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D&D Online: Guild Size Cap Increasing Soon @ Official Fo
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Wildefire
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Joined: 03 Oct 2005
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Location: USA
D&D Online: Guild Size Cap Increasing Soon @ Official Fo
   

At this time a guild in <i>Dungeons & Dragons Online</i> can hold characters of no more than 200 unique player accounts, however <a href="http://www.ddo.com/forums/showthread.php?s=129f468146cfa4682cd1b448dc6c5dab&t=2103" target="_blank">this limit's about to go up</a>. Question: Considering DDO's gameplay structure, why cap guild size at all? <br><blockquote><em>We are aware that there seems to be an issue with the guild cap and we are looking into it. <br> <br>Information that is helpful to us: <br> <br>- Your guild name & server <br>- At what number did your guild become full? <br>- Roughly how many unique accounts were a part of the guild vs. one account with multiple characters? <br> <br>Update: We will be increasing the Guild Size Cap. It is currently set to 200 unique accounts and we will be raising this limit. Unfortunately I don't know yet what the new cap will be or when this change will be implemented. <br> <br>We are still looking into the situation for guild who are capping at 50. If I could get a couple more sets of data that would be very helpful. <br></em></blockquote>
Post Wed Mar 08, 2006 12:49 pm
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Lens
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Re: D&D Online: Guild Size Cap Increasing Soon @ Officia
   

quote:
Originally posted by Wildefire
We are aware that there seems to be an issue with the guild cap and we are looking into it.

Information that is helpful to us:

- Your guild name & server
- At what number did your guild become full?
- Roughly how many unique accounts were a part of the guild vs. one account with multiple characters?



Here's a set of data, try running a query on your database or did they choose that wonderfull new flatfile format or something? Really these requests to the player community are nothing but a load of bull to win time afer obvious screwups.
Post Wed Mar 08, 2006 12:59 pm
 



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