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RPGDot Forums > Fallout

Author Thread
Taxen0
Higher Emperor
Higher Emperor




Joined: 18 Feb 2003
Posts: 1407
Location: Sweden
Character thread
   

how did you make your Fallout or Fallout 2 character?
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Post Tue Nov 11, 2003 9:53 pm
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Seth
Last Man Standing
Last Man Standing




Joined: 23 Jan 2002
Posts: 1008
Location: Faerun
   

After playing many, many times with different types, my final choosing is:
Traits – Gifted is a must, gives a lot takes very little. As a second I was browsing through: Finesse, Fast Shot, Bloody Mess, Jinxed .
Tag Skills – Small guns, some thieving (pick-pocket or pick locks), lastly depends on the character you want to specialize Doctor, Science etc.
Strength – Maximum 5.
Perception – 8, take them from far.
Endurance – 5 or 6.
Charisma – 2, solo run.
Intelligence – 9, I need these skill points damn it!
Agility – 9, 10, action points!!
Luck – 2, who need luck when you are armed to the teeth and chewing bubble gum.
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Post Tue Nov 11, 2003 10:59 pm
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Toaster
Bread Alert
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Joined: 27 Jan 2003
Posts: 5475
Location: Sweden
   

I also find Gifted a must-have trait, the other one I choose depending on mood.
About tag skills, I also think Small Guns is good, but I like Speech to, at the same time as I don't want to spend primary points on charisma... I also find Big Guns, thievery in FO2, and maybe Doctor, First Aid, Science, etc. useful.
The only thing I do the same every time with the primary skills is a very high Agility, the others shift from time to time.
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Post Wed Nov 12, 2003 8:43 am
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EverythingXen
Arch-villain
Arch-villain




Joined: 01 Feb 2002
Posts: 4342
   

Nuking luck sucks... it detracts BIG time from your hits and criticals and prevents you taking several of the better Perks.

My characters are usually

Melee / Ranged
S 6 / S 5
P 6 / p 10
E 6 / E 4
C 6 / C 6
I 9 / I 8
A 8 / A 8
L 6 / L 6

Super-Mutant Wannabe
S 8
P 6
E 10
C 2
I 7
A 8
L 6

Those are the three that have worked best for me. Of course Gifted goes without saying. Second one... eh. If I'm melee weapon I take bloody mess so that eye shots don't send my ranged weapon opponents skidding off the screen to make me waste more turns getting shot getting to them. If I'm ranged Finesse works well, though Bloody Mess is fun there too. Heh.

Another build I found that was fun as anything:

S 6
P 6
E 6
C 4
I 7
A 8
L 10

With Gifted and Jinxed. Mwahahahahaha. Luck 10 ensures that they get far more critical failures than I do and that my actions suceed freakishly often (I typically hit 5 or 6 times in a row with a 56% chance to hit).

Definitely tag doctor and going hand to hand is best with this character, as they'll tend to drop whatever weapon they're using when you need it most.

Still, it's a blast.
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Post Wed Nov 12, 2003 2:51 pm
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Taxen0
Higher Emperor
Higher Emperor




Joined: 18 Feb 2003
Posts: 1407
Location: Sweden
   

my charcter is like this in F2:

s 6 the ideal, you get 10 then you weare a power armor or better
p 7 its allways good with a good aim
E 8 its wery good with a lot´s of hit points in the end
C 5 or 6 carisma isn´t that importent
I 8 its ALLWAYS good with a high "I"
A 10 its good with 10 actionpoints combined with the fast shot-trait (2 burst/round and later 3burst)
L 2 as said "ho need luck"
i think it was like this not sure with the points.

Traits: gifted, fast shot
Tags: smallguns, bigguns, Speech
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Post Wed Nov 12, 2003 5:14 pm
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Toaster
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Joined: 27 Jan 2003
Posts: 5475
Location: Sweden
   

I do find it very amusing having lots of luck, but it's hard for me to prioritate luck before anything else.
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Post Wed Nov 12, 2003 5:30 pm
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Dhruin
Stranger In A Strange Land
Stranger In A Strange Land




Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia
   

That last character sounds like heaps of fun, Xen! I might fire up FO2 as soon as I finish this ToEE run and give that a go!
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Post Wed Nov 12, 2003 10:50 pm
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EverythingXen
Arch-villain
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Joined: 01 Feb 2002
Posts: 4342
   

Taxen, with a 2 luck you're taking an invisible something like a random -10 % to 30% or similar because you're unlucky. You do know that, right?
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Post Thu Nov 13, 2003 1:32 pm
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Taxen0
Higher Emperor
Higher Emperor




Joined: 18 Feb 2003
Posts: 1407
Location: Sweden
   

quote:
Originally posted by EverythingXen
Taxen, with a 2 luck you're taking an invisible something like a random -10 % to 30% or similar because you're unlucky. You do know that, right?


sorry, but i don´t understand what you mean.


my FT character was somthing like this:

s 6 or 7
p 6
E 10
C 2
I 10 or 9
A 10
L 2

Traits: gifted, fast shot
Tags: smallguns, bigguns, throwing
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Post Thu Nov 13, 2003 10:51 pm
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Seth
Last Man Standing
Last Man Standing




Joined: 23 Jan 2002
Posts: 1008
Location: Faerun
   

I don’t have the manual on hand, but if you have luck 6 or higher you have later access to perks such as “better criticals” and “more criticals”.

Having strength greater than 6 is waste of precious points, later on when you grab power armor it ads 3 or 4 points don’t remember exactly (plus there is a strength module and perk to increase this stat).

I always avoided putting more than 8 to Endurance (recommend 6, 7 top), just pack yourself full with stimpacks (there are weightless). If you go like: shoot first ask question later, Perception of 8 is good.

Tags: small guns OR big guns, not both of them, waste of tag. Same goes for throwing; this skill is not too rewarding, besides, by reading only books you can get to 90% SG. Pick pocketing is making money skill; everybody has something you need, if you don’t need, sell it. If you go solo Doctor is good, Science and Repair has also small rewards.
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Post Thu Nov 13, 2003 11:50 pm
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EverythingXen
Arch-villain
Arch-villain




Joined: 01 Feb 2002
Posts: 4342
   

quote:
Originally posted by Taxen0
sorry, but i don´t understand what you mean.



Luck higher than 5 adjusts and affects EVERY ROLL IN THE GAME in a positive manner, slightly. Luck lower than 5 affects every roll in a slightly BAD way.

It's really only noticeable at the extremes... luck 8 to 10 or luck 1 to 3.

Plus, having it low does remove the ability to get the best perk in the game... Better Criticals.
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Post Fri Nov 14, 2003 1:34 pm
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Taxen0
Higher Emperor
Higher Emperor




Joined: 18 Feb 2003
Posts: 1407
Location: Sweden
   

i think it´s better with alot´s of hp, be able to make 2-3 bursts / round and
have a higher I, than having more luck.
my characters don´t need luck, they have skill!
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Post Fri Nov 14, 2003 5:02 pm
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Secret Agent Lawanda
The last thing you see...
The last thing you see...




Joined: 23 Oct 2003
Posts: 1041
Location: World of Darkness (LA)
   

Okay, so I got Fallout in the mail today. Since I'm stuck in LoK, I'll load this up.

So, from your guys suggestions, I should pick Gifted for certain? I'm going for a sassy-talking sniper who likes to pick off her enemies from a distance.

Strength - 5
Perception - 10
Endurance - 6
Charisma - 6
Intelligence - 8
Agility - 8
Luck - 5

I'm thinking Small Guns for one of my Tagged skills. What else would you suggest?
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Post Wed Nov 19, 2003 9:43 pm
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EverythingXen
Arch-villain
Arch-villain




Joined: 01 Feb 2002
Posts: 4342
   

Looks good, but get a luck 6. For a sniper, Better Criticals is awesome.

I suggest lowering endurance to 5. It only slightly affects hit points.
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"The old world dies and with it the old ways. We will rebuild it as it should be, MUST be... Immortal!"

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Post Wed Nov 19, 2003 9:50 pm
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Val
Risen From Ashes
Risen From Ashes




Joined: 18 Feb 2002
Posts: 14724
Location: Utah, USA
   

Pick Bloody Mess! You'll love it.

As for other skills to tag, try sneak if you want to go for a full out sniper.
Speech is a good choice. Doctor as well. I usually pick Lockpicks though.
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Post Wed Nov 19, 2003 9:52 pm
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