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RPGDot Forums > Divinity & Beyond Divinity

Author Thread
Val
Risen From Ashes
Risen From Ashes




Joined: 18 Feb 2002
Posts: 14724
Location: Utah, USA
Imprunner
   

Pac-man ripoff or a great revival of an old favorite? You decide.

http://www.beyond-divinity.com/
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Post Fri Feb 13, 2004 11:28 pm
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Aphazel
A Shadow of My Own Self
A Shadow of My Own Self




Joined: 17 Aug 2003
Posts: 877
Location: Norway
   

Very funny game with lovely music
Post Thu Feb 19, 2004 9:36 am
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Sir Markus
Counselor of the King
Counselor of the King




Joined: 11 Jan 2002
Posts: 369
Location: Columbus, Ohio USA
   

It's Pac Man and not really worth the trouble to download, IMO.
Post Thu Feb 19, 2004 10:01 am
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Aphazel
A Shadow of My Own Self
A Shadow of My Own Self




Joined: 17 Aug 2003
Posts: 877
Location: Norway
   

you will get information about Beyond Divinity for every level you clear, and when you're finished you can also get a screenshot. And you can win a copy of the game too. Enough for me
Post Thu Feb 19, 2004 10:07 am
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Sir Markus
Counselor of the King
Counselor of the King




Joined: 11 Jan 2002
Posts: 369
Location: Columbus, Ohio USA
   

Yes you are right, I should'nt complain, it's a freebie and not many developers do that kind of thing nowadays. And yes there are some tidbits of info in the game, I shouldn't have been so harsh. It's just that the game is kind of dull, IMO but that doesn't matter I'll be lined up to buy Beyond Divinity when it's released.
Post Thu Feb 19, 2004 10:16 am
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Aphazel
A Shadow of My Own Self
A Shadow of My Own Self




Joined: 17 Aug 2003
Posts: 877
Location: Norway
   

Oh, offcurse! I have been thinking of pre-ordering it, but I don't have money and I don't think it will be sent before the exact release-date
Post Thu Feb 19, 2004 10:19 am
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SilkenKidden
Tempered Warlord
Tempered Warlord




Joined: 25 Mar 2003
Posts: 297
   

quote:
Originally posted by Sir Markus
Yes you are right, I should'nt complain, it's a freebie and not many developers do that kind of thing nowadays. And yes there are some tidbits of info in the game, I shouldn't have been so harsh. It's just that the game is kind of dull, IMO but that doesn't matter I'll be lined up to buy Beyond Divinity when it's released.


I'm still coming down from KotOR and nothing seems even close. I enjoyed the first Divinity and I'll enjoy this one, probably a lot more when I start the actual game, but now It is just tiring. Perhaps that is because I don't expect anything to happen except to find more keys, fight more creatures, find more keys and fight more creatures.

The quests seem far between in the demo. I don't have the slightest idea what the dead guy wants but I guess I will when I stumble across it. Corwin just mentioned Larian Bones. I'll look around for them. Or are they the demo?

I am also doing the Sacred demo and that left me flat too. I want to go back to the colorful, brightly lit, sharply defined world of Star Wars now:( These characters seem too insignificant.
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Post Sat Mar 06, 2004 2:03 am
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the mighty stamar
High Emperor
High Emperor




Joined: 01 Feb 2003
Posts: 602
Location: arcata ca, humboldt county
   

Well I dont think there was a demo for Kotor, so the demos for divine divinity and sacred are both a million times better.

Judging by how much you hated the arcade game in kotor... for some reason I dont think sacred is going to be your sort of game. Definite coordination centered game.

BD has some coordination involved also. I couldnt say how much. If anything the combat changed from DD to a little more like nwn and kotor. Youll pause give each guy orders then unpause...
Post Sat Mar 06, 2004 9:10 am
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Aphazel
A Shadow of My Own Self
A Shadow of My Own Self




Joined: 17 Aug 2003
Posts: 877
Location: Norway
   

quote:
Originally posted by SilkenKidden

The quests seem far between in the demo. I don't have the slightest idea what the dead guy wants but I guess I will when I stumble across it. Corwin just mentioned Larian Bones. I'll look around for them. Or are they the demo?


Spoiler:
Look around in the caves, there's one cave (on map: right from Edmond's cave) When you go into this cave the DK will tell you how much he hate rats and the rats will become your enemies, when you kill one of them a big bone will fall out. Take this to edmond, but if you want to learn from him you have to do that first.




(highlight to read)
Post Sat Mar 06, 2004 12:15 pm
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SilkenKidden
Tempered Warlord
Tempered Warlord




Joined: 25 Mar 2003
Posts: 297
   

quote:
Originally posted by the mighty stamar
Judging by how much you hated the arcade game in kotor... for some reason I dont think sacred is going to be your sort of game. Definite coordination centered game.

BD has some coordination involved also. I couldnt say how much. If anything the combat changed from DD to a little more like nwn and kotor. Youll pause give each guy orders then unpause...


Thank you for the warnings. I had no idea that Sacred was going to have a lot of arecade sequences in it. There are none in the demo.

BTW, did you finish the demo? Is there a finishing? I got the quest to escort the noble and his body guard to the bridge, but can't do it because the demo is over before I get there. That leaves me stuck with those two.

There's another quest I can't do unless I'm willing to let them die. That's the one to search the cave for which the old drunk gave directions. I might be able to finish off those creatures in there with a lot of patience, running away, and coming back, but not with m'lord and his body guard helping.

I can't find the blacksmith either. I got the info from his wife and found a sword to bring to him, but I think he's outside the sphere of the demo too. True?

Oops. I just realized I shouldn't be asking Sacred questions on the BD board. Is there a Sacred forum yet?

FWIW, I finished the BD demo. It was a demo. That's it. Just a demo. Certainly not a coming attraction:)

What's the nature of the arcade sequences in Sacred and BD? What a disappointment to hear that there are any at all. I just don't multi-task well and that's what most arcade sequences require.
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Post Wed Mar 10, 2004 3:10 am
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Val
Risen From Ashes
Risen From Ashes




Joined: 18 Feb 2002
Posts: 14724
Location: Utah, USA
   

I think your defination of arcade is clashing with stamar's. Sacred and BD have Diabloish combat. Killing wave after wave of enemies can be considered arcadish in a way. I doubt there are any arcadish sequences like those in KOTOR.
As for those quests. You can't finish the bodyguard quest. You can do the drunk's quest with luck and not being saddled with his lordship. The Blacksmith is exactly where his wife said he was, near a big stone circle east of the abbey.

Now back to BD disscussions...
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Post Wed Mar 10, 2004 6:49 pm
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SilkenKidden
Tempered Warlord
Tempered Warlord




Joined: 25 Mar 2003
Posts: 297
   

quote:
Originally posted by the mighty stamar
Well I dont think there was a demo for Kotor, so the demos for divine divinity and sacred are both a million times better.

Judging by how much you hated the arcade game in kotor... for some reason I dont think sacred is going to be your sort of game. Definite coordination centered game.

BD has some coordination involved also. I couldnt say how much. If anything the combat changed from DD to a little more like nwn and kotor. Youll pause give each guy orders then unpause...


Why do you say Sacred is definitely cooridiantion centered? I had no problems with the demo. I've asked on the Sacred board here about this and people say there are no arcade type sequences in the game nor anything but the need to click the mouse button.

Same for BD. I found nothing requiring any great co-ordination in that either. I did find myself clicking on enemies a lot, but I had forgotton about using the control key. That should make fighting very easy. It was easy in DD.

Thanks for the heads up though. As you can see, I'm checking it out.
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Post Thu Mar 11, 2004 1:11 am
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the mighty stamar
High Emperor
High Emperor




Joined: 01 Feb 2003
Posts: 602
Location: arcata ca, humboldt county
   

well, by its nature sacred is mostly an arcade game. Your avoiding monsters and shooting at them etc.

The demo was set incredibly easy. I could be wrong though and that is what you are into.
Sacred is likely to have parts that require greater coordination than the demo, like with boss creatures that shoot fireballs etc...

Also the sacred demo is based on time.
Post Fri Mar 12, 2004 4:52 am
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SilkenKidden
Tempered Warlord
Tempered Warlord




Joined: 25 Mar 2003
Posts: 297
   

quote:
Originally posted by the mighty stamar
well, by its nature sacred is mostly an arcade game. Your avoiding monsters and shooting at them etc.

The demo was set incredibly easy. I could be wrong though and that is what you are into.
Sacred is likely to have parts that require greater coordination than the demo, like with boss creatures that shoot fireballs etc...

Also the sacred demo is based on time.


I thought it was more an RPG:) I've been playing RPGs for years, all the Might and Magic (Xeen, etc.), Ultima (1-8 or 9), CODS and before and after, Planescape, Baldour's Gate (1 and 2), Neverwinter, and so many others (I think Diablo too). Do you think Sacred has more or less hand/eye co-ordination requirements than any of those.

I prefer turn based combat but I think I can keep up with what's in Sacred if the demo isn't far off from the game (which would be quite unfair). However, I wish that once I clicked on an opponent, the game would keep my character fighting him until he's down. I thought that was what it said it would do, but it doesn't. Therefore, I have to wear my knuckles out clicking like a foolish old lady playing children's games:) But, that I am. So I guess I deserve my sore knuckles.

One thing I liked very much about Sacred was that you could use a little imagination to win a fight when playing with the Seraphim. The Irritate spell worked wonders on the monsters in the drunkard's treasure cave. I like finding the right spell to win a fight or even finding the right weapon. In some old games, you have to find what spells work best on which monsters and that is interesting. In some of the newer ones I've found myself killing fire elementals with fire and that is just too stuipid for words. Once that happens I know the programmers didn't really put any thought into the fighting except calculating the damage according to D&D rules.

I don't like games that are all fighting. I was contemplating buying Temple of Elementary Evil, but a friend has it and says there is far too much fighting towards the end. I'll wait until I can borrow it from her.
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Post Tue Mar 16, 2004 6:39 am
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