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Shields
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RPGDot Forums > Gothic - General

Author Thread
MageofFire
Griller of Molerats




Joined: 03 Oct 2003
Posts: 1594
Location: Monastery of Innos
Shields
   

Who here agrees with me that one of Gothic's most notable ommissions was the ability to use shields? You should have been able to use shields while using your one-handed weapon. If you had a shield, you could hold your block move longer than if you didn't.
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Post Mon Oct 13, 2003 2:59 pm
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Cm
Sentinel of Light
Sentinel of Light




Joined: 26 Jan 2003
Posts: 5209
Location: Missouri USA
Shields
   

I agree!
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Post Mon Oct 13, 2003 3:55 pm
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Neo_Genesis
The Assassin
The Assassin




Joined: 10 Aug 2003
Posts: 3050
Location: The Netherlands
   

this is a problem in both Gothic and Gothic II, i hope you will be able to have shields in Gothic III.
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Post Mon Oct 13, 2003 4:15 pm
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Wulf
The Shepherd
The Shepherd




Joined: 20 Sep 2003
Posts: 2312
Location: North/West.England
   

I had a shield in Gothic - its true - it is hidden in some code - if you dont believe it (and there will be many who dont) i might set up some screen-shots or small avi's.
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Post Fri Oct 17, 2003 10:16 pm
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MageofFire
Griller of Molerats




Joined: 03 Oct 2003
Posts: 1594
Location: Monastery of Innos
   

You're a lucky man, Wulf.
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Post Sun Oct 19, 2003 3:04 am
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Wulf
The Shepherd
The Shepherd




Joined: 20 Sep 2003
Posts: 2312
Location: North/West.England
   

Sorry if i was a bit vague on this, after completing gothic a couple of times, i thought about experimenting a bit, so i downloaded several tweak type prog's and editors, gothic player kit, Nico vdf, Goman, etc' etc' and several mods. Its true there i was starting gothic over again with items such as Sheep, snakes, turtles, a magic grenade launcher (target killed in flames) and horses and a sheild.Then my pc got a virus and crashed, I never continued with the mod since. As you will know my latest fad is to get mud or shrat (or both) to the end in gothic. It is'nt hard to do. what's your latest "thing" ?
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Forever aches my wretched soul, for Chromanin locked in that dark hole, though crypted key i've yet to learn, he knows one day i will return.
Post Sun Oct 19, 2003 9:11 am
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EDV
High Emperor
High Emperor




Joined: 12 Mar 2003
Posts: 654
Location: The Netherlands
   

Shields would be useful to defend yourself against magical attacks, but except for that I didn't miss shields in Gothic I or II.
Post Sun Oct 19, 2003 1:47 pm
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MageofFire
Griller of Molerats




Joined: 03 Oct 2003
Posts: 1594
Location: Monastery of Innos
   

I imagine getting Mud and/or Shrat to the end would be hard to do. They don't seem to get much better (since mud refuses to fight anything better than a meatbug), and Shrat (even if he does get better) can't get new equipment (unless of course you use control). I suppose you could get Shrat to the end, but I'm not counting on Mud (unless you use cheats). But go for it.
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Post Sun Oct 19, 2003 9:22 pm
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Wulf
The Shepherd
The Shepherd




Joined: 20 Sep 2003
Posts: 2312
Location: North/West.England
   

Yeh. its a swings & roundabouts situation, at the moment i have shrat with no armour and tweaked stats, he can kill an orc with his fists, and the exp' points go to me but they're not needed as i'm also tweaked, iv'e learned that there is no need to gain skill points for buddies, the stats are computed during a fight sequence, only level points, protection and armor points are sufficient. this leaves Mud as a problem, i can't leave the poor fellow out (his parents abandoned him in his childhood you know) With Shrat and Mud on the same tweaked stats, Mud is better. I tried two shrats and made one look like mud (muds head) and there was silence, but i feel guilty if i kick him out. The pair are invincible, i must carry on,- - for Mud.
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Forever aches my wretched soul, for Chromanin locked in that dark hole, though crypted key i've yet to learn, he knows one day i will return.
Post Tue Oct 21, 2003 7:02 pm
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Hagen
Counselor of the King
Counselor of the King




Joined: 18 Jun 2003
Posts: 350
Location: England
   

i agree, i expect to see them in G3!
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Post Wed Oct 22, 2003 2:29 pm
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RastaBlasta420
Village Leader
Village Leader




Joined: 23 Oct 2002
Posts: 92
Location: Canada
   

quote:
Originally posted by Wulf
Its true there i was starting gothic over again with items such as Sheep, snakes, turtles, a magic grenade launcher (target killed in flames) and horses and a sheild.Then my pc got a virus and crashed, I never continued with the mod since.


Could you ride these horses?
Post Thu Nov 13, 2003 2:41 am
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MageofFire
Griller of Molerats




Joined: 03 Oct 2003
Posts: 1594
Location: Monastery of Innos
   

Wait a second Hagen. . . Are you saying that Mud and/or Shrat are in Gothic 2 (I've never played it)?
_________________
OMG! WTF?! MONKEYS!!!!
=Member of numerous usergroups=
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Post Thu Nov 13, 2003 3:13 am
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Wulf
The Shepherd
The Shepherd




Joined: 20 Sep 2003
Posts: 2312
Location: North/West.England
   

MageofFire,
No there is no Mud or Shrat in G2. I think Hagen means because they were not in G2 then they would be very welcome if they were put in G3.

Hey there RastaBlasta420,
I tried to sit on the horse but when i did a F6, zoom, goto camera, enter, F8, pc-hero shot 100 metres up into the air, but it could walk, turn ect'.
_________________
Forever aches my wretched soul, for Chromanin locked in that dark hole, though crypted key i've yet to learn, he knows one day i will return.
Post Thu Nov 13, 2003 10:45 pm
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hwfanatic
Average Fanatic
Average Fanatic




Joined: 28 Oct 2002
Posts: 2850
Location: Belgrade, Serbia
   

In answer to the original question:
I don't agree. I mean, I have missed the shields alright, but there were much more noticeable omissions, imho.
Post Fri Nov 14, 2003 10:46 pm
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MageofFire
Griller of Molerats




Joined: 03 Oct 2003
Posts: 1594
Location: Monastery of Innos
   

Well, are there any Mud or Shrat-like characters in Gothic 2?
_________________
OMG! WTF?! MONKEYS!!!!
=Member of numerous usergroups=
=Active in none of them=

Mediocreties, I absolve you!
Post Sat Nov 15, 2003 6:28 pm
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