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RPG Frog
Blade Runner
Joined: 02 Jan 2004
Posts: 748
Location: the Matrix |
Shadowrun (Microsoft/FASA X360 FPS/RPG) |
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Shadowrun is Microsoft's secret cyberpunk FPS/RPG for Xbox 360! This thread will give you all the info that I have found in the last two years for this killer-app!
Shadowrun X360 FPS/RPG confirmed by animator(7/19/05)
http://rpgvault.ign.com/articles/634/634639p1.html
quote:
My name is Theron Benson; I am an Animator currently working for FASA Studios at Microsoft Game Studios.
I have worked on many projects, ranging from PC games to console, FPS to role-playing. Right now, I am animating for an Xbox 2 project called Shadowrun. It's a first-person shooter based on an old paper RPG of the same name from a couple decades ago.
Microsoft Applies for Shadowrun Trademark(11/22/04)
http://news.teamxbox.com/xbox/7257/Microsoft-Applies-for-Shadowrun-Trademark
Gamedramz rumor (11/17/03)
http://www.gamedreamz.com/index.cgi?m=stories&s=read&id=119
Shadowrun will reappear next gen as launch title for the next Microsoft system. The co-creator of the Shadowrun universe Jordan Weisman (and founder of FASA) is working closely with Bungie to make the game. The game is a reworked version of the failed "Project Phoenix" as it literally rose from the grave in its re-birthed form of Shadowrun after being canned by MS to focus on Halo 2 development. A skeleton crew second team (comprised mostly of the old Oni team) is doing the work for now. Several FASA employees have visited Bungie's studios recently while work begins on FASA's next title also slated for the next MS console code named Xenon.
Game Informer rumor (January 2004)
January 2004 issue of Game Informer has a rumour that Bungie is developing a single-player Shadowrun RPG for the Xbox.
Interview with Jordan Weisman
http://www.gamer.tv/page/feature/3425251-2.htm?p_page=2
quote:
Apart from MechWarrior, Wiz Kids is hoping to bring more of its game franchises to market as films. These include Mage Knight and the Tolkien-meets-cyberpunk Shadowrun, which Microsoft is currently developing as a videogame too.
xbox.com article that was posted and later removed hinting at Shadowrun project
Gen X:
FASA Studio: Only on Xbox
By Marty Greene
If you want to hang a “venerable” sign around the neck of one of Microsoft’s Studios, you’d be hard pressed to find one with a more distinguished and lengthy pedigree than FASA Studio. They’ve developed some of the best games around, throughout different media, since the company formed in the early eighties. FASA was founded by L. Ross Babcock and Jordan Weisman and took the name Jordan had used for his one-man operation on small projects prior to that time. If you have a clue what FASA actually stands for, you get a cookie.*
Originally, FASA was a paper game company, publishing tabletop board games that broke the mold of traditional war gaming by pushing it into an uncharted realm: ‘Mechs.
Inspired by the growing popularity of Japanese animation—including shows like Robotech, which was gaining a huge stateside following in the mid-eighties—FASA’s groundbreaking BattleTech game was an instant classic and quickly gathered a fan following. The game was (and still is) played out on a board that depicts the terrain of alien planets (including mountains, lakes, plains, and even cities) in “breathtaking 2-D.”
Guided by the creative vision of Jordan Weisman, the BattleTech universe began to grow. Books streamed out of the minds of FASA’s writers, building upon the mythology and history of the Inner Sphere—a place where hereditary nobles carried on a conflict that had begun centuries before and warfare was a way of life. Struggling to control the dwindling remnants of the fallen Star League, each of five Great Houses battle for control and recognition as the rightful Emperor of the New Star League.
Related books have focused on the houses, vehicles, hundreds of ‘Mechs, the people behind the conflicts, and the technology of the Inner Sphere. Novels followed, bringing the timeline to life and pushing it forward. FASA’s talented artists devised symbology for each of the houses, as well as insignias for many of the units. This art was skillfully rendered and eventually converted to patches, stickers, and other media for the game’s die-hard fans to align themselves with the fictional factions of their choice.
FASA’s other board game properties were also much sought after, and if anyone out there wants to part with a copy of Grav Ball, let me know.
But, FASA didn’t limit itself to just the BattleTech line. They also showed their incredible sense of design in the creation of roleplaying games. The first one I encountered was the excellent Star Trek roleplaying game, produced by FASA under license to Paramount Pictures. It is considered by many (including myself) to still be the best attempt anyone has ever made at a game based on that license. FASA also produced a roleplaying game based on the incredibly prolific Dr. Who television series.
In an effort to keep the game lines fresh, FASA later introduced what became one of their most successful lines: Shadowrun. A mix of the popular Cyberpunk genre, twisted up with traditional fantasy, Shadowrun postulated a world where magic came back into the modern world with a vengeance—radically altering the political landscape of the world and creating an entirely new kind of society, as magical creatures took up residence in the world of 2050.
For those of you familiar with the game, I don’t have to tell you what a supremely cool Xbox game it would make.
You’re probably thinking to yourself, “But, is it possible that we Xbox owners could be so blessed as to have the outfit responsible for all those terrific games working on products for our very own console. Could it be?”
That’s exactly right.
If you want the latest and greatest games from the minds at FASA, the newest developments in the BattleTech Universe as brought to you by the MechAssault™ franchise, and the next big thing that the game world has no idea is about to hit it, then you need to have an Xbox.
*Freedonian Aeronautics and Space Administration: If you guessed correctly, the cookie has already been left on your hard drive. Just kiddin’.
Shadowrun RPG Overview
http://www.shadowrunrpg.com/
Shadowrun is a roleplaying game designed for two to eight players. Unlike most such games, however, it is open-ended, with no time limit, specified number of turns to play, or single goal to reach that ends the game. And unlike most games, there is no winner and no loser. The object is to have fun with the excercise of imagination. When roleplaying, the players control their characters' actions and respond to the events of the plot. This roleplaying game plot, or script, is flexible, always changing based on the decisions the players make as characters.
Shadowrun rulebook, 2nd ed. (Chicago: FASA Corp, 1992), 10.
Note: human mind with computers was just the first, simple step. Cybernetic implants boosting reflexes and other physical abilities quickly followed. Then came the Awakening. A five-thousand-year lull in the flow of certain energies ended, and magic returned to the world. Elves, orks, dwarves, and trolls reassumed their true form, throwing off their human guise.
You and your friends wait in the shadows: Technomancers, sliding like whispers through the databases of giant corporations, spiriting away the only thing of real value: information; Street Samurai, enforcers for hire, whose combat skills and reflexes make them the ultimate urban predators; and Mages, those who have recaptured the ancient gift, the ability to shape and wield the energies that flow around and through the Earth.
Shadowrun products catalogue, (Chicago: FASA Corp, 1991), 1.
Magic has returned to a world dominated by megacorporations and the human mind has been interfaced with computers. Elves, dwarves, & trolls walk the streets, having shed their human guise. Great dragons soar above the Sprawl, their immense figures casting vague phantoms into the shadows of the megaplexes, where shaman & street samurai stalk, armed with the mystical weapons of the past & the cybernetic hardware of the future.
Giant corporate structures that shadowrunners find their home. When the megacorps want a job done but they don't want to dirty their hands, it's a shadowrun they need, and they turn to the runners who are the only ones who can do it. Though a shadowrunner's existence is not listed in any governmental or corporate database, the demand for his or her services is high.
The world of Shadowrun, known to denizens of the new age as the Sixth World, is a place of magic and high technology, a landscape of danger and mystery, a maze of noble sentiments and double-crosses. Those who play stand on the edge, in the shadow of adventure.
Shadowrun rulebook, 2nd ed. (Chicago: FASA Corp, 1992), 10.
Corporate wars, power games, and espionage missions all too often rampage out of control. The nation is divided into megaplexes, sprawling urban centers peopled by everything from true humans to elves, dwarves, orks, trolls, were-folk, mages, and the occasional upwardly mobile dragon.
In this world where magic and technology coexist, and where both have become far too advanced for comfort, the shadowrunners survive by the quickness of their wits, the sharpness of their fangs and blades, and their skill at riding the computer Matrix. And if the price is right, or the need is great enough, they'll sell their services to any bidder.
Jordan K. Weisman, Back Cover blurb, Shadowrun #7; Into the Shadows, paperback ed. (New York: Roc, 1992).
Through that neitherworld of data known as the Matrix. Not only that, but cybernetic enhancements able to penetrate the skin allow man to behave in ways more than human.
As predicted by the ancient Mayan calendars, magic has returned to the world, with elves, dragons, dwarves, orks, and trolls assuming their true forms. Magicians and shamans wield the ancient power in the modern world, while the nations of the world are mere figureheads compared to the giant megacorporations whose power cannot be constrained by mere borders.
Moving through it all like whispers in the night are the shadowrunners. No one admits their existence. They show up in no corporate or governmental database. They have no SIN's, System Identification Numbers; in effect, they were never born. No one admits their existence, but no one else can do their secret work. When a corp or other individual or group needs some dirty work done, they hire shadowrunners. A runner's life can be a short but lucrative career.
Jordan K. Weisman, "Prologue," Shadowrun #7, Into the Shadows, paperback ed. (New York: Roc, 1992), 1.
Boulevards teem, where the party-girls line the corners, where the skagmen do their biz in full view of other citizens, where the wireheads and the pervos and the gutterpunks in black mingle with the suits and the execs, the chippies in gleaming day-glo plastic, the freaks in their web-weave body stockings, the metas, the Amerinds, the skinheads, the screw and razor crowd, the polis and the skats. There are hawkers pushing everything from tempting young boys to designer dorphs to fully functional biosynthetic limbs and organs, all at the most reasonable of prices, guaranteed.
It is a glinting-glistening-flashing-studded-neon-chrome-mirror-rhinestone-circo conglomeration of humanity--sweating, shoving, swearing, shouting, and laughing down every side street and along every alley. The clubs, the meat racks, the body shops and porno parlors, the punk food dives, the roach hotels, the cabarets and cafes and simsense theatres, all blazing with neon and clawing the sidewalks in search of extra dinero. _________________ Between the years when the oceans drank Atlantis and the gleaming cities…there was an Age undreamed of, when shining kingdoms lay spread across the world like blue mantles beneath the stars…Hither came Conan, the Cimmerian, black-haired, sullen-eyed, sword in hand…to tread the jeweled thrones of the Earth under his sandaled feet. - Robert E. Howard |
Wed Jul 20, 2005 1:58 am |
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Amelia
City Guard
Joined: 18 Jun 2004
Posts: 141
Location: Ong's Hat, New Jersey |
First RIFTs for NGage and now Shadowrun for Xbox360. Agrh. It's nice they're being made though. _________________ The real secret of magick is that the world is made of words. And that if you know the words that the world is made of, you can make of it whatever you wish. -Terence Mckenna |
Sat Jul 23, 2005 3:46 pm |
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Jaz
Late Night Spook
Joined: 20 Jan 2002
Posts: 9708
Location: RPGDot |
Hm. The SNES Shadowrun was a very good game IMO - I wonder if they can do even better. _________________ Jaz |
Thu Aug 04, 2005 4:58 am |
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RPG Frog
Blade Runner
Joined: 02 Jan 2004
Posts: 748
Location: the Matrix |
October 2005 Official Xbox Magazine - page 23
quote:
A first-person shooter based on FASA'S Shadowrun pen-and-paper RPG universe (a cool, stylish, "cyberpunk" setting) is in development for Xbox 360 by the creators of the MechAssault franchise. Start looking for news of this one at E3 next year.
_________________ Between the years when the oceans drank Atlantis and the gleaming cities…there was an Age undreamed of, when shining kingdoms lay spread across the world like blue mantles beneath the stars…Hither came Conan, the Cimmerian, black-haired, sullen-eyed, sword in hand…to tread the jeweled thrones of the Earth under his sandaled feet. - Robert E. Howard |
Mon Sep 26, 2005 2:29 am |
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RPG Frog
Blade Runner
Joined: 02 Jan 2004
Posts: 748
Location: the Matrix |
I'm sure you Shadowrun fans knew this, but the Fourth Edition rulebook is in stores now. I love it!!! _________________ Between the years when the oceans drank Atlantis and the gleaming cities…there was an Age undreamed of, when shining kingdoms lay spread across the world like blue mantles beneath the stars…Hither came Conan, the Cimmerian, black-haired, sullen-eyed, sword in hand…to tread the jeweled thrones of the Earth under his sandaled feet. - Robert E. Howard |
Fri Dec 09, 2005 3:43 am |
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RPG Frog
Blade Runner
Joined: 02 Jan 2004
Posts: 748
Location: the Matrix |
Check out the new portal to Fasa Studios. X360 Shadowrun will be announced at E3.!!!
http://www.fasastudio.com/portal.htm
_________________ Between the years when the oceans drank Atlantis and the gleaming cities…there was an Age undreamed of, when shining kingdoms lay spread across the world like blue mantles beneath the stars…Hither came Conan, the Cimmerian, black-haired, sullen-eyed, sword in hand…to tread the jeweled thrones of the Earth under his sandaled feet. - Robert E. Howard |
Thu May 04, 2006 1:34 pm |
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Majnun
Village Leader
Joined: 02 Jun 2004
Posts: 89
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Very cool (how did I not already know about this?).
I guess this means I might actually have to buy a 360 at some point (as much as that thought sucks hopefully the game won't).
Now if someone would just make a Gamma World game... |
Thu May 04, 2006 4:42 pm |
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RPG Frog
Blade Runner
Joined: 02 Jan 2004
Posts: 748
Location: the Matrix |
quote: Originally posted by Majnun
Very cool (how did I not already know about this?).
I guess this means I might actually have to buy a 360 at some point (as much as that thought sucks hopefully the game won't).
Now if someone would just make a Gamma World game...
It's for PC & X360. Here is a blurry poster from E3...
_________________ Between the years when the oceans drank Atlantis and the gleaming cities…there was an Age undreamed of, when shining kingdoms lay spread across the world like blue mantles beneath the stars…Hither came Conan, the Cimmerian, black-haired, sullen-eyed, sword in hand…to tread the jeweled thrones of the Earth under his sandaled feet. - Robert E. Howard |
Mon May 08, 2006 1:34 am |
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RPG Frog
Blade Runner
Joined: 02 Jan 2004
Posts: 748
Location: the Matrix |
Here is a much better shot of the playable Shadowrun 360 demo...
_________________ Between the years when the oceans drank Atlantis and the gleaming cities…there was an Age undreamed of, when shining kingdoms lay spread across the world like blue mantles beneath the stars…Hither came Conan, the Cimmerian, black-haired, sullen-eyed, sword in hand…to tread the jeweled thrones of the Earth under his sandaled feet. - Robert E. Howard |
Mon May 08, 2006 8:52 pm |
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RPG Frog
Blade Runner
Joined: 02 Jan 2004
Posts: 748
Location: the Matrix |
http://www.shadowrun.com
1st Screenshots
_________________ Between the years when the oceans drank Atlantis and the gleaming cities…there was an Age undreamed of, when shining kingdoms lay spread across the world like blue mantles beneath the stars…Hither came Conan, the Cimmerian, black-haired, sullen-eyed, sword in hand…to tread the jeweled thrones of the Earth under his sandaled feet. - Robert E. Howard |
Tue May 09, 2006 7:36 pm |
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