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EverQuest 2: New Character Progression @ Official Site
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Dhruin
Stranger In A Strange Land
Stranger In A Strange Land




Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia
EverQuest 2: New Character Progression @ Official Site
   

From the <a href="http://eq2players.station.sony.com/en/news_ff.vm?FeatureName=newcharprogress§ion=development" target="_blank">EverQuest II</a> site:<blockquote><em> Live Update #19 includes the new character progression changes as discussed in a recent <a href="http://eq2players.station.sony.com/en/news_ff.vm?FeatureName=prodletter_frostfell§ion=development" target="_blank">Producer's Letter</a>. From the start, you will notice a few pretty cool changes. Rather than working your way through 20 levels before choosing your subclass, you'll be selecting your final class at level 1 during character creation. There are now two uniquely good or evil islands instead of the Isle of Refuge, known as Queen's Colony and Outpost of the Overlord. Your chosen race's village or district in Qeynos or Freeport will involve you more in the lore of that particular race.</em></blockquote>
Post Fri Feb 03, 2006 5:58 pm
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Wildefire
General Goods Vendor
General Goods Vendor




Joined: 03 Oct 2005
Posts: 1
Location: USA
   

Detailed information on the character progression changes are included in the latest EQ2 patch notes.
_________________
For each toon kills the mob he 'groes, yet each toon does not die.
Post Fri Feb 03, 2006 5:58 pm
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