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Good post- Morrowind games anyone?
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rsilvergun
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Joined: 07 Nov 2004
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Good post- Morrowind games anyone?
   

OK, I've just about done everything in Morrowind and I'm looking for my next fix. What I was hoping to find was a good dungeon crawler with respawning enemies (thought it was Gothic, but the darn things don't respawn). At the moment I'm playing Arx Fatalis, which has a few good dungeon crawls. Really what I'm looking for is something I can play at my own pace w/o having to worry about getting stuck because I didn't level up the right way. 3d/2d doesn't matter to me (but I will admit if the graphics in a 2d game are too tiny I can't play it. I've got bad eyes and it annoys me over time. Nox was like that....). Any suggestions. Thanks again folks.
Post Sun Nov 07, 2004 9:31 pm
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cfmdobbie
High Emperor
High Emperor




Joined: 01 Jul 2002
Posts: 1859
Location: London, England
   

Well, if you liked Morrowind you'll probably like Daggerfall as well. It may be hard to find, but is very cheap once you do find it!

Otherwise, give this one a try:

http://www.mechanicalcat.net/tech/ld48/home/Jolle


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Post Sun Nov 07, 2004 11:29 pm
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Gorath
Mostly Harmless
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Joined: 03 Sep 2001
Posts: 6327
Location: NRW, Germany
   

The guys at Octopus Overlords and Console Gold are compling a DVD with the best mods for MW GotY. Could be an idea to look into this.

Dungeon crawl? Do you prefer to concentrate on the action or do you want to think? Maybe something simple like Dungeon Siege ("The game plays itself!") would be an idea.
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Post Sun Nov 07, 2004 11:53 pm
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Cironir
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Joined: 08 Aug 2004
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Divine Divinity has a fairly open world, as do all the older Elder Scroll games, but you won't generally find the "feel" of Morrowind in SP games. This seems to have become the domain of MMORPGs. (I never liked any other MMORPG after Ultima Online.) Sacred has a somewhat open world as well, but I still don't really recommend it. There are various persistent worlds for Neverwinter Nights that offer the "real world" feel a little, and some of them even have decent plot, but that also means having to interact with other, real players -- which is something that I find more tedious the older I get. (Strangely, I used to love multi-user games in the mid nineties: Legends of Kesmai, Realm, Meridian 59, then UO, but today I find more entertainment and recreation value in single-player games. It's been the opposite way for many other players.)
Post Mon Nov 08, 2004 6:55 am
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Danicek
The Old One
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Joined: 15 Dec 2001
Posts: 5922
Location: Czech Republic
   

You can consider Sacred. It's not like Morrowind, but it is Dungeon clawler with respawning enemies. There's probably too much too frequently respawning enemies to be honest. But you could like it.
You should at least try demo, it should be avalaible on official site.
Post Mon Nov 08, 2004 1:52 pm
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Chekote
Where’s my Banana?!?!
Where’s my Banana?!?!




Joined: 08 Mar 2002
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Location: Dont know, looks kind of green
   

I also recommend Sacred. I only played the demo but it sounds closest to what you want. Apart from that, MMORPG's fit your requirements perfectly.

Daggerfall is also quite fun (I enjoy it more than Morrowind). Its basicaly the same game but with a lot older technology. If you can get over the graphics I think you will enjoy it.

@ cironir:

I feel almost the same way. Although in my case, its more a dissilution with the fact that everything since UO has done nothing for me. Its not that I dont like interacting with other people nowadays, its that I dont like the *way* in which you have to interact with current MMORPGs.
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Post Mon Nov 08, 2004 6:42 pm
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piln
High Emperor
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Joined: 22 May 2003
Posts: 906
Location: Leeds, UK
   

quote:
Originally posted by Chekote
...everything since UO has done nothing for me. Its not that I dont like interacting with other people nowadays, its that I dont like the *way* in which you have to interact with current MMORPGs.


What do you mean, Chekote? The only MMORPG I've played is Anarchy Online (during the beta) and while I did enjoy some aspects of it, I didn't think it'd be worth paying monthly for (mostly because the actual gameplay is very basic and poor); as far as I can see, pretty much all MMORPGs use a very similar gameplay model (ie, very simplistic and uninvolving fight-by-lockon, and the repetitive reward structure of levelling-up). What is it about the character interaction post-UO that is different, Chekote? And how did the combat work in UO?

The only MMO games I've seen that I've seriously considered paying for have been Planetside (because I hear it has proper combat) and Second Life. I eventually went off the idea of Planetside, although I've heard good things about it, it basically boils down to an online multiplayer shooter; I'm not a huge FPS fan, and I already have enough of that type of game to staisfy me. Second Life, on the other hand, looks like the only MMO game I know of that really takes advantage of the medium - it offers things that I simply cannot do in other games. Plus, it's incredibly cheap and can be played without a monthly subscription fee, which answers my other big gripe about MMO games so far (they're a rip-off!).
Post Mon Nov 08, 2004 11:31 pm
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Chekote
Where’s my Banana?!?!
Where’s my Banana?!?!




Joined: 08 Mar 2002
Posts: 1540
Location: Dont know, looks kind of green
   

Whoa. Now thats a question!

First of all I will start by saying that UO's hayday is pretty much over. Its still run and it can still be a lot of fun, but its definately getting on in the years.

UO is nothing like any of the other MMORPG's out there. You are right when you say that the are all the same. Apart from UO.

The main thing that made UO so much fun for me was the constant threat of danger at the hands of intelligent creatures (Other players). Once you left a town in UO, you were on your own. Anyone could attack anyone else.

PVP:
There were consequences of attacking people obviously. After so many kills you would be flagged as a murderer, and if a town guard ever saw you, he would attack you on sight.

Also as you started to piss more and more people off, the players would start putting bounties on your head (A feature that is fully integrated into the game world). The bigger the bounty, the more you had to worry about PK hunters tracking you down.

You could also be one of those PK hunters if you like. You can slaughter as many "Murderers" as you like and you would just be doing your righteous duty *vomit*. You might even collect the odd bounty or two.

ADVANCEMENT:
You dont gain experience or level up like you do in most other MMORPGs. It works similar to the Elder Scroll system. Basicaly you just use the skills that you want to improve, and over time you get better and better at them.

Initialy you *can* get trained by some of the people in town, but that will only get you so far. You have to get your hands dirty if you want to become a "Grand Master" at any particular skill.

STORY:
Like most MMORPG's, there was no story to speak of. But because of the free PVP aspect, allegiances and enemies were forget very quickly. The world began to gain its own story and social groups started to form. I was playing the game for many years and looking back on it makes me think of it like a great story. Betrayals and romances, successes and failures.

The game was about *people*, not NPC's or Monsters or the next great item (Like all MMORPGs nowadays). It was about who was your friends, and who was out to get you.

SOCIAL:
The thing I dislike about all MMORPGs nowadays is that there is almost no social interaction whatsoever. The main reason for this is because of the "Textbox from hell(tm)". UO was 2D, you played the game from a birds eye view. When people spoke, the text appeared above the player who spoke. To me this is a *HUGE* improvement over the text box, because it realy gives you a sense that they are actualy talking, and definately helps suspend the sense of disbelief. Chasing after people and shouting at them realy doesnt quite work when you are typing in a text box.

NON COMBAT:
UO has lots and lots of non-combat skills to use. From sewing to carpentry, from blacksmith to scribing. All of which was pretty fun to do. For example, if you wanted to make arrows, you had to first go get an axe. You would then have to venture off into the woods (Again at your own risk) and try to find some trees to chop away at. Once you have those you can start to carve your arrows out of the wood.

You can also build and design your own house (Ala the sims). Once you do that you can use your carpentry skills to build furniture and decorate it however you like.

TRAVEL:
The world is huge, and incredibly fun to explore. There are hidden cities which are not on any maps, and plenty of little coves with goodies hidden around. People would start to build their own cities and it would be especialy exciting when you found a PK city.

You could buy horses and other mounts, plus if you were realy rich you could buy a nice big boat and go sailing. Sailing opened up even more possiblities because there were aqautic creatures that yeiled extra nice treasures, and there were a few islands that you could no get to any other way.


So thats my ramble over. I hope I explained it well enough and didnt bore you

If you wanna try it out let me know, I still have an account and know people who play regularly. I would be happy to show you the ropes
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Post Tue Nov 09, 2004 12:05 am
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piln
High Emperor
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Joined: 22 May 2003
Posts: 906
Location: Leeds, UK
   

Whoa. Now that's an answer! And I actually didn't realise UO was still up and running.

Thanks... yes, I know what you're saying about the communication. Wonder why none of these 3D MMORPGs use word-bubbles (have seen them work pretty well in some offline 3D games, like Way Of The Samurai on PS2, even when speakers are off-screen). Could get cluttered, I guess. But I'm sure there's a better way than the universal text-box... the annoyance of trying to communicate while moving is also one of my less-favourable memories from the AO beta.

The wide range of activity (making things, building houses, etc.) in UO sounds good, that's the kind of thing that's taken to near-limitless extremes in Second Life (as creating things is really the focus of the game, at least as much as socialising).
Post Tue Nov 09, 2004 1:12 am
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Chekote
Where’s my Banana?!?!
Where’s my Banana?!?!




Joined: 08 Mar 2002
Posts: 1540
Location: Dont know, looks kind of green
   

Star Wars Galaxies has both speech bubbles and the text box. It was one of the better 3D MMORPG's that I played, but I still got bored relatively quickly.
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Post Tue Nov 09, 2004 3:41 pm
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rsilvergun
Village Dweller
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Joined: 07 Nov 2004
Posts: 2
Thanks all :)
   

I'm definitely going to check out Sacred now. Arx Fatalis is turning out even better than I expected too. Plus I just tracked down a copy of The Pirates of the Caribbean. Thanks again
Post Thu Nov 11, 2004 8:47 pm
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Gorath
Mostly Harmless
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Joined: 03 Sep 2001
Posts: 6327
Location: NRW, Germany
   

Play the demo first. Sacred is the best Diablo clone out there. The demo is outdated but it should still give you a good idea how Sacred plays.
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Post Sat Nov 13, 2004 9:28 am
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