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High start value on Major skills a bad thing?
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RPGDot Forums > Morrowind - General

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Loppan
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High start value on Major skills a bad thing?
   

From what I have understanded you gain levels by increasing you major skills. Wouldn't that mean that if you start with high values in your majors you wont gain as many levels as you would with low start values in your majors? This would mean less points to be spent on attributes, and we all know that you don't get enough points to max all your stats while I've heard that you can eventually max all skills.

Does this mean that you would be stronger in the end if you start with low values in your major skills or have I missed something?

(you must exuse me if my english is horrible, it's not my mother tounge)
Post Mon Apr 29, 2002 10:55 pm
 
Ty
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I had the same question, it makes sense. Especially since redguards start off with +15Longblade, thats an entire level right there.
Post Mon Apr 29, 2002 11:09 pm
 
sauron38
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I see not a major fault with your English.
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Post Tue Apr 30, 2002 9:02 pm
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Merkin
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This is an excellent question. Anyone have an answer?
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Post Wed May 01, 2002 1:23 am
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Merkin
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This is an excellent question. Anyone have an answer?
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Post Wed May 01, 2002 1:24 am
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sauron38
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In a Developer Q&A it is stated that your majors level up the fastest, then minors, then your misc skills.
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Post Wed May 01, 2002 1:51 am
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Chekote
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Damn loppan, I didnt even think of that. Thats a real good point. I would presume you are correct, and that it would be better to have the bonuses added to any skills that are NOT your Major or Minor skills, as both of those sets raise levels.
Post Wed May 01, 2002 2:21 am
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Warmaster-Horus
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They had the same problem in Daggerfall, and to a lesser extent Battlespire. Once all your skills were maxed you could no longer level.
Hope they fix that
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Post Wed May 01, 2002 4:59 am
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Merkin
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I found this on m0use.net.
http://m0use.net/~uesp/dagger/hints/dagexp.shtml
It is about the levelling in Daggerfall, but AFAIK, it should be about the same in MW.

quote:
Leveling is a bit complicated. Goes something like this:

(A - B + 2/15 = level.

where A = All Primary Skills +
The 2 Best Major Skills +
Single Best Minor
B = the starting value of these same skills.


What this means is that you must raise the total of these various skills 15 points in order to get a level increase. Any combination of raises in these areas will do as long as they total 15 points. Only the highest minor skill counts and miscellaneous skills do not count at all. The exception to this is level two when you only need two points to go from level one to level two. (A gift from Bethesda!) The raise occurs (as far as I can tell) after resting (when the program apparently looks at the counters and does its' thing).
Skill raises are a bit different. The program keeps track of how often you use a skill and increments a counter for each use (successful use, I believe, but am not sure). Once the counter reaches a predetermined number (10, I believe, although this may vary upward as you get better and it also depends on your level increase difficulty, the 'arrow' in character creation) it awards you a skill increase. Training results in incrementing this counter a random number (between 10 and 20 I believe) and thus usually gives you a skill increase of 1 each time you train. I believe that it is possible to get a skill increase of 2 after training if the counter is high enough when you receive training and the random number generated by the training is high enough to increment the counter to something over 20. After each increase in skill level the counter resets to zero and the process starts over. Once you reach 50% in a skill, you can no longer receive training and must increase your skill through use or magical means.




The gist of this, the way I read it, it that yes, higher levels will definitely be possible if yoou start with lower, rather than higher stats for your major skills. The formula is based on the *difference* between initial and starting values. So a char with 30's and 40's for the majors will achieve higher levels than one who starts with his major skills in the 50's and 60's.

Right?

(I want to ask this at the ELderscrolls forums, but I haven't been able to get in all day. They are seriously overloaded right now.)
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Post Wed May 01, 2002 7:23 am
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Zerbus
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So it looks like it's better to start with a non specific character and then improve your favorite abilities in the game, or am I wrong?

Zerbus
Post Wed May 01, 2002 9:50 am
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Merkin
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That's how I'm reading it, but it's absolutely impossible to get a confirmation right now. I've done some serious digging on the net, and can't find any contrary info (also can't find any confirming info).

This, of course, is assuming they use close to the same formula for levelling as they did in Daggerfall.

But it is looking like a generalist character, who starts with roughly balanced majors/minors, will eventually be stronger than one who is a specialist with high initial majors. Kinda makes sense too, from a role-playing stance.

Of course, like any generalist character, the trade-off is that you'll be seriously weaker during the initial levels.
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Post Wed May 01, 2002 6:10 pm
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Warchild
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I remeber reading somethin about this on the dev post archive at morrowind summit. The dev sayd you could raise skills beyond the 100 cap, i assume this is only to allow you to lvl further. I'll go see if i can find it again, ill leave a link to it if i do.
Post Wed May 01, 2002 6:31 pm
 
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I found the post. someone asked if skills could be raised beyond the cap, and pete sayd "I believe so" 2/15/02. i dont know how to post a link so heres the address: www.rpgplanet.com/morrowind/goods/posts0202.asp[/url]
Post Wed May 01, 2002 6:54 pm
 
Merkin
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Thanks for the link, guest. So it looks like it will be possible, but not easy to break the 100 limit on skills.

btw, your link is fine, except for the trailing url tag.
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Post Wed May 01, 2002 7:50 pm
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NaHaliel
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You can break the 100 limit, but not through actually gaining more skill points. Various magical enchantments and the like will push you over 100, but as far as "base" skill increases go, 100 is the cap (and base skills are the only things considered in levelling).

Re the formula posted earlier, that's the formula from DF. MW will use something along the lines of Level=1+((X+Y-X0-Y0)/10), where X is the sum of current base major skills, Y the sum of current base minor skills, and X0 and Y0 their starting counterparts, respectively. So yes, starting with higher major/minor skills will bring the level cap down. I really don't see it as being a problem though, we are talking at most about 2-3 levels (if even that) in the 70th+ level area, where those levels will make no noticeable difference.
Post Thu May 02, 2002 11:22 am
 



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