RPGDot Network    
   

 
 
Illarion
Display full image
Pic of the moment
More
pics from the gallery
 
 
Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement

FAQ
Members
Usergroups
Dark Disciples: Freeware crpg review
  View previous topic :: View next topic
RPGDot Forums > CRPGs General

Author Thread
crpgnut
Captain of the Guard
Captain of the Guard




Joined: 22 May 2002
Posts: 197
Location: St. Louis
Dark Disciples: Freeware crpg review
   

This is a review of a freely available crpg called: Dark Disciples. The game can be found at this link http://www.users.bigpond.com/lafebre/ and the review is based on play of about 2/3 of the game.

Dark Disciples is a very fun game that, necessarily, focuses on great gameplay rather than spectacular graphics and sound. If I had to place the game graphically, I'd say late 80's. If you've played the Exile, not Avernum, series by Jeff Vogel then that is about the level in this game.

The story revolves around a single character, male or female, who is the offspring of a criminal father. Your father accumulated a massive debt with the local merchant's guild and then committed suicide. To save yourself and your mother from losing everything, you set out to see if the head of the merchant's guild will allow you to work off the debt in some fashion.

Your character starts with pretty standard attributes: Strength, Intelligence, Stamina, Perception, Agility, and Dexterity. All skills are based off of these attributes and you never raise skills directly. There is one skill, combat, that only increases as you level your character. You cannot add points directly to this skill. If you want to do more damage or use better weapons then raise strength, as it governs what weapons can be equipped.

There are no character classes. By choosing which stats to focus on you are
choosing what type of character you will be. Focus solely on intelligence and you will be able to use all the wands and scrolls in the game well before the end. Your choices of weapons and armor will be much more streamlined than if you chose to focus on strength. If you focus on agility, perception, and dexterity, then you're a thief. If you focus on strength and stamina then you're a fighter. You can also choose to be well-balanced, putting skill points into all of the attributes.

The game is made so that there are multiple solutions to almost every situation that arises. Say that I come to a locked metal door. It is impossible to bash down. A thief character picks the lock, a mage character will use a scroll of knock, while the fighter seeks a weak area in the surrounding walls and bashes that in with his hammer. There will be several instances where you will be unable to progress in a certain direction until you raise your skills. This makes for retracing your steps often, but travelling between maps is very fast. It is quite satisfying to FINALLY be able to bash down that wall or pick that lock. The treasure or clue that is hidden is almost always worth the effort.

The game features several puzzles and riddles. Most of these are pretty easy to solve but a few are real tricky. If you don't like that type of thing, just download the hints file and walkthrough.

What the game excels in most of all is balance. You never have too much money, an empty quest book, become too powerful, etc. I find that after completing a quest, I have just enough money to train myself and replenish my disposable inventory items, i.e. potions, wands, scrolls. There is gambling in the game if you want to try to increase your funds. Inventory space is limited so that you need to be careful in what you carry on you. There is a vault in the merchant city that you can rent to store extra stuff.

This game has been a very entertaining time consumer while I wait for the next NWN, Gothic, or Elder Scrolls game. I would rate it, not counting graphics or music, at an 8.5/10. Give it a try!
_________________
'nut
Post Thu Feb 10, 2005 5:14 pm
 View user's profile
Danicek
The Old One
The Old One




Joined: 15 Dec 2001
Posts: 5922
Location: Czech Republic
   

I'll give it a try. I wonder if I'll be able to get over outdated graphic.
Post Fri Feb 11, 2005 8:48 am
 View user's profile
Lintra
Elf Friend
Elf Friend




Joined: 23 Apr 2002
Posts: 9448
Location: Bermuda, the triangle place with SANDY BEACHES
   

Okay, I'll bite. File is downloading now ... looks like it *might* be interesting!!
_________________
=Member of The Nonflamers' Guild=
=Just plain clueless=
Post Fri Feb 11, 2005 12:55 pm
 View user's profile
crpgnut
Captain of the Guard
Captain of the Guard




Joined: 22 May 2002
Posts: 197
Location: St. Louis
   

@Danicek and Lintra:

Let me know what you think. I'm really enjoying the game so my perspective is very positive. I'm such an old gamer that graphics mean very little to me. I don't generally enjoy rogue-likes but tile graphics are good enough for me.

It's just so nice not to be out to save the world. You're just a guy out to save his own skin. I was talking to one guy who only got to 12th level by the end of the game. He was playing a pacifist thief and didn't kill except when absolutely forced. I'm playing the jack of all trades route and want to tackle the game at a higher difficulty level once I finish it the first time through.

If either of you get "hooked" we'll have to keep in touch during our play of the game
_________________
'nut
Post Fri Feb 11, 2005 2:42 pm
 View user's profile
HiddenX
The Elder Spy
The Elder Spy




Joined: 20 Jul 2001
Posts: 749
Location: NRW / Germany
   

very nice game - puzzles, riddles, quests !
_________________
=Member of The Nonflamers' Guild=
Post Sun Feb 20, 2005 6:42 pm
 View user's profile
crpgnut
Captain of the Guard
Captain of the Guard




Joined: 22 May 2002
Posts: 197
Location: St. Louis
   

I enjoyed it too, Hidden X. It seems to have great balance between the various forms of gameplay. It is a little puzzle heavy towards the end and I mentioned this to the developer, Laurens LeFabre. He added a more combat oriented way through the last part of the game, which I really appreciated. I haven't finished that part yet but I look forward to going back and finishing the game now.
_________________
'nut
Post Wed Feb 23, 2005 4:30 pm
 View user's profile
Kraszu
Village Dweller
Village Dweller




Joined: 03 Mar 2005
Posts: 7
   

Can somebady tell me the asnwer to roddle in Under Fort Amber location whit 6 statues of monsters.
Post Sat Mar 05, 2005 2:24 pm
 View user's profile
HiddenX
The Elder Spy
The Elder Spy




Joined: 20 Jul 2001
Posts: 749
Location: NRW / Germany
   

Look for the monsters' names in the museum in Middengrave.
Their names make a word ...
_________________
=Member of The Nonflamers' Guild=
Post Mon Mar 07, 2005 12:10 pm
 View user's profile
Naked_Lunch
Village Leader
Village Leader




Joined: 22 Aug 2004
Posts: 86
Location: New york, tangiers, and interzone
   

This game is easily one of my favorite games, simply because it offers something modern RPGs don't have these days: ROLEPLAYING! It's also great addictive fun and I really dig the graphics.
BTW, do you guys know about the editor? It's very powerful and even allows you to do total conversions of the DD using the engine. I'm working on a new Post-apoalyptic game right now using the built-in editor. Press CTRL and ` at the same time at the main menu screen and edit away!
_________________
irc.gamesurge.net #planescape #fallout
Post Mon Mar 14, 2005 10:00 pm
 View user's profile



All times are GMT.
The time now is Thu Apr 11, 2019 2:43 pm



Powered by phpBB © 2001 phpBB Group
 
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.