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First Time NWN with Sorceress
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RPGDot Forums > Neverwinter Nights - General

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TheRaven
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First Time NWN with Sorceress
   

I'm playing NWN with a Sorceress now
and I have some difficulties
(with my rogue it was much easier even without henchman but also a little less interesting (no spells) )

My char gets killed very often because she accidentally runs into an enemy and is slain by the first strike(s).
is there an option to walk more carefully instead of running all the time?

My henchman (barbarian) is often far behind me - even though I ordered him to stay close - and comes too late to guard me!
Why can't he walk besides me or even in front of me?

I have a familiar, a fey, how can I tell her to open locks for me and follow me but staying away of fights?
Post Mon Jul 15, 2002 8:53 pm
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EverythingXen
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In order to 'walk' all the time, just make sure you hit the hotkey to 'search'. Not only do you walk, but you actively look for traps. Can't argue with that.

As for the barbarian... he stays pretty close to me... just make sure he catches up before walking onwards. He can't go in front of you, unfortunately.

As for the pixie... let it fight. If it dies you can summon another one. UNlike BG2 or real D&D you don't permanently lose anything for your familiar dying. She's actually a pretty good little fighter. If you want her to pick locks, you can either click on the locked door and she'll try automatically (Red Tiger will as well... with his axe and a barbarian rage and power attack) or you can possess her and do it yourself.

Traps she's pretty good at zipping to and disarming as soon as they are detected.
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Post Mon Jul 15, 2002 9:00 pm
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TheRaven
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after some starting difficulties my soceress is now level 8 (soon finishing chapter 1)
and she TOASTS enemies all the time
she's much better than my last char (rogue/ranger)
Post Wed Jul 17, 2002 10:30 pm
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EverythingXen
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That would be because nothing in any edition of D&D can stand up long to the wrath of an arcane spell thrower.

Wizards: When an enemy nation absolutely needs to be destroyed overnight.
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Post Thu Jul 18, 2002 4:16 am
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sauron38
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quote:
Originally posted by EverythingXen
Wizards: When an enemy nation absolutely needs to be destroyed overnight.


"Damn Straight!"
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Post Thu Jul 18, 2002 5:07 pm
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EverythingXen
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Unless you throw a stone golem at them. I hope you have teleport, Mr Wizard... or you're dead. Or a Beholder with a fire giant slave. Or a high level drow assassin. Or a sneaky druid. Or a sneaky rogue. Or a sneaky fighter. Or a 20th level monk. Or a Roper. Or a Rakshasa (not the gimped version in NWN). Or a dragon (not the gimped versions in NWN). Or...
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Post Thu Jul 18, 2002 5:16 pm
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corwin
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Hahaha. Interesting. I'm currently playing both a sorceror and a wizard. I'm finding the sorceror easier to play and more powerful, at least at low levels in Chapter one. If your concerned about rushing into trouble, add a level of barbarian and it should make quite a difference.
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Post Sat Jul 20, 2002 12:48 am
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Gig
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Re: First Time NWN with Sorceress
   

quote:
Originally posted by TheRaven

(with my rogue it was much easier even without henchman but also a little less interesting (no spells) )


My rogue casts spells constantly... I equip scrolls, magic rods and magic items in about a dozen quick slots, it works wonderfully! I just put another point on my magic item skill every level.
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Post Sat Jul 20, 2002 1:42 pm
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EverythingXen
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And that is why Gig wins. Use Magic Device is the most powerful rogue and bard skill ever.
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Post Sat Jul 20, 2002 3:03 pm
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TheRaven
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how high must "use magic device skill" be to use a lvl 1, lvl2, lvl3...wizards spell scroll? and can you use cleric spell scrolls too?
Post Sat Jul 20, 2002 8:28 pm
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Val
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Page 178 of your manual. Table 12: Use Magic Device Skill
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Post Sat Jul 20, 2002 10:49 pm
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Rawis
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Its pretty easy to play as a sorcerer/wizard, if you take the half-orc fighter with you, and you summon a familiar, then you just stay behind them and cast spells.
Post Sun Jul 21, 2002 12:13 am
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Kendrik
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One general tip for playing a sorcerer is to plan your spells before you level. Try to avoid taking more than one spell of the same type (i.e. fireball and delayed blast fireball). This should ensure you can handle ememies that have particular element resistances (although doesn't help you with stone golems - might want a decent summon spell for that )
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Post Sun Jul 21, 2002 1:59 am
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Rawis
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quote:
Originally posted by Kendrik
One general tip for playing a sorcerer is to plan your spells before you level. Try to avoid taking more than one spell of the same type (i.e. fireball and delayed blast fireball). This should ensure you can handle ememies that have particular element resistances (although doesn't help you with stone golems - might want a decent summon spell for that )


Hmm, whice kind of different summon spells are there for the sorcerer? I only have Summon Creature 1 or whatever its called, and it summons the same weak creature all the time. Not much for a Stone Golem, but then again, im only level 5.
Post Sun Jul 21, 2002 3:51 am
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Kendrik
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quote:
Originally posted by Rawis

Hmm, whice kind of different summon spells are there for the sorcerer? I only have Summon Creature 1 or whatever its called, and it summons the same weak creature all the time. Not much for a Stone Golem, but then again, im only level 5.


OK I'll admit that Summon Creature 1 isn't gonna help you much with the Stone Golem

But this is what I mean - Personally I wouldn't take summon creature at level 1 I would wait until I could take one of the more powerful summoning spells (I probably would only take one summon spell as you can only have one summoned creature at a time in NWN hence making the lower levels spell of less use).
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Post Sun Jul 21, 2002 12:15 pm
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