20 bucks I plunked down for it.
All I can say to this guy is, "thanks for the warning!"
I liked a few passages-
In the second town you come to if you are following the main plot, there was this huge building called the Hall of Weapons. Naturally I went inside. An elf greeted me and invited me to look around the museum at famous suits of elven armor and swords of legend, then said when I was done touring the museum to see him again and he would be willing to sell me some items.
The problem is that the entire building is as empty as a high school gymnasium without basketball hoops. There are some raised stone platforms that I suspect should have contained armor, but they were never added to the game. I guess all the top elven armor and weapons also have permanent invisibility spells cast on them. And the weapons the guy sold were just average fare I could have found almost anywhere.
"Eventually, I was given one nondescript quest too many. I was told to journey to the West to fight fire drakes, but never given an exact location or even a description of how to get there. So I kept going west, lost in the non-descript woods looking for these drakes and constantly being attacked by stupid random monsters. With no map and no landmarks, insult was added to injury when it got dark. Then I could hardly even see anything at all in the nondescript woods, but the random attacks kept coming."
Yikes! _________________ “Then away out in the woods I heard that kind of a sound that a ghost makes when it wants to tell about something that's on its mind and can't make itself understood, and so can't rest easy in its grave, and has to go about that way every night grieving.”-Mark Twain |
Fri Jun 17, 2005 1:27 pm |
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