RPGDot Network    
   

 
 
Ultima
Display full image
Pic of the moment
More
pics from the gallery
 
 
Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement

FAQ
Members
Usergroups
Anyone playing Restricted Area?
  View previous topic :: View next topic
RPGDot Forums > CRPGs General

Author Thread
txa1265
Magister of the Light
Magister of the Light




Joined: 13 Apr 2004
Posts: 390
Location: Marlborough, MA USA
Anyone playing Restricted Area?
   

Just got it on Tuesday (just came out). A comment and question.

Comment: In Restricted Area, there are four 'save slots', one for each base character (basically fighter, ninja, rogue and mage). Which means you only get *one* save slot. That in itself is a major hassle and inexcusible. I have already started working around this by maintaining a 'RABackup' files for various saves. Another thing - there is no 'exit without saving'. None.

But when you die, the game immediately notes your 'mission failed' and writes over the save game, so you must return to town, and then go try again, with your prestige dimished and the reward cut in half. The meager manual says nothing at all about any of this. So far in the game I have created a Fighter and Mage 2 or 3 times each (before discovering the backup method) and *still* haven't finished the first mission - which is supposed to be an introduction!

Question:
- How do you assign skills to different keys? I want Victoria to use not just 'attck' magic, but also 'heal' and 'freeze', but can't figure out how to do it other than permenant assignment of right-mouse. Any clues?

Also - anyone know any 'official' English forums for the game?

Mike
_________________
Dopelar effect (n.) The tendency of stupid ideas to seem smarter when they come at you rapidly.

Check out my blog.
Post Thu Jun 09, 2005 7:45 pm
 View user's profile
darklord
Village Dweller
Village Dweller




Joined: 22 Feb 2003
Posts: 20
   

Just played the demo and enjoyed it, I've ordered the game should get it in the next few days.

Good luck with your problems! Oh and cheers for the ideas for extra saves, they should just allow them...

Daniel.
Post Thu Jun 30, 2005 8:30 pm
 View user's profile
txa1265
Magister of the Light
Magister of the Light




Joined: 13 Apr 2004
Posts: 390
Location: Marlborough, MA USA
   

Well, I've finished the game, and sent my review in to GamerDad (Dhruin will probably know it's posted before I do ... like the last couple of times ). I have very mixed feelings about it, but won't ruin your experience.

I definitely recommend taking the 'alternative save' approach - I once had a game freeze & save bug that wouldhave totally trashed my character if I didn't have a backup!

Also, to enable the keys, you just click the 'customize right mouse' icon, then mouse-over the skill you want, and press the F#-key you want to assign it to. Simple.

Mike
_________________
Dopelar effect (n.) The tendency of stupid ideas to seem smarter when they come at you rapidly.

Check out my blog.
Post Thu Jun 30, 2005 8:40 pm
 View user's profile



All times are GMT.
The time now is Wed Apr 10, 2019 1:08 am



Powered by phpBB © 2001 phpBB Group
 
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.