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IDPuterGuy
Head Merchant
Joined: 26 May 2002
Posts: 61
Location: Idaho |
Spoiler, Need help with Prison breakout quest |
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Can you liberate the guard captain from the "brain" creature? How do you kill or capture the "brain"(that's what I call it, can't remember the real name of it)? Examining it shows that it is invincible. Help! |
Sat Jun 29, 2002 9:22 pm |
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Beo
Space Defender
Joined: 06 May 2002
Posts: 542
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Devorer? He was pretty immune to magic. I killed him under patch 1.18 by buffing Daelan up and we smashed him into pieces. |
Sat Jun 29, 2002 10:06 pm |
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IDPuterGuy
Head Merchant
Joined: 26 May 2002
Posts: 61
Location: Idaho |
Found a magic wand that summoned a bore, that thing was mean, tore the devourer up! Then I went back to replay it and couldn't remember where that wand is hidden! lol[/code] |
Sun Jun 30, 2002 7:08 pm |
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Kane
Village Dweller
Joined: 05 May 2002
Posts: 15
Location: South Africa |
In my experience, my Half-orc Barbarian Brute when in there and smashed the Head Gaoler to pieces (:p) and then the little creature took hold of -inhabited - basically all the other guards, body by body, and I had to smack through all of them.
Eventually he runs out of hosts though, and then you kill the little creature and the loot it leaves is it's brain.
This game r0x0rz! |
Sun Jun 30, 2002 9:05 pm |
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Hexmaster
Noble Knight
Joined: 17 Jan 2002
Posts: 206
Location: Bristol, England |
Kane is right,
The Devourer will inhabit all the guards one at a time.
One tactic is to take out the guards BEFORE they get posessed.
I am an elf mage/fighter. I had Tomi Undergallows, Dire Boar (summoned) and my Familiar (Hellhound). The Devourer is hard and I did get through a boatload of health potions.
When hes dead, you can pick up his brain.
Use the stone to teleport back to the temple and talk to whatshername and receive your xp.
Next stop the Beggars Nest (zombies.................)
Regards,
Hex _________________ If the universe is everything, what is it expanding into ??!! |
Wed Jul 03, 2002 7:46 am |
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Kendrik
Thin Blue Line
Joined: 13 Jun 2002
Posts: 550
Location: England |
You can convince the guards to leave by persueding them to leave. Just talk to them and then choose the persuede option.
As for killing the Intellect Devourer when it finally leaves the body of it's host - it seemed really easy. It may be a bug but my 4th level ranger killed it. It took ages but it's attacks were a bit weedy so I just stood and hit it until it stopped er.... breathing???
I choose the Prison district first as it was the most obvoius one for the creature. I knew straight awya what I would find (too many years of D&D me thinks ) _________________ "The optimist proclaims that we live in the best of all possible worlds; and the pessimist fears this is true."
JAMES BRANCH CABELL
~Member of The Nonflamers' Guild~
~~Champion of the (Unofficial) RPGdot Text Signature Contest 2002~~ |
Wed Jul 03, 2002 2:15 pm |
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Gaijin
Head Merchant
Joined: 20 Jun 2002
Posts: 62
Location: Montreal |
quote: Originally posted by Kendrik
You can convince the guards to leave by persueding them to leave. Just talk to them and then choose the persuede option.
As for killing the Intellect Devourer when it finally leaves the body of it's host - it seemed really easy. It may be a bug but my 4th level ranger killed it. It took ages but it's attacks were a bit weedy so I just stood and hit it until it stopped er.... breathing???
I choose the Prison district first as it was the most obvoius one for the creature. I knew straight awya what I would find (too many years of D&D me thinks )
4th Level sounds about right...I beat it in 1.10 so it had all it's powers. _________________ We need a new bard. All this one does is sing and drink. |
Wed Jul 03, 2002 8:47 pm |
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EverythingXen
Arch-villain
Joined: 01 Feb 2002
Posts: 4342
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I beat it at fourth level as well. My mage had an easier time of it than my rogue did, of course.
Red Tiger will mulch it as long as you can keep him alive while its spells wear off (spells that paralyze, etc). Casting a healing spell will get you attack of opportunitied, but feeding him a potion by dragging to his portrait won't.
Just keep him alive and hammer it with spells (or arrows, or whatever). It's certainly tough and I strongly recommend having the Stone of Recall hotkeyed PERIOD. Yes it's a wimp out to retreat and get healed up... but if you have to, you have to. The game was designed with that 'retreat!' option in mind. _________________ Estuans interius, Ira vehementi
"The old world dies and with it the old ways. We will rebuild it as it should be, MUST be... Immortal!"
=Member of the Nonflamers Guild=
=Worshipper of the Written Word= |
Wed Jul 03, 2002 11:17 pm |
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Kendrik
Thin Blue Line
Joined: 13 Jun 2002
Posts: 550
Location: England |
quote: Originally posted by Gaijin
quote: Originally posted by Kendrik
You can convince the guards to leave by persueding them to leave. Just talk to them and then choose the persuede option.
As for killing the Intellect Devourer when it finally leaves the body of it's host - it seemed really easy. It may be a bug but my 4th level ranger killed it. It took ages but it's attacks were a bit weedy so I just stood and hit it until it stopped er.... breathing???
I choose the Prison district first as it was the most obvoius one for the creature. I knew straight awya what I would find (too many years of D&D me thinks )
4th Level sounds about right...I beat it in 1.10 so it had all it's powers.
So they removed some powers in the later patch? (or am i getting confused about the patch numbers? I have an unpatched version at the minute).
I found that after it had emptied it confusion spells and such it just attacked me - and did rubbish damage so I just stood there hitting it. At this point I didn't have a henchman so I was alone. The other fights were thougher than this one I think (Can't really remember now ). _________________ "The optimist proclaims that we live in the best of all possible worlds; and the pessimist fears this is true."
JAMES BRANCH CABELL
~Member of The Nonflamers' Guild~
~~Champion of the (Unofficial) RPGdot Text Signature Contest 2002~~ |
Thu Jul 04, 2002 12:49 am |
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EverythingXen
Arch-villain
Joined: 01 Feb 2002
Posts: 4342
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In patch 1.18 they accidently disabled creatures spell like abilities. 1.19 put them back.
Once it's out of confusions and such it is just a straight out blow for blow slugfest... but the thing hits remarkably often. _________________ Estuans interius, Ira vehementi
"The old world dies and with it the old ways. We will rebuild it as it should be, MUST be... Immortal!"
=Member of the Nonflamers Guild=
=Worshipper of the Written Word= |
Thu Jul 04, 2002 4:46 am |
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Kendrik
Thin Blue Line
Joined: 13 Jun 2002
Posts: 550
Location: England |
quote: Originally posted by EverythingXen
In patch 1.18 they accidently disabled creatures spell like abilities. 1.19 put them back.
Once it's out of confusions and such it is just a straight out blow for blow slugfest... but the thing hits remarkably often.
Thanks EverythingXen, Guess I should patch my game - it just took me so long to get it working with my soundcard that I'm scared that patching may stop it working _________________ "The optimist proclaims that we live in the best of all possible worlds; and the pessimist fears this is true."
JAMES BRANCH CABELL
~Member of The Nonflamers' Guild~
~~Champion of the (Unofficial) RPGdot Text Signature Contest 2002~~ |
Sat Jul 06, 2002 12:17 am |
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EverythingXen
Arch-villain
Joined: 01 Feb 2002
Posts: 4342
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Not an invalid concern. After I patched to 1.19 it's a coin toss as to whether it loads without manually repatching before loading it every time.
Hoping the next patch is soon and it addresses virtual function calls (I crash in multiplayer when I'm changing armor fairly often). _________________ Estuans interius, Ira vehementi
"The old world dies and with it the old ways. We will rebuild it as it should be, MUST be... Immortal!"
=Member of the Nonflamers Guild=
=Worshipper of the Written Word= |
Sat Jul 06, 2002 3:03 am |
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Kendrik
Thin Blue Line
Joined: 13 Jun 2002
Posts: 550
Location: England |
quote: Originally posted by EverythingXen
Hoping the next patch is soon and it addresses virtual function calls (I crash in multiplayer when I'm changing armor fairly often).
As a work around you could always just play a monk _________________ "The optimist proclaims that we live in the best of all possible worlds; and the pessimist fears this is true."
JAMES BRANCH CABELL
~Member of The Nonflamers' Guild~
~~Champion of the (Unofficial) RPGdot Text Signature Contest 2002~~ |
Sat Jul 06, 2002 1:03 pm |
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EverythingXen
Arch-villain
Joined: 01 Feb 2002
Posts: 4342
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I could, and I've always wanted to... however... in a multiplayer environment I'd still change my clothing fairly often. For example, in a dungeon I'll lower myself to wear ugly studded leather armor... but in town there's no need for it and I'll switch to a normal outfit.
With a monk, I'd probably have an inventory tab full of outfits and change them on a regular basis. _________________ Estuans interius, Ira vehementi
"The old world dies and with it the old ways. We will rebuild it as it should be, MUST be... Immortal!"
=Member of the Nonflamers Guild=
=Worshipper of the Written Word= |
Sat Jul 06, 2002 3:34 pm |
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