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cfmdobbie
High Emperor
Joined: 01 Jul 2002
Posts: 1859
Location: London, England |
quote: Originally posted by ~NOBODY~
0-Argonia, and something written beneath the name. in the daedric font, try to uncode it.
You know, I'm a sucker for a mystery... so I dug it out, and after several false starts (already had a daedric font or two installed and the lot were conflicting!) I got it to work. And yep, there it is, "Argonia" in place of character 0. And I've decoded the text too...
Very tricky - the font is very low res, so you just have to just work out a set of possible matches for each character and modify things as you go, basically by frequency analysis, until you get English out. The text reads:
AND A HERO FROM HAEROT WILL SAVE THEM
If you throw the word "haerot" into Google you get back... one match. A page at RPG Planet that mentions the word as having been referred to by Doug Goodall back in mid-2001. The text reads:
quote:
Haerot is the Mead Hall where all the fashionable monsters go. I am sorely tempted to put Daedric signs everywhere that say "drink your ovaltine." Stop me before it is too late.
This appears to have been a light-hearted comment on one possible addition to Morrowind, that obviously wasn't created. It's most likely an inside joke among the dev team. The fact that the character isn't right after Morrowind in the font makes me think that it's an idea that is/was being played about with, rather than a certainty. But it's an interesting one, to be sure... _________________ Charlie Dobbie
=Member of The Nonflamers' Guild=
=Moderator of the Morrowind/Oblivion Forums= |
Mon Oct 27, 2003 2:28 pm |
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OrcMaster
Head Merchant
Joined: 08 Oct 2003
Posts: 50
Location: Nevryn Ancestrial Tomb |
i wish it would hurry up...the website said the week of oct. 25 and i have went to wal-mart every day last week and this week but they act like they have never heard of it. |
Mon Oct 27, 2003 5:32 pm |
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gdgrimm
Keeper of the Gates
Joined: 21 Apr 2003
Posts: 110
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quote: Originally posted by Dez
i'll hope Benthesa will put more effort into physics and gameplay.Also better combat(more mowes, ability to use shield on your own) and AI(brainless monsters).Abowe all the world itself should feel more alive.Same goes to all npcs who were utterly boring and did nothing but walk and talk..You can find more life in the graveyard than in morrowind.
Also get rid of cliffracers.
Morrowind looked beautifull from outside but sadly it was nothing more than empty inside.allthought morrowind lore was incredibly wonderfull..I spent hours just reading all the books
Well, when one considers the recent RPG's from the TES series (Daggerfall and Morrowind).....
Don't expect vastly improved combat, nor opponent AI -- neither game had much from that perspective. I don't think it's what really 'makes' a TES game, so I don't think they'll work too hard to improve it.
NPC's were much more "living" in Daggerfall (they had schedules), so Bethesda knows how to make this happen, they just didn't do it in Morrowind. Hopefully, they'll bring it back in the next game.
And since the lore is what makes the TES series shine, I'm sure the next game will include a lot of it, also. |
Mon Oct 27, 2003 10:25 pm |
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OrcMaster
Head Merchant
Joined: 08 Oct 2003
Posts: 50
Location: Nevryn Ancestrial Tomb |
has anyone played the new game yet? |
Sat Nov 08, 2003 4:08 pm |
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~NOBODY~
The One And Only
Joined: 15 Sep 2003
Posts: 1824
Location: Vivec, Jobasha's Rare Books |
quote: Originally posted by OrcMaster
has anyone played the new game yet?
What new game? You mean GOTY? It's just Morrowind with Bloodmoon & Tribunal. |
Sat Nov 08, 2003 5:50 pm |
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cfmdobbie
High Emperor
Joined: 01 Jul 2002
Posts: 1859
Location: London, England |
So... yeah! Been playing it for almost a year now. _________________ Charlie Dobbie
=Member of The Nonflamers' Guild=
=Moderator of the Morrowind/Oblivion Forums= |
Sun Nov 09, 2003 1:06 am |
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