RPGDot Network    
   

 
 
Might & Magic 7 - For Blood and Honor
Display full image
Pic of the moment
More
pics from the gallery
 
 
Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement

FAQ
Members
Usergroups
Elder Scrolls 4: Oblivion Q&A @ IGN
  View previous topic :: View next topic
RPGDot Forums > News Comments

Author Thread
Kalia
Eager Tradesman
Eager Tradesman




Joined: 07 Jan 2005
Posts: 30
Location: Arizona
Elder Scrolls 4: Oblivion Q&A @ IGN
   

IGN has posted a question and answer session with Elder Scrolls 4 producer, Gavin Carter. In the interview, the discussion focuses on a host of topics such as the differences between the XBox 360 and the PC versions, guilds, and framerates.<blockquote><em><b>IGN: There's been a lot of speculation of the Radiant A.I. system, can you give any specifics as to what it's so far allowed NPCs to do? For instance, have you ever been surprised by an NPC's actions?</b> <br></em></blockquote><blockquote><em>Gavin Carter: NPCs will engage in a whole host of activities. They converse with each other with dynamically generated conversations. You'll see them practicing their skills all over the world. Fighters Guild NPCs will fight against fully Havok-enabled practice targets. Mages Guild NPCs will mix potions and practice their summons and other spells in the guildhall. Other NPCs will go shopping, till their fields, pray at churches and shrines, hunt deer, drink in the pubs, and plenty more.</em></blockquote> Read the rest over at <a href="http://pc.ign.com/articles/686/686663p1.html" target="_blank">PC IGN</a>.
Post Wed Feb 08, 2006 2:46 am
 View user's profile
Dhruin
Stranger In A Strange Land
Stranger In A Strange Land




Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia
   

This is a subtle change in language:

"We plan on having both versions on the shelf absolutely as close to the same date as possible."

...
_________________
Editor @ RPGDot
Post Wed Feb 08, 2006 2:47 am
 View user's profile
ShadowMoses
Head Merchant
Head Merchant




Joined: 09 Jun 2005
Posts: 69
Location: UK
   

quote:
Originally posted by Dhruin
This is a subtle change in language:

"We plan on having both versions on the shelf absolutely as close to the same date as possible."

...


huh! PC release 6 months later then?!
_________________
Dak’kon: "Your reasons for your incessant clicking are not *known* to me."

-=:ASHES:=- || -=:Xenus-hq:=-
Post Wed Feb 08, 2006 3:13 am
 View user's profile
Melvil
Village Leader
Village Leader




Joined: 08 Nov 2003
Posts: 80
Location: Austin, Tx
   

If they announce that the pc version is delayed to help Xbox sales, I think we'll have a true sellout case on our hands.

Great past performance or not, that would be some sad shit. Almost trying to put the PC market out of business
Post Wed Feb 08, 2006 5:49 am
 View user's profile



All times are GMT.
The time now is Thu Apr 11, 2019 7:05 am



Powered by phpBB © 2001 phpBB Group
 
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.