RPGDot Network    
   

 
 
Dark And Light
Display full image
Pic of the moment
More
pics from the gallery
 
 
Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement

FAQ
Members
Usergroups
Question about enchanting a weapon
  View previous topic :: View next topic
RPGDot Forums > Arx Fatalis

Author Thread
MaxiGen
Village Dweller
Village Dweller




Joined: 09 Mar 2003
Posts: 3
Question about enchanting a weapon
   

I have ARX Fatalis v 1.16a
Is it possible to enchant a weapon that already has some modifiers?(I'm trying to enchant a blade to make it unbreakable,but when i use Amikar's rock on it,it says 'I shouldnt do this'.Though,the blade already has its originall stats adds)
So, can i enchant a weapon by applying some str,dex,paralyze and poison affects?Even if the weapon already has some of them?

Thanks in advance.
Post Sun Mar 16, 2003 9:34 pm
 View user's profile
dave9
Eager Tradesman
Eager Tradesman




Joined: 30 Dec 2002
Posts: 42
Location: england
   

here read this i didn't bother my self.
18
There is also ranged combat with bow and arrow, which is very enjoyable, especially when you are in a good hiding place and the target doesn’t see you.
And then there is magic of course, where the most powerfull spell is Life Drain, which moves life points from all targets in touch to you (even though the spell’s power has been decreased compared to the early game versions); best thing about this is, that the targets can’t cast as long as they are affected by this spell.
By pressing ‘M’ you can swallow mana potions at any time, that is, if you have any in your backpack only of course.
Repairing Objects
Most weapons and armour can break and when their durability reaches 0, they’re broken beyond repair. You can either repair objects yourself, by using the item on an anvil or you give them to a smith to have them repaired. Unless you are really good in repairing, i.e. have a high Object Knowledge skill, it is recommended to have them repaired, because else the overall durability decreases strongly with each repair.
If equipped items get damaged, they are displayed on the left side of the main screen to warn you, in different colors from green to red, where red means almost broken.
There are even unbreakable artefacts, like the Shield of the Elder, Poxsellis’ Helm or the Ylsides’ Armour, but you can also enchant weapons to make them unbreakable.
Enchantments
If you use one of the following special items on a weapon or a piece of armour and afterwards cast Enchant Object on it, it will be enchanted as follows:
Garlic Used to enchant a weapon to give it a dexterity bonus Amikar’s Rock Used to enchant a weapon to make it unbreakable Bone Powder Used to enchant a weapon to give it a strenght bonus Dragon Bone Powder Used to enchant a weapon to give it a strenght bonus Dragon Egg Used to enchant a meteor sword to fight Akbaa Green Potion Magic Potion used to poison a weapon Golem Heart Used to enchant a weapon to give it the paralize ability
cheers Dave.
_________________
dave9
Post Mon Mar 17, 2003 10:42 am
 View user's profile



All times are GMT.
The time now is Sat Apr 13, 2019 4:21 am



Powered by phpBB © 2001 phpBB Group
 
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.