Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia
EverQuest 2: New Character Progression @ Official Site
From the <a href="http://eq2players.station.sony.com/en/news_ff.vm?FeatureName=newcharprogress§ion=development" target="_blank">EverQuest II</a> site:<blockquote><em> Live Update #19 includes the new character progression changes as discussed in a recent <a href="http://eq2players.station.sony.com/en/news_ff.vm?FeatureName=prodletter_frostfell§ion=development" target="_blank">Producer's Letter</a>. From the start, you will notice a few pretty cool changes. Rather than working your way through 20 levels before choosing your subclass, you'll be selecting your final class at level 1 during character creation. There are now two uniquely good or evil islands instead of the Isle of Refuge, known as Queen's Colony and Outpost of the Overlord. Your chosen race's village or district in Qeynos or Freeport will involve you more in the lore of that particular race.</em></blockquote>
Fri Feb 03, 2006 5:58 pm
Wildefire General Goods Vendor
Joined: 03 Oct 2005
Posts: 1
Location: USA
Detailed information on the character progression changes are included in the latest EQ2 patch notes. _________________ For each toon kills the mob he 'groes, yet each toon does not die.
Fri Feb 03, 2006 5:58 pm
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