RPGDot Network    
   

 
 
Evil Places Of Sandria
Display full image
Pic of the moment
More
pics from the gallery
 
 
Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement

FAQ
Members
Usergroups
Dungeon Lords: Interview @ Rebell.at
  View previous topic :: View next topic
RPGDot Forums > News Comments

Author Thread
Dhruin
Stranger In A Strange Land
Stranger In A Strange Land




Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia
Dungeon Lords: Interview @ Rebell.at
   

D.W. Bradley has been <a href="http://www.rebell.at/?site=01&cnt=show_s1&post_id=311" target="_blank">interviewed</a> at Rebell.at about Heuristic Park's next game - 'Dungeon Lords'. Here's a clip that might interest some of our readers, although the answer doesn't give much away:<blockquote><em><b>At least in the German-speaking RPG-community your project is compared with Gothic 2. I bet you heared about this great game, but how much influence did it really have on Dungeon Lords? And is it really comparable to it in the end?</b>
<br>
<br>"I am familiar of course with Gothic and Gothic 2, and well as most other notable RPGs. During the initial design of Dungeon Lords, I spent a great deal of time studying many other games in order to glean where RPG of the future was going, and how I might best take it there. However, I really learned more by listening and observing the players themselves - what was fun, and what was not, what makes great RPG and what fails to inspire. In the end, Dungeon Lords was born out of the desire to build a better RPG for gamers, to provide a great RPG experience that is fun for all. RPG's are probably the most challenging computer games of all to develop, and any RPG that gains recognition is going to be quite deserving of it, Gothic included and a host of others as well. However, Dungeon Lords departs in so many ways with traditional RPGs, there's really no purpose with comparsion."</em></blockquote>
Post Mon Jun 21, 2004 9:33 am
 View user's profile
Dhruin
Stranger In A Strange Land
Stranger In A Strange Land




Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia
   

Am I the only one frustrated with Dungen Lords interviews? I want to like it but all I hear is self-serving answers about Bradley's enormous experience, how it's his unique creation and how it's a "quantum leap" in RPGs. Nice. How so? About the only detail about why it's so deep is the oft-quoted 8 classes, 8 races (which actually only appears to 4, male and female).

Direct-action combat is not unique (Gothic just for starters) and that's the only genuine selling point that has been communicated to me in all the articles I've read. If it has similarities to Gothic 2, it would impress me more to hear it has life-like NPCs or a large, realistic, non-linear world than to say "there's really no purpose with comparsion".
_________________
Editor @ RPGDot
Post Mon Jun 21, 2004 9:47 am
 View user's profile
Vival
Eager Tradesman
Eager Tradesman




Joined: 06 Sep 2003
Posts: 39
   

quote:
Dungeon Lords is uniquely my own creation and is not based upon any other games, p&p rpg or otherwise. As you might imagine, during the past several decades my approach to creating leading edge RPG and my computer game design philosophy has evolved quite a bit, and Dungeon Lords is a quantum leap, the crowning achievement of a lifetime's worth of experience to create a new class of RPG that really takes you there.



Translation: Don't dare to compare my opus magnus to ordinary games, you infidels! I spent countless decades in a secluded monastery studying the secret arts of RPG-making in order to create a RPG so superior that it will lead mankind into a new era of roleplaying. Now bow down and show your respect!

Obviously, he also learned how to pimp a game during all these decades .
Post Mon Jun 21, 2004 3:24 pm
 View user's profile
crpgnut
Captain of the Guard
Captain of the Guard




Joined: 22 May 2002
Posts: 197
Location: St. Louis
   

I agree, Dhruin. D. W. Bradley and Cleve almost sound like twins. The only difference is that DW has released product out there to back some of his boasting That said, W&W was a much lesser game than the Wizardry games. I'm thinking that DW needs to be supervised to be at his best.
_________________
'nut
Post Mon Jun 21, 2004 7:52 pm
 View user's profile
hoyp
High Emperor
High Emperor




Joined: 02 Oct 2002
Posts: 501
   

I really dont care what he says, as long as the game turns out to be halfway decent. Lol.
Post Mon Jun 21, 2004 8:43 pm
 View user's profile
Eevle
Guest






Decode his interview!
   

DWB is really just speaking in marketing code, use this handy guide to translate what he's saying.

http://www.somethingawful.com/articles.php?a=2220

Enjoy!
Post Wed Jun 23, 2004 4:11 am
 
Eevle
Guest






Here's the one I was looking for:
   

Specifically, I think we should refer to this one:

Quote: "A compelling new title from the creator of (one game you liked that was made ten years ago)."

Indicates: A gaming god has descended from the heavens to craft a game that's even better than the one that made him famous.

True Meaning: Run. Run fast and hard. Move at night under the cover of darkness, and take whatever rest you can manage during the daylight hours. They purposely forgot to mention the games he created between his masterpiece and now; failures in every sense of the word that sucked because his over inflated ego led him to believe that he could make even the most ambitious and convoluted ideas work.

(This re-posted from www.somethingawful.com, compiled by Ryan "OMGWTFBBQ" Adams from theif forum posts.)
Post Wed Jun 23, 2004 4:16 am
 



All times are GMT.
The time now is Mon Apr 15, 2019 11:47 pm



Powered by phpBB © 2001 phpBB Group
 
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.